This is excellent news as I no longer care to use the SP and getting 7200 gold back will be awesomeJub wrote:You can also sell the Super Pershing for a full refund. If you want the premium french arty best buy now as it won't be back in stores.

Moderator: Thanas
This is excellent news as I no longer care to use the SP and getting 7200 gold back will be awesomeJub wrote:You can also sell the Super Pershing for a full refund. If you want the premium french arty best buy now as it won't be back in stores.
While driving may be more intuitive on a pad, attempting accurate aiming is going to feel worse than playing the Church VII in a tier 8 match with 5 arties per side.Vendetta wrote:Xbox 360 version announced at E3.
Still free to play apparently, probably not cross play, who knows whether any account value will transfer.
Personally I would have thought World of Warplanes a better match due to it being way easier to adapt to a pad (lots of people always complain about vehicle controls no matter how you implement them), but I guess it wasn't ready yet. Though in the main E3 WG may be telling us more about the open beta which should be on soon.
You might intuitively think that, but remember that in World of Tanks it doesn't matter how fast you can point your mouse at the bad tank your turret will take two seconds to point at it and then you have to wait five more seconds for your aim circle to close. Plenty of time to make small corrections to point at that commander's hatch.Imperial528 wrote:While driving may be more intuitive on a pad, attempting accurate aiming is going to feel worse than playing the Church VII in a tier 8 match with 5 arties per side.Vendetta wrote:Xbox 360 version announced at E3.
Still free to play apparently, probably not cross play, who knows whether any account value will transfer.
Personally I would have thought World of Warplanes a better match due to it being way easier to adapt to a pad (lots of people always complain about vehicle controls no matter how you implement them), but I guess it wasn't ready yet. Though in the main E3 WG may be telling us more about the open beta which should be on soon.
The cupola on top, the bottom corners of the turret, the hull MG port. Anything not covered by those spaced armor slabs.Simon_Jester wrote:Remind me again what the Super Pershing's frontal weak spots are?
Also those two cylinders sticking out over the front of the turret.The Vortex Empire wrote:The cupola on top, the bottom corners of the turret, the hull MG port. Anything not covered by those spaced armor slabs.Simon_Jester wrote:Remind me again what the Super Pershing's frontal weak spots are?
The cylinders themselves aren't hitboxes iirc, it's just that they are a good spot to aim for to hit the top of the turret. I personally always aim for the bottom turret cheeks.Temjin wrote:Also those two cylinders sticking out over the front of the turret.The Vortex Empire wrote:The cupola on top, the bottom corners of the turret, the hull MG port. Anything not covered by those spaced armor slabs.Simon_Jester wrote:Remind me again what the Super Pershing's frontal weak spots are?
Dominus Atheos wrote:What's the point of crew members when grinding to higher tiers? I replace tanks before they can get above 70% skill, and I don't get the purpose of retraining them at all, it just seems to drop their skills back down to near 50%.
Should I just dismiss and rehire crew members when replacing tanks? Or is there a point to keeping them around and switching them between tanks?
^^ This!Vendetta wrote:Dominus Atheos wrote:What's the point of crew members when grinding to higher tiers? I replace tanks before they can get above 70% skill, and I don't get the purpose of retraining them at all, it just seems to drop their skills back down to near 50%.
Should I just dismiss and rehire crew members when replacing tanks? Or is there a point to keeping them around and switching them between tanks?
When you start getting to about tier 5-6 your crews will trivially hit 100% and start training secondary skills like Repair before you finish with the tank. Once that happens you'll want to keep them because even if their primary skill drops down to 90% on retraining they keep their secondary skills, and some of those are utter lifesavers.
But he was inactive. No shots fired. (forgot to mention that.) He was afk.Marko Dash wrote:you can kill yourself at low health when shooting a big enough HE round if nose to nose with an enemy
Not actually true.The Infidel wrote:^^ This!
If you want to spend some gold, retraining with 100% is the thing you want to spend it on. When they are trained at 100%, they start to train their skills/perks. Perks is only available when you reach 100% of a skill, but then you can give your commander "sixth sense" and that is the single most useful perk you can have. It gives you a warning when you're spotted by enemy, and if you move fast enough, you'll avoid getting shot. If you retrain a 100% crew to 90%, their skills and perks will be disabled until they are at 100% again.
Screw people hard camping that forever. You're not going to win it, so you're playing for a draw which screws both sides. Also, while mid tier clans are getting on the list of favorites for getting M60s, the event clans just won't be able to pull it. If you're good you could try to get in an established clan.Xess wrote:So I was briefly in a clan. I was only in one battle, but everyone was using T1s, and camping. One of the most boring things I've ever seen. I think they were under the impression that simply participating in the campaigns would win them M60s. Anyway, they kicked me out and I only care enough to comment on it.