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Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-20 10:20am
by Fingolfin_Noldor
Slowing down by 3 times might also introduce some level of inertia that slowly seeps in and then the game dies an ignominious death by sheer inertia...
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-20 10:29am
by PeZook
RogueIce wrote:
It will indeed. It'll be about what, 3 months until 2018? 12 weeks, anyway. That may help PeZook, although it doesn't help me with my creative drought.

Creative droughts come and go, my problem is that I rarely have enough time to write anything longer than a short comment on something going on. Which is frustrating, because I have ideas for AWESOME lunar adventures!

Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-20 03:19pm
by Coyote
I'm kinda in the same boat. It seems there's not much left to do except deal with squabbles over who pushed who first, etc.
The only really interesting thing I can think of to do is... start a war with Japanistan!
EDIT:
And, in a way, part of it is the Star Wars STGOD. Not only because it is a "new toy" but also because it is starting from the beginning with rules to make diplomacy and trade practical goals for growth.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-20 03:47pm
by Steve
Wait a minute? When did Tian Xia publicly admit to launching chemical attacks on Astaria? I always thought that was kept secret?
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-20 03:57pm
by Beowulf
On re-reading the post, I failed to actually publically proclaim that I did it, but rather leaked documents to that effect, and refused to comment on their authenticity (you know, standard cannot confirm nor deny, which means yes). For reasons of saving face, you'll not see a public announcement ("Yes! We did it! Bwahahahaha!"). It'll just wait until merely a footnote of history, and then the documents will be quietly declassified.
But yeah, at this point it may still be a "secret", but it's an open one. Kinda like how Israel has nukes.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-20 06:16pm
by CmdrWilkens
Stas Bush wrote:I thought we were slowing it to linger in 2017?
At the very least that is the assumption I've been working under and I think if and when we get the lunar race hopping again it could shake some doldrums out, after all the initial rush to space produced an awful lot of fun. The problme is a sort of catch 22, if we slow the speed then developing full blown space industries becomes the work of years (RL years not just IG ones) however if we keep going fast then proper pacing and documenting everything that is going on becomes a bit dry and off.
So I guess its more of a damned if we do and damned if we don't but I think slowing down shoudl at least make it possible for folks to be involved essentially on autopilot. No longer do you have to be deeply integrated into the minutiae to have an up to date fleet, AF, and Army, now you can go away for 2 or 3 months and still be only a year's development time behind and THAT (with all the other issues that weapons development presents) is almsot nothing.
The STAR project and SM-4 system was a 7 month (RL) project which would now be close to 2 years...if somebody were to do something similair now the time to see it and catch up is aplenty. Moreover you can catch up even if you have been totally out of the loop for quite some time.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-20 09:58pm
by Steve
I have to admit that I would rather go through the idea of starting up a third SDN World set in a world starting in 1920-1925, one mostly based geographically on Earth itself and with improved tweaks for the points system in building an OrBat. A clean slate and something new would probably help keep players around since this game is mostly just trudging along almost aimlessly due to the shortage of things to actually do.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-20 10:26pm
by Master_Baerne
I'm with Steve on this. A clean slate and a fresh start.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 12:12am
by Shinn Langley Soryu
I have extreme misgivings about a new game set in the 1920s. I prefer near-modern, modern, and near-future technology, but if I really have to, the absolute lowest I'll settle for is World War II-level tech.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 12:23am
by Ryan Thunder
Yeah, 1920s severely limits what we can do.
I suggest that we have an anachronistic setting that's similar to a universe I came up with. It's a post-apocalyptic world, set after things have somewhat settled down and civilization has (miraculously) recovered to the point of something resembling city states and the like.
The state of technology is sort of like what you might get if you were to bring modern engineers back to the Iron Age to redesign everything.
