Page 12 of 47
Posted: 2005-11-11 08:29pm
by Arthur_Tuxedo
Actually, I think you sneaked into #1. Who's up for an anti-Ferengi alliance?
Posted: 2005-11-11 08:45pm
by brianeyci
Arthur_Tuxedo wrote:Actually, I think you sneaked into #1. Who's up for an anti-Ferengi alliance?
Kirk's made too many enemies. Everybody wants to kill Kirk, he's a legend. Heh heh

. I bet the Borg wants Kirk's big you-know-what, among other things.
<edit>By the way Kirk's pathetic bluffing won't work here (corbomite device my ass lol), especially when anybody can check the score and see the Ferengi moved down to number 3 (I enabled score viewing in PBW</edit>
Brian
Posted: 2005-11-11 10:50pm
by Nephtys
Arthur_Tuxedo wrote:Actually, I think you sneaked into #1. Who's up for an anti-Ferengi alliance?
By the end of the game? I see an anti-Tholian alliance. All holed up in that corner, with no enemies to stop their research juggernaut. *shakefist*
Posted: 2005-11-11 11:32pm
by brianeyci
Word of warning : at this early stage in the game, mines are incredibly effective. And, I believe we agreed not to ban mines. Mines may seem "cheap", but once you have enough ships together to sweep 120 mines, they are a non-factor.
Mines are no more "cheap" than building a lot of starbase on a warp point (this requires a minimum of a cruiser hull to mount a space yard), stacking satellites on a warp point (the only use for satellites, since they can't fucking move), building a lot of weapons platforms, building hundreds of fighters which require no maintainence, or pulling a Sun Tzu and defending a wormhole to get first shot.
Spock is right, letting someone establish a colony in your claimed space is letting them get a foothold. In a few turns the colony will have made weapons platforms, mines and fighters. Mines are hard to get rid of now. You need 6 light cruiser with minesweeping II for 100 minesweeping.
<edit>Actually to be effective, your fighter stacks should be in the thousands not just the hundreds, although how the hell you'll have enough carrier ships is beyond me. If you want carriers, you need to research ship construction to level 3, a 200k and 300k investment respectively to get advanced ship construction. Then, you can research hangars. Shuttle bays suck, you'll need hangars to launch a significant number of fighters in combat. This is a huge investment, and unless point defense is seriously nerfed in this mod, I'm not sure it's worth it.</edit>
Brian
Posted: 2005-11-11 11:39pm
by Trogdor
brianeyci wrote:The only constant has been Kirk at number 1. I have a feeling that there'll be multiple alliances against Kirk by the time this game is over

.
I'm going on a campaign against neutrals soon. Wish me luck heh heh.
Brian
Kirk dropped to 4th for like, one turn a while ago, then jumped right back to first. I'm preping my own campaign against a neutral, I'll wish you luck if you wish me luck.

Posted: 2005-11-11 11:47pm
by brianeyci
Trogdor wrote:brianeyci wrote:The only constant has been Kirk at number 1. I have a feeling that there'll be multiple alliances against Kirk by the time this game is over

.
I'm going on a campaign against neutrals soon. Wish me luck heh heh.
Brian
Kirk dropped to 4th for like, one turn a while ago, then jumped right back to first. I'm preping my own campaign against a neutral, I'll wish you luck if you wish me luck.

Good luck. Watch out for mines. Send one ship ahead of your fleet to scout out their defenses. I tried to blitzkrieg their planet about 5 turns ago with a frigate full of 100 troops, and got taken out by weapons platforms. Also the scout can see if the computer's set up a minefield.
Brian
Posted: 2005-11-11 11:55pm
by Dalton
I still need maps for the Dominion (only got like two or three systems) and the UFP (no idea where they are).
Posted: 2005-11-12 12:28am
by Trogdor
Good luck, Brian. You get those psychic bastards.

Posted: 2005-11-12 12:56am
by Alan Bolte
You'll have a new map from me as soon as this turn executes, when I get my first extrasolar colony. I'm debating whether to hit my neutrals, or leave them and scout toward the directions they aren't acting as barriers to my territory. It's starting to look like I'm even better holed up then I thought. Which is pretty funny, considering that the Tholians are xenophobic and slow expanders, RP-wise. I'm thinking I might try to play them with RP in mind.
Bah, I'm gonna have to go look up how mines work with shields and armor. Everything you could ever want to know is in the Shrapnel forums, IIRC.
Also: Tholian armor is a bitch! It'll be at least a year before anything with 10 armor is even vulnerable any significant degree, at least going by my own weaponry.
Posted: 2005-11-12 01:11am
by Dalton
I don't think you can shield or armor mines.
Posted: 2005-11-12 01:47am
by Trogdor
I think the Klingon is right for once. There's no point in shielding or armoring mines, anyway. Minesweepers don't have to fight them, just, well, sweep them. Putting in shields or armor would just be a waste of space.
Posted: 2005-11-12 02:05am
by Alan Bolte
Did I say with? I meant against.
Okay, so mine damage skips both normal and phased shields, but not armor. I'm not clear how or if it works with damage negation on armor. For example, assume my armor negates damage of 15 or less, and has 40 hp per component. If a mine does 50 damage, is one component destroyed, and then 10 damage applied toward the next piece of armor? Or is that remaining 10 damage negated?
Posted: 2005-11-12 02:13am
by Nephtys
Alan Bolte wrote:Did I say with? I meant against.
Okay, so mine damage skips both normal and phased shields, but not armor. I'm not clear how or if it works with damage negation on armor. For example, assume my armor negates damage of 15 or less, and has 40 hp per component. If a mine does 50 damage, is one component destroyed, and then 10 damage applied toward the next piece of armor? Or is that remaining 10 damage negated?
Mines hit armor. Let's say you have 5 units of armor like that, against my 100 damage mine warhead.
The first unit is destroyed. (100-15 = 85. 85-40 = 45 damage passes through)
The second unit survives with 10/40 hitpoints
(45 - 15 = 30 damage.)
Posted: 2005-11-12 03:15am
by Dalton
Trogdor wrote:I think the Klingon is right for once.
Do not trifle with me, Romulan fool.
Trogdor wrote:There's no point in shielding or armoring mines, anyway.
Hah, Romulan "superiority" indeed. It cannot be done.
Oh, map updated.

