"Gypsy sectors" should take significant time and effort (and lost income, opportunity cost) for you to move, but I don't mind you moving them.Rabid wrote:@ Simon_Jester, RE : mechanics of nomadism :
Yeah, I like that.
Basically, I'd have these 3 fixed sectors (Terminus / The Hub / Ascension), and then 10 "colony" sectors I could swap around the map more or less freely, depending on the circumstances.
I would prefer to avoid that. The map is going to be large enough, and there will be enough nations, that you should be able to find places to put everyone.So $21,000 GDP from the permanent sectors, $20,000 GDP from the "Gypsy Sectors" and $18,000 GDP from my (outbound) commercial relations. Total : $59,000 GDP. We'll add later the GDP coming from Inbound trade routes...
Question : can I have more than one "trade route" with a single player, to simulate the presence of multiple "gypsy sectors" inside their territories (like in case of war they take refuge in allied territories, and the increased activity has positive fallout on the local economy) ?
We'll discuss it again during the map drawing-up phase, okay?