You could be just about anything from a humourously large and backward empire with an unreasonably large population to a highly-technological (but relatively miniscule by comparison) state.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 12:34am
by Steve
Well, a starting point in the 1930 would permit us to get into WWII-level tech at entry level (thus letting us put personal stamps on it), but I'm concerned with giving us the incentive, too early, for, well, nuclear weapons and such.
Still, as I play HOI2 regularly and generally read a lot of WWII stuff, I'd be open to starting even later, maybe 1935.
Edit - Not, of course, that this is solely my decision. Looking back I kinda sounded a bit bossy and imperious there....

Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 12:54am
by K. A. Pital
If that game dies, I think comrade Stanislav wouldn't be playing a third one..
Although the idea of guiding the Crimson Star (I might even conjure a new name, but I sort of like the Crimson Star) from it's inception would be interesting. Or I'll just settle for the role of a military and industrial advisor for Eastern tech using powers.
Too bad if this game dies. At least I'll be present at the 100th Anniversary of the October Revolution and oversee the launch of the second nuclear carrier named in my honour. Mary Suism Triumphant!

Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 12:59am
by Steve
That's understandable, you're busy with your own thing.
Actually I'm not sure that we should immediately look into another game. That Star Wars game is going strong now and will probably be vibrant for quite a while. It might be a bit of time before either this game or a third SDN World could really get going.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 02:53am
by Fingolfin_Noldor
The 1920s is a time when racism is at one of its all time highs and people didn't give too much swat about gasing each other.
Personally, I'm not too interested in that era, to be frank.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 03:03am
by Steve
Fingolfin_Noldor wrote:The 1920s is a time when racism is at one of its all time highs and people didn't give too much swat about gasing each other.
Personally, I'm not too interested in that era, to be frank.
Given we design the world, we could avoid all that nastiness....
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 07:56am
by Lonestar
Alright, I'm going to start posting some Tenders for Sirnothi work, Including:
(1)SSKs
(2)Wheeled AFVs
(3)Medium Multi-role Helicopter(In the interests of the logistics chain, the same helicopter must be usable as a Utility helicopter for the Army and a Naval Helo. So, for example, CA101s would be fine as there are versions that do both, because many of the parts are the same. Same with MH-60s or UH-60s)
(4)PzH2000(most of which were destroyed during the war, new or used)
(5) Light and medium Cargo airlifters
------
In addition I will begin putting out a tender for multi-year reconstruction contracts, some of which will be staggereringly huge in scope.
(1)Comprehensive Electrical Grid Program
(2)Comprehensive Water Utilities program
(3)Reconstruction of the Port of Nexus City, to include Nexus City Naval Base
(4)Comprehensice Telecommunications Program.
The first two will be worth tens of billions each spread out over several years, the other two less so.
The contracts are open to all, you do NOT have to be a member of the MESS to bid. BUT the PCA will likely favor MESS teams over non-MESS teams.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 08:22am
by Coyote
CanissiEdison will bid the electrical grid contract.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 09:40am
by Ryan Thunder
Miratia has experience in designing multi-role vehicles. So we could design that helicopter for Sirnoth.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 09:54am
by Lonestar
Ryan Thunder wrote:Miratia has experience in designing multi-role vehicles. So we could design that helicopter for Sirnoth.
Miratia has expierience in designing lunatic impractical vehicles while running it's ecnomy into the ground. Sirnoth will be looking for off-the-shelf stuff of middlin' ability, not a new uberdesign.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 09:55am
by Fingolfin_Noldor
Lonestar wrote:Alright, I'm going to start posting some Tenders for Sirnothi work, Including:
(1)SSKs
(2)Wheeled AFVs
(3)Medium Multi-role Helicopter(In the interests of the logistics chain, the same helicopter must be usable as a Utility helicopter for the Army and a Naval Helo. So, for example, CA101s would be fine as there are versions that do both, because many of the parts are the same. Same with MH-60s or UH-60s)
(4)PzH2000(most of which were destroyed during the war, new or used)
(5) Light and medium Cargo airlifters
I have some PzH2000s that I have been phasing out in favour of a new artillery piece based on my new tank and uses new technology. You can have those.