Posted: 2005-11-12 03:21am
by Alan Bolte
Oh, I see how that works now. Boy, they have a funny way of saying it. I interpreted it as negating any damage of 15 or less, but allowing 16 damage to do full damage, rather than 16-15=1. Wow, good thing I know that now, helps me figure out how much shielding I need to put on a ship.
Posted: 2005-11-12 11:04am
by Trogdor
Dalton wrote:Trogdor wrote:There's no point in shielding or armoring mines, anyway.
Hah, Romulan "superiority" indeed. It cannot be done.
I meant to say that even if it could be done, there would be no point. You totally ignored the fact that I agreed with you when you said it could not be done. Typical Klingon, oblivious to anything I don't beat you over the head with.
Posted: 2005-11-12 12:39pm
by Dalton
Trogdor wrote:I meant to say that even if it could be done, there would be no point. You totally ignored the fact that I agreed with you when you said it could not be done. Typical Klingon, oblivious to anything I don't beat you over the head with.
Continue with your pathetic excuses, Romulan child. We all know where you stand.
Map updated!
http://www.daltonator.net/images/sdnet/se4map.png
Posted: 2005-11-12 06:11pm
by Dalton
Romulan filth, check your private channel for messages!
Posted: 2005-11-12 06:24pm
by Trogdor
Um, thanks. My pop up blocker keeps the little box that tells me about a PM from coming up. Had to fix that.
Posted: 2005-11-12 06:33pm
by brianeyci
Holy shit take a look at the map lol, Klingon Bastards getting a little too expansionist for my taste...
Good thing Kirk's around to show them who's boss... wait he's too far away. So it's the Tholians and me to stop the Klingon slave camps... whee!
Brian
Posted: 2005-11-12 07:07pm
by Dalton
Trogdor wrote:Um, thanks. My pop up blocker keeps the little box that tells me about a PM from coming up. Had to fix that.
Actually there were three PMs from you but your latest had rendered two of them moot.
Posted: 2005-11-12 07:53pm
by Trogdor
brianeyci wrote:Holy shit take a look at the map lol, Klingon Bastards getting a little too expansionist for my taste...
Good thing Kirk's around to show them who's boss... wait he's too far away. So it's the Tholians and me to stop the Klingon slave camps... whee!
Brian
Maybe not so expansionist. Take a look at the score. Dalton's only got 8 planets across four systems as of the current turn. This presents three possibilities as to why he seems to hold so many systems:
1) Dalton's simply explored a lot and claimed all these systems, despite not having a presense in them.
2) Dalton does have a presense in all these systems, but it's an explorer ship or something, not a colony.
3) The least likely scenario: Dalton's fucking around with the map, something I truly
hope would be beneath even a Klingon. Either that or something's wrong with the score chart, which is a more likely 3rd possibility.
It doesn't really matter which one, though. It all comes down to the same thing (unless the score chart really is messed up for some reason). The Klingon's response to being at a disadvantage is to try and make his empire look much bigger and more powerful than it actually is. A common tactic of the average bullying blowhard.
And people say that Romulans are deceitful.
Posted: 2005-11-12 08:11pm
by Dalton
You dishonorable toad! You dare accuse me of such disingenuity? I should kill you where you stand!
The Klingon Empire claims all space where its fleet of warships goes! If you have a problem with that, feel free to take it up with my bat'leth!
...anyway, in all seriousness, #2 is the closest to the truth. I'm just trying to play true to form

In the interests of not being a
complete prick I'll adjust the map to highlight merely colonized systems, if you so desire, you cowardly petaQ.
Posted: 2005-11-12 08:12pm
by brianeyci
Either that, or Dalton followed my advice about sending your colony ships as far as they can go before colonizing

. Score's easily manipulated -- if you have high research or high resources. Low resources can be a pain in the ass, but low research doesn't stop your ability to expand Von Neumann. My first wave of colonies have their shipyards up and running now, pumping out colony ships, in addition to my homeworlds.
<edit>Dalton maybe you should think about keeping different versions of the maps... eventually the entire map is going to be all one colour lol. We could make a little animated GIF or java animation with the brown expanding to cover the whole map....

</edit>
Brian
Posted: 2005-11-12 08:17pm
by Dalton
Different versions? What do you mean, Ferengi worm?