Large vs small guns:
I think by and large power on target is power on target, on an average basis. That said, caveats:
Pros of large guns:
- there *may* be benefits to shield penetration of a large bolt dropping a large amount of energy on a single point that would be difficult to replicate even with a turret of smaller guns with the same overall power firing (and hitting) together with greater dispersion
- fewer highly-trained gun crew required, assuming the smaller guns are not typically slaved together as a battery
Cons of large guns:
- probably proportionately more expensive than the same power output in smaller weapons
- harder to mount and to structurally brace
- lower rate of fire per ship if not per barrel - fewer bolts downstream means lower hit probabilities unless a ship is big enough to mount a large number of large guns - versus smaller ships this may be important
So I expect main batteries to diverge based on role. Battleships will carry more heavy weapons to batter down hard targets, but ships designed to run down smaller ships will likely mount more smaller weapons to deliver energy better against maneuverable targets, and slave guns together for shooting at bigger targets, albeit with an efficiency penalty.
1 large ship vs same power generation of smaller ships:
I assume this is a comparison between ships and groups of smaller ships of the same power/tonnage ratio. Obviously when that ratio is different the comparison changes dramatically. Only doing pros, since the cons are pretty obvious.
Pros of large ships:
- more survivable vs surge attacks - hits that would destroy a small ship outright would only cause shield depletion for a larger ship - this is presumably very important for siege operations where ships are pitted against massive planetary defense guns
- concentration of power - easier to coordinate fire across batteries of the same ship than across many smaller ships of the same overall firepower
- power efficiency - this is a bit debatable, but it really does seem like larger reactors generate proportionately more power per volume than small ones, at least from the ICS examples
- fewer trained crew required - it's much harder to get very specialized crew (officers, gunlayers, engineers, experienced noncoms) vs general crew. I also personally think personnel, especially reliable personnel, was a much more limiting factor than metal in the dramatic expansion of the Republic fleet into the Imperial Starfleet, once clones were supplanted by womb-born personnel
- more space for carrying specialized units - some large units like AT-SPs simply do not fit on destroyers and smaller - they require a larger ship to carry them and their associated dropships
- probably more expensive per ton to construct (we know so little about SW economics that this, like running costs, is really hard to quantify in any systematic or concrete way)
- they look cooler, so STFU and enjoy the battlewagon porn