Byzantium and Shroomania use the NH-90 (same as real life), NH-95 (which is identical to your EH101), and the NH-101, which is a heli similar to the CH-53K.
I have an improved Type 212B SSK that uses a pumpjet versus a propeller.
Wheeled AFVs, the Boxer production can be revived...
------
In addition I will begin putting out a tender for multi-year reconstruction contracts, some of which will be staggereringly huge in scope.
(1)Comprehensive Electrical Grid Program
(2)Comprehensive Water Utilities program
(3)Reconstruction of the Port of Nexus City, to include Nexus City Naval Base
(4)Comprehensice Telecommunications Program.
The first two will be worth tens of billions each spread out over several years, the other two less so.
The contracts are open to all, you do NOT have to be a member of the MESS to bid. BUT the PCA will likely favor MESS teams over non-MESS teams.
Byzantine companies are going to require assurances you won't screw them again, or they won't even bother bidding these.
CentroPolis Materials Engineering has very good experience with water filtration systems because of the need for desalination plants in Arabia and near Jerusalem and Antioch. Byzantine Heavy Industries can do Electric Grids. Byzantine Port Authorities can do reconstruction of ports and, typically does a joint venture with Constantinople Shipyards when dealing with naval bases.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 10:47am
by Beowulf
Lonestar wrote:(3)Medium Multi-role Helicopter(In the interests of the logistics chain, the same helicopter must be usable as a Utility helicopter for the Army and a Naval Helo. So, for example, CA101s would be fine as there are versions that do both, because many of the parts are the same. Same with MH-60s or UH-60s)
(5) Light and medium Cargo airlifters
------
(4)Comprehensice Telecommunications Program.
Medium heli: Sikorsky xH-60M/R/S. Naval or land based helicopter for nearly all purposes.
Medium cargo: Lockheed C-130J
Telco: Tian Xia Telephone (TXT)
Unfortunately I don't have wheeled AFVs. I do have the CV90 tracked AFV, with many variants to fit most roles.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 10:53am
by Lonestar
I have the CV90, which is going to be awarded on a no-bid contract anyway. The wheeled AFVs are for the Gendarmerie-like agency that will be formed to aid in internal security. Likewise, I already have a plan for a tank that will be awarded on a no-bid contract.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 10:54am
by Ryan Thunder
Lonestar wrote:Ryan Thunder wrote:Miratia has experience in designing multi-role vehicles. So we could design that helicopter for Sirnoth.
Miratia has expierience in designing lunatic impractical vehicles while running it's ecnomy into the ground. Sirnoth will be looking for off-the-shelf stuff of middlin' ability, not a new uberdesign.
For one thing, my budget balances, thanks.
For another, the NFT buys my planes.
The most ridiculous things we produce are the Archer and Longbow vehicles. Everything else makes sense.
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 01:25pm
by Lonestar
Diplomatic note sent to, well, basically everyone except for "Minor" nations(the entire F-ing continent except the NFT).
Re: SD.Net World Redux Comment Thread VIII
Posted: 2009-05-21 09:37pm
by Shinn Langley Soryu
Lonestar wrote:Alright, I'm going to start posting some Tenders for Sirnothi work, Including:
(1)SSKs
(2)Wheeled AFVs
(3)Medium Multi-role Helicopter(In the interests of the logistics chain, the same helicopter must be usable as a Utility helicopter for the Army and a Naval Helo. So, for example, CA101s would be fine as there are versions that do both, because many of the parts are the same. Same with MH-60s or UH-60s)
(4)PzH2000(most of which were destroyed during the war, new or used)
(5) Light and medium Cargo airlifters
Wheeled AFV: M1117 Guardian ASV, ERC 90 Sagaie
Light cargo airlifter: C-27J Spartan
If the wheeled AFVs are just going to be for the Sirnothi military police, I don't really see why they'd need something as heavy as a Boxer.