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Posted: 2003-08-18 12:09am
by Alyrium Denryle
Pablo Sanchez wrote:
Alyrium Denryle wrote:They are in their own 10 man sqaud in each centuri. They fight as a unit for cavalry charges...
A ten man cavalry charge is merely an interesting way of committing suicide. I would recommend that you instead take your 50 groups of ten and combine them into five groups of one hundred or so.
oops you misunderstood me. The entire cavalry of a legion fights in a unit. They are simply split into squads of ten attached to a centuri for identification and organization purposes. :D

Posted: 2003-08-18 12:09am
by MKSheppard
Sea Skimmer wrote: In needs to have the same terrain otherwise the North African coast would already have been clamed by the major powers, for the timber if nothing else.
This does make sense. Hemlock has a very rich country, but most of the
good land is taken up with farming, simply to keep your people from starving
to death, so there's no room for forests for timber for your ships.

Posted: 2003-08-18 12:12am
by Sea Skimmer
MKSheppard wrote:
Sea Skimmer wrote: In needs to have the same terrain otherwise the North African coast would already have been clamed by the major powers, for the timber if nothing else.
This does make sense. Hemlock has a very rich country, but most of the
good land is taken up with farming, simply to keep your people from starving
to death, so there's no room for forests for timber for your ships.
Growing tree's suitable of warship construction takes many decades so its really a matter of once you cut everything down you've got to find a new source, no one at this time was growing more on the land they had. Indeed the British became so short of timber by the 1750's they went through American forests and marked off many trees as useabul only in RN warships, especially for masts.

Posted: 2003-08-18 12:18am
by Alyrium Denryle
Overall, I am very happy with the map. Shep, gute arbeit.

I will see what I can do with adding in geographical details to my country. I should be able to find a free host for it.

Posted: 2003-08-18 12:24am
by MKSheppard
Map, Round 6

(getting there I hope)

Posted: 2003-08-18 12:25am
by Stravo
Much better map Shep, I like the way this is evolving.

Posted: 2003-08-18 12:26am
by Captain Cyran
MKSheppard wrote:Map, Round 6

(getting there I hope)
I like where I am now. So you don't need to worry about me bitching anymore.

Posted: 2003-08-18 12:26am
by HemlockGrey
The Republic of Austs is a relatively new nation-at-arms that has appeared in the last hundred years.

It is a Republic in the sense that it's chief executive(identified by the moniker 'de Austs') is elected by a body known as the Austimags. The Austimags handle domestic and economic policy- with input from de Austs, of course. They also approve treaties, which the de Austs first draws up.

There are no more than 25 Austimags at any one time- one for every 25 districts in the Republic. There can never be more than 25 districts, but the current Lord de Austs can redraw the districts at any times, provided it is approved by more than 20% of the Austimags.

The Austimags are the wealthiest people in their district. Two things keep the Austimags from degenerating into family-dominated politics- the ability of the Lord de Austs to redraw the districts, and a uniquely Aus law that requires no less than 45% of an individual's wealth to be given to the State at the time of his death.

The Lord de Austs holds office for 5 year terms; he has unlimited terms, but they cannot be consequetive. The Lord de Austs is the supreme commander of Aus military forces; they report directly to him. This is a powerful tool, but the 25 districts boast reserve militias that can reinforce the homeland behind a vast array of strengthened bunkers and trenches.

The Aus military is drilled daily. This ensures that, not only do they operate at peak efficiency, but much of the Lord de Austs time is eaten up by manuevers and excercises that he must preform with the army on certain occasions.

Austs itself is tightly contained; it is capable of feeding it's small population adequetly, but most of that population is cloistered in several very large, tightly regulated inland cities.

Posted: 2003-08-18 12:27am
by Sea Skimmer
Needs more minor islands, my power should have some in both halves of the Mediterranean for example. Its back-story involves an abandonment of continental ambitions in favor of dominance at sea and as a result it would have captured such things.

I suggest Tunis, Tripoli, Derna and Algiers as pirate city-states.

Posted: 2003-08-18 12:35am
by Pablo Sanchez
Sea Skimmer wrote:Needs more minor islands, my power should have some in both halves of the Mediterranean for example. Its back-story involves an abandonment of continental ambitions in favor of dominance at sea and as a result it would have captured such things.
Sort of a 1400 Venice, then? You are my enemy, sir.

