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Posted: 2004-09-13 06:17pm
by consequences
Thirdfain wrote:... oh, yeah. Poor Frija su Candaris. Right. Poor young woman. Well, it was death at the hands of the Krynor or vvictory. She made the only choice left.
And your Matar Black ops offices
Edit: And I seem to be aiding and abetting a FUQing. Almost there.
Posted: 2004-09-13 06:21pm
by Thirdfain
And your Matar Black ops offices
Those didn't get blown up, they got replaced. They are still alive, probably sweeping floors or something on Eketrina- or perhaps working on evaluating their failures for a full report, so they can prepare to do better next time and go back to work.
Posted: 2004-09-13 06:21pm
by Rogue 9
Thirdfain wrote:And your Matar Black ops offices
Those didn't get blown up, they got replaced. They are still alive, probably sweeping floors or something on Eketrina- or perhaps working on evaluating their failures for a full report, so they can prepare to do better next time and go back to work.
Then you violate the Evil Overlord List!

Posted: 2004-09-13 06:23pm
by Thirdfain
Then you violate the Evil Overlord List!
Huh? I DIDN'T kill them.
Posted: 2004-09-13 06:25pm
by consequences
Thirdfain wrote:
Then you violate the Evil Overlord List!
Huh? I DIDN'T kill them.
You are supposed to have them fix the fuckup they caused according to the List.
Posted: 2004-09-13 06:26pm
by Rogue 9
Thirdfain wrote:
Then you violate the Evil Overlord List!
Huh? I DIDN'T kill them.
No, you're supposed to not send the same bumbling minions out to attempt the task again.

Posted: 2004-09-13 06:30pm
by Thirdfain
You are supposed to have them fix the fuckup they caused according to the List.
No longer an option. Further efforts would risk having my identity revealed. Besides, I no longer had any need to harm Minmatar.
No, you're supposed to not send the same bumbling minions out to attempt the task again.
Murdering every agent who fails to do his job, even after YEARS of successful service, is a terrible idea.
Posted: 2004-09-13 06:34pm
by Rogue 9
Who said anything about killing them? Don't just berate them and send them to do the same damn thing again. That doesn't necessitate their deaths.

Posted: 2004-09-13 07:03pm
by frigidmagi
Rogue I don't think Thridfain needs help in being a evil overlord...overmistress? Overundead thing? Nevermind.
Posted: 2004-09-13 07:05pm
by Rogue 9
Consequences, what's the size of the force that you had out?
Posted: 2004-09-13 07:19pm
by consequences
Rogue 9 wrote:Consequences, what's the size of the force that you had out?
Blah, essentially half my fleet, hold on, let me check my notes:
1 mauler
2 Superdreadnoughts
4 Supercarriers
6 missile cruisers
8 heavy cruisers
8 light cruisers
16 heavy destroyers
24 light destroyers
24 frigates
80 escorts
6 interdictors
Posted: 2004-09-13 08:42pm
by Stormbringer
Believe it or not, I'm working on the post. It should be here some time tonight or tomorrow.
Posted: 2004-09-14 12:14am
by Thirdfain
Frigid, allow me to congratulate you on the first Alliance victory of the war. Nicely played.
Posted: 2004-09-14 01:00am
by Thirdfain
Oh, and b y the way- Ouster Capital firepower is divided up as follows:
I started with 14 Attack Carriers. Each one is worth 1 capship.
I started with 7 Cataphracts. Each is worth a little over 1.5 capships.
Cool?
Posted: 2004-09-14 01:06am
by Agent Fisher
Finally posted my OOB.
Posted: 2004-09-14 01:09am
by Beowulf
Too damn small of an army.
Hell... In the original STGOD 1, I invaded Japan with a larger army.
Posted: 2004-09-14 01:12am
by Stormbringer
Agent Fisher wrote:Finally posted my OOB.
The Cutter and Corvettes go well over the numbers for even escorts. They'll be easier to swat than most people's fighters if you use them as that. Better to drop them.
Also, can you group them into Cap ships, Cruisers, and Escort categories.
Posted: 2004-09-14 01:12am
by Thirdfain
Ok, let's go over this. First off, fleet limits for your power:
You are a 2/3rds strength power. That means you get a max of:
16 Capital Ships
(Carriers, Battleships, Dreadnoughts, Superdreadnoughts)
33 Cruisers
(Battlecruisers, Heavy Cruisers, Armored Cruisers, Light Cruisers)
330 Escorts
(Destroyers, Frigates, Corvettes)
Second, your nation will have 8 core worlds and 8 colony worlds, max.
Oh, and this is a game in which some of the major powers field ground armies measured in the hundred millions of line troops.
Posted: 2004-09-14 01:13am
by Agent Fisher
Thirdfain wrote:Ok, let's go over this. First off, fleet limits for your power:
You are a 2/3rds strength power. That means you get a max of:
16 Capital Ships
(Carriers, Battleships, Dreadnoughts, Superdreadnoughts)
33 Cruisers
(Battlecruisers, Heavy Cruisers, Armored Cruisers, Light Cruisers)
330 Escorts
(Destroyers, Frigates, Corvettes)
Second, your nation will have 8 core worlds and 8 colony worlds, max.
Oh, and this is a game in which some of the major powers field ground armies measured in the hundred millions of line troops.
oh, ok i will fix that. sorry
and my heavy cruisers are Cap ships.
Posted: 2004-09-14 01:15am
by Rogue 9
Oh, and this is a game in which some of the major powers field ground armies measured in the hundred millions of line troops.
If it is, why was I forced to cut my army to 44 million personnel total?
Posted: 2004-09-14 01:17am
by Thirdfain
Ok, turns out I lied. I've got closer to 60 milion.
Posted: 2004-09-14 01:18am
by Rogue 9
So, let's get this straight. Your fleet is suddenly refit to fire missiles built for launchers other than your own. When was all this shipyard time, anyway?
Posted: 2004-09-14 01:19am
by Thirdfain
Nope, they were custom made for his tubes. I sent him a ton of devices and specialists, during the PIR incident. That whole intel op there was our people getting in touch.
Posted: 2004-09-14 01:22am
by Beowulf
Agent Fisher wrote:oh, ok i will fix that. sorry
and my heavy cruisers are Cap ships.
Tip: don't call them heavy cruisers, or people will treat them like one.
Posted: 2004-09-14 01:23am
by Rogue 9
Uh huh. The technologies involved are completely different. It is not at all unreasonable to presume that Kincaid drives and conventional missile engines fit entirely different volume constraints.