Arthur_Tuxedo wrote:
Aside from a few complaints here and there, I think d6 is a great system. I'd certainly be interested in that. Heath and I did a face to face Fallout campaign not too long ago using the Tensided rules, but all the gun rules weren't nearly as fleshed out as they are for this one. It was fun none-the-less though.
My only major issues with it so far have involved the complexity of some of the extra rules, but that's about it.
Don't think I'm complaining about the quality of people's posts, because I'm not, but when it comes to verbosity, I like the saying "If I had more time, I'd write a shorter paper." I certainly enjoy and appreciate the amount of thought you guys are putting into your posts, I just wish they were a little shorter sometimes
Anyway, the problem with forum games is that they're so slow paced that they almost uniformly die a whimpering death as everyone loses interest. I plan to deal with that by making the campaign short by face to face or chat standards.
Well, I certainly try not to make them longer than what woulfd go on in their mind for the moment, if fully-fleashed-out coherently (afterall, it's not possible for all those words to be expressed in 3-4 seconds. It'd be more like "that guy... now what if... there's a subway... mmm, hotwings..."

). I agree about the slow pace and the excess of verbatage, as well as the possibility of lost interest, so I'll have to think about it a bit more. Then again, I'd rather have to sift through four paragraphs than to have players not give full thought to being in-character or making good decisions (that'd go double if my brother's still going to play. Let's just say that in the past, thinking on the move was absent in RP sessions. I'm sure he's improved by then, but he definitely benefits from taking his time before acting). I figured if I couldn't get scheduled sessions where everyone could participate in the same time period, I'd opt to use the board anyway. I still have time to see, and 2-3 players who are quite enthusiastic about playing.
EDIT: there's also the factor that, since we're only making a couple turns a day, we inherently have to be more specific about our actions and flesh-out what's going on. If turns were being made more often and players were on at the same time, I'm sure we'd be spiltting our actions up a bit more and the like.
And shooting a child in the back who just got a fresh perspective on life for his jewelery and socks is just... not nice

Oh come on, he wouldn't need that stuff if he were dead; why try to rationalize whether the kid's life or Stavis' income is more important at this point? You ought to wait and see which one wins out before making that kind of judgement call, like Stavis does. 'Would', 'should', and 'could' can more or less mean the same thing in some instances, you know.