Posted: 2003-08-18 12:36am
by MKSheppard
Map, Round 7

I must prepare a aerial assault on the island using balloons...lots of them.

Posted: 2003-08-18 12:39am
by Sea Skimmer
Pablo Sanchez wrote: Sort of a 1400 Venice, then? You are my enemy, sir.
Somthing like that.

*Pablo foolishly anchors his fleet in open waters with reduced crews where it is wiped out in a few hours fighting by the fleet of Koronan. Fire is then shifty to the city and coastal defenses which are overwhelmed*

I win the war in six hours.

Posted: 2003-08-18 12:40am
by Stravo
Will there be a New World to eventually exploi---I mean discover?

Posted: 2003-08-18 12:41am
by Sea Skimmer
MKSheppard wrote:Map, Round 7

I must prepare a aerial assault on the island using balloons...lots of them.

Those islands a fucking huge, islands of the size, which I want, would be a couple pixies around a single open space. Tiny on the scale of this map but still sufficient to support a fortified port and sustain the associated small city/big town.

As for using ballons, I can think of much better ways to wipe out my own army

Posted: 2003-08-18 12:42am
by Captain Cyran
Stravo wrote:Will there be a New World to eventually exploi---I mean discover?
Of course there will be, I mean, we have all those people running about that aren't being use---I mean taught our ways.

Posted: 2003-08-18 12:43am
by Sea Skimmer
Stravo wrote:Will there be a New World to eventually exploi---I mean discover?
Most of the new world is going to be already divided up among the top sea powers. A fair bit of unclaimed land will remain in the world though

Posted: 2003-08-18 12:45am
by Captain Cyran
Sea Skimmer wrote:
Stravo wrote:Will there be a New World to eventually exploi---I mean discover?
Most of the new world is going to be already divided up among the top sea powers. A fair bit of unclaimed land will remain in the world though
That also depends on what nations are left after war breaks out on this continent.

Posted: 2003-08-18 12:51am
by HemlockGrey
Could, er, please be a bit smaller, and on the mainland? I'd like to run a small-scale Prussian-military type state...

Posted: 2003-08-18 12:53am
by Sea Skimmer
HemlockGrey wrote:Could, er, please be a bit smaller, and on the mainland? I'd like to run a small-scale Prussian-military type state...
:?: Prussia at this time was fielding an army of something like 80,000 and all militaries are professional

Posted: 2003-08-18 12:57am
by MKSheppard
HemlockGrey wrote:Could, er, please be a bit smaller, and on the mainland? I'd like to run a small-scale Prussian-military type state...
Done. Moved you next to Pablo and Lennox. Have fun fighting the barbarian
tankists off :P

Map, Round 8

Oh yes, I created a flashpoint for the next war by carving crete up between
4 powers :twisted:

Posted: 2003-08-18 01:03am
by HemlockGrey
Prussia at this time was fielding an army of something like 80,000 and all militaries are professional
My brain is malfunctioning. I meant to say, 'small-scale military republic'.

Posted: 2003-08-18 01:04am
by Captain Cyran
MKSheppard wrote:Oh yes, I created a flashpoint for the next war by carving crete up between
4 powers :twisted:
Pablo...and who else?

Posted: 2003-08-18 01:08am
by Sea Skimmer
MKSheppard wrote:
Oh yes, I created a flashpoint for the next war by carving crete up between
4 powers :twisted:
Remove my power, such a holding runs contrary to my nations strategic position.

Posted: 2003-08-18 01:12am
by MKSheppard
Sea Skimmer wrote: Remove my power, such a holding runs contrary to my nations strategic position.
Jawohl Great Leader - but what if you do hold just one tiny station for resupplying your ships?

Posted: 2003-08-18 01:17am
by Sea Skimmer
MKSheppard wrote:
Jawohl Great Leader - but what if you do hold just one tiny station for resupplying your ships?
Not going to happen, such a place would be quickly overrun, just give me a couple independent islands for resupply work. Say that one south of the big island, and the bigger one south east of Cyran