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Re: Mass Effect 2 Gameplay

Posted: 2010-02-05 03:07am
by adam_grif
Stark wrote:Well the answer is they don't use missiles in the ME universe. You have to ignore the exclusively missile-based combat. Some guy in the codex says so!

Just like how it says that heat mags replace cooldown, and you just throw mags away. Even though... they'd be cool enough to reuse in a few seconds. UH OH. :)
I especially love how the totally isolated community of that downed ship in Jacob's loyalty mission all have weapons that use Thermal clips, even though they've been stranded for 8 years and thermal clips were only introduced in the past 2 years.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-05 05:25am
by Andrew_Fireborn
Insanity Rant Addendum:

It would seem that the majority of my issue with Insanity is the enemies over scaling.

I started a new character, and thus far it's VASTLY easier. This could be related to making this one an inflitrator, but it doesn't account for the entirety of the difficulty drop.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-05 05:30am
by adam_grif
Andrew_Fireborn wrote:Insanity Rant Addendum:

It would seem that the majority of my issue with Insanity is the enemies over scaling.

I started a new character, and thus far it's VASTLY easier. This could be related to making this one an inflitrator, but it doesn't account for the entirety of the difficulty drop.
Infiltrators are reportedly the most powerful class in the game. I heard that you can one-hit-kill the Thresher Maw if you have the super sniper rifle + tactical cloak for extra damage, but I haven't confirmed this for myself.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-05 07:37am
by Vendetta
I'll be sure to check that out, as I'm building an Infiltrator to play Insanity with (a replay of my very first Mass Effect 1 character).

Re: Mass Effect 2 Gameplay

Posted: 2010-02-05 06:40pm
by Pulp Hero
Question: I'm doing my second playthrough as an Infiltrator. I didn't pick up the super-sniper on my first playthrough, can I get it this time on the IFF mission, or am I stuck?



Weird off topic question: When I meet Garrus, there is a Renegade interrupt moment that happens when he hands me his rifle to spot over the bridge. Shepard sees LOKI robots and has the interrupt option to pull the trigger and headshot one. Why exactly is this "Renegade"? Because I used a bullet that Garrus paid for?

Re: Mass Effect 2 Gameplay

Posted: 2010-02-05 07:12pm
by open_sketchbook
You don't actually get any renegade points for it. I think it's renegade just because the "fire" button and the renegade button are the same.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-05 09:01pm
by adam_grif
Pulp Hero wrote:Question: I'm doing my second playthrough as an Infiltrator. I didn't pick up the super-sniper on my first playthrough, can I get it this time on the IFF mission, or am I stuck?
You're stuck. When you get up to that point again you won't get any choices.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-06 01:01pm
by Havok
adam_grif wrote:
Pulp Hero wrote:Question: I'm doing my second playthrough as an Infiltrator. I didn't pick up the super-sniper on my first playthrough, can I get it this time on the IFF mission, or am I stuck?
You're stuck. When you get up to that point again you won't get any choices.
Really? That blows. I was hopping to get the assault rifle on my second playthrough. So far, that is the only one that you don't seem to get anywhere else in the game.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-06 02:11pm
by Grandmaster Jogurt
Is the "super-sniper" the anti-materiel rifle? Can Shepard use the one you pick up off the ground in that one mission but not the one you can build or something?

Re: Mass Effect 2 Gameplay

Posted: 2010-02-06 02:33pm
by Aaron
Grandmaster Jogurt wrote:Is the "super-sniper" the anti-materiel rifle? Can Shepard use the one you pick up off the ground in that one mission but not the one you can build or something?
Yes and yes. You can build it for Legion but not yourself.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-06 03:24pm
by Grandmaster Jogurt
That's pretty dumb. Couldn't they have edited the flavour text so that this version didn't explicitly say that humans would never be able to use it? Was there at least some indication Shepard could use it that I missed? I wanted it but figured a new weapon slot was worth more than getting Legion his gun for free.

Oh well, I think I saved before that mission if I figure it's worth going back for.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-06 03:31pm
by Aaron
Well there is, buried in the upgrades and the opening. They put a lot of robotic bits in Shep when they rebuild him but some of the upgrades (the heavy bone weave and such) are stated to be cybernetic implants that enhance your strength.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-06 08:20pm
by adam_grif
I'm Commander Shepard and this is my favorite thread on the Citadel.

Kind of lame how he gives identical endorsements to every shop.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-06 08:22pm
by Vendetta
adam_grif wrote:I'm Commander Shepard and this is my favorite thread on the Citadel.

Kind of lame how he gives identical endorsements to every shop.
Yeah, the renegade discount options are much more fun. Not as much fun as punching reporters in the face, but better than one canned line.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-06 08:23pm
by neoolong
Though it would have been neat if it came back to bite him in the ass.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-06 09:07pm
by Aaron
I have one achievement left; the insanity one. That difficulty level really highlights just how fucking stupid your squadmates are. They regularly break from cover and get gunned down, or stand on top of a box in a firefight. Once Zaeed stood not five feet in front of a heavy mech, blasting away with his rifle and promptly got killed.

I suppose the bright spot is that they don't try and drill holes through walls anymore. :roll:

Re: Mass Effect 2 Gameplay

Posted: 2010-02-06 09:29pm
by Grandmaster Jogurt
I noticed my squadmates last considerably longer if I put them all on sniper rifle duty, assuming there's not some incoming zombie wave at the moment or something like that. Has anyone tried anything like that on Insanity? I'm curious if it's actually effective or if it's just luck on my part.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-07 01:19am
by Joviwan
A quick note for biotics users: At least on Normal, A maximum level Pull (I chose AoE pull, so this might not be true for both specializations) instantly kills Husks, both the charging and explosion types. This made zerg-rushes much, much easier for me.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-07 01:27am
by Andrew_Fireborn
I found Shockwave to do the same.

I wonder if any similar skill will do so, or if it's just biotics.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-07 02:03am
by Agent Fisher
Maxed out heavy shockwave is where it's at for tossing aside a horde of husks that are rushing you.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-07 02:45am
by DPDarkPrimus
Shockwaves are just FUN.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-07 07:25am
by Aaron
Grandmaster Jogurt wrote:I noticed my squadmates last considerably longer if I put them all on sniper rifle duty, assuming there's not some incoming zombie wave at the moment or something like that. Has anyone tried anything like that on Insanity? I'm curious if it's actually effective or if it's just luck on my part.
I haven't, but I will after I grab Garrus.

Re: Mass Effect 2 Gameplay

Posted: 2010-02-07 05:45pm
by Vympel
Fuck's sake, even with near full Renegade, I can't use the Renegade dialog option in the Tali/Legion faceoff. Fucked - only option is to lie to Tali by telling Legion to transmit anyway after she leaves.

A lot of people complain about this. Bug?

Re: Mass Effect 2 Gameplay

Posted: 2010-02-07 07:55pm
by Andrew_Fireborn
Seems that you need something like 80% to resolve it the first time...

and 100% if you can't during the fight... :roll:

Re: Mass Effect 2 Gameplay

Posted: 2010-02-07 09:56pm
by Steven Snyder
Vympel wrote:Fuck's sake, even with near full Renegade, I can't use the Renegade dialog option in the Tali/Legion faceoff. Fucked - only option is to lie to Tali by telling Legion to transmit anyway after she leaves.

A lot of people complain about this. Bug?
I noticed the same thing, I was just a hair under maxed out Renegade and couldn't do it...