Posted: 2008-07-13 10:11pm
Could we add more aircraft than that? A country like mine is already operating about over 100 aircraft, and never mind that our GDP is not even half that of S.Korea.
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That would have to be in game I think. The international community could just decide to invade someone who rocks the boat, preferably before they get nukesFingolfin_Noldor wrote:As a side note, we need a system of punishments for anyone who tries to play a dick. Anyone who tries to play school yard bully gets whacked for it. We can't have some dick who cheats consistantly and then whines about it when someone calls him on it.
Well, I was also referring to the use of OOC information for in-game affairs.Raj Ahten wrote:That would have to be in game I think. The international community could just decide to invade someone who rocks the boat, preferably before they get nukes. The problem was that last time Sheppnukistan only really went of the deep end after acquiring a huge nuclear arsenal.
Edit: another way to try and leverage assholes without invasion would be to make all nations not neccesarrily fully independent on food and natural resources automatically. Therefore trade embargoes can have a serious effect.
We could put most of the resources in the third world shit holes. That would give people a reason to bother with them.Fingolfin_Noldor wrote:Well, I was also referring to the use of OOC information for in-game affairs.Raj Ahten wrote:That would have to be in game I think. The international community could just decide to invade someone who rocks the boat, preferably before they get nukes. The problem was that last time Sheppnukistan only really went of the deep end after acquiring a huge nuclear arsenal.
Edit: another way to try and leverage assholes without invasion would be to make all nations not neccesarrily fully independent on food and natural resources automatically. Therefore trade embargoes can have a serious effect.
That aside, perhaps we should consider adding strategic resources to the game, but the issue then would be just how many resources do we allocate to each country. The periodic table has just way too many elements and a good portion of them are vital to many sectors.
And if Shep happens to be "one of those third world shitholes"?Raj Ahten wrote:We could put most of the resources in the third world shit holes. That would give people a reason to bother with them.
Well, huh, I'm... I'm flattered, really.Coyote wrote:As for a Moderator, I nominate...
STEVE
And as Mod, he gets his pick of nation level.
Well I'm talking more on the lines of having the resources in a Congo anolog. Shep would be the man exporting revolution to such locales. And having extractive economies would be a good reason why the third world in this world sucks.Fingolfin_Noldor wrote:
And if Shep happens to be "one of those third world shitholes"?
Barring that, if Stas agrees, we'd have the Middle East right on our Continent.
I like your idea of a non-player mod who would service the NPCs. It removes the conflict of interest issue, and also, we don't have to scream around for someone to roleplay the NPCs, like the last time round.Steve wrote:And for non-playing mods, it does work well in theory, but it requires someone willing to approach the entire STGOD as a job and to apply the necessary time and will and thinking to it (including, if it's decided, the fair running of every single NPC).
I'd suggest a three mod system, with - if it's desired - one non-player mod to serve as the final authority and appeal for everyone. The two player mods would be in a better position to handle day-to-day affairs, since they'll be reading the threads as a matter of their daily routine, and should be trusted, experienced players.
There would really need to be a point system for aircraft as well. As for ships, I like the present point spread but the totals probably need to be increased slightly--5 trillion is 20% greater than the budget I worked out for Kaetjhasti, and they can operate 5 super-carriers with slightly less than 5% of the GDP going to defence.Raj Ahten wrote:I should say I like Beowulf's model, though the number of planes etc ar likely going to be tweaked some. The system gives some customization. With natural resources being a changeable category, people can add more if they want while the third world can be a resource source for everyone else.
Was that because you were the one who essentially manouvered your nation into a position of unassailable power equivalent to the 1960s US, with thousands of bombers, and 16,000 NIKE-HERCULES missiles armed with nuclear warheads and all tied together in SAGE, or was that another game?The Duchess of Zeon wrote:Well, I could do it. I moderated games on The Frontier before without trouble, though the owner of the website ultimately got pissed off at me since he was also a player and that was that.
I told the American player he could pull that off. He chose to ignore the enormous possibilities that offered him in favour of destroying the game over a dispute with the British player (Chris Purnell) over the fairness of my moderating in the Arab + Britain Vs. Israel (with Soviet aide!) conflict that was happening at the time, because it didn't fit how he wanted the game to go.MKSheppard wrote:Was that because you were the one who essentially manouvered your nation into a position of unassailable power equivalent to the 1960s US, with thousands of bombers, and 16,000 NIKE-HERCULES missiles armed with nuclear warheads and all tied together in SAGE, or was that another game? :PThe Duchess of Zeon wrote:Well, I could do it. I moderated games on The Frontier before without trouble, though the owner of the website ultimately got pissed off at me since he was also a player and that was that.
Start date appears to be 2008-2012 era. The problem with setting points for the aircraft is that it's a lot of variation. How many points does a tanker take? F-16? F-22? A-10? B-1? F-4? Su-27? JAS-39? C-130? C-17? E-2? E-767? primary flight trainer? jet trainer? Gets really complicated, really fast.The Duchess of Zeon wrote:There would really need to be a point system for aircraft as well. As for ships, I like the present point spread but the totals probably need to be increased slightly--5 trillion is 20% greater than the budget I worked out for Kaetjhasti, and they can operate 5 super-carriers with slightly less than 5% of the GDP going to defence.Raj Ahten wrote:I should say I like Beowulf's model, though the number of planes etc ar likely going to be tweaked some. The system gives some customization. With natural resources being a changeable category, people can add more if they want while the third world can be a resource source for everyone else.
Going to start in the 1960s, probably? Or later? That ALSO affects the military calculations--the figures definitely need to be larger in the 1960s because electronics costs per unit were a lot less then. 10,000 Mig-21s could easily be afforded in the 1960s by the same nation in 2008 which can only afford 400 F-22s, to provide an example. The number of units that you can buy with a particular point spread should actually decline over time.
Under this system duchies end up with a GDP of 1.25 trillion dollars, despite having a population of only 7.5 million people (!!). Not only that, but the duchy now only has 62.500 km^2 in territories, a mere fifteen fleet points, and only 63 planes.Beowulf wrote:My suggestion: *snip*