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Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-27 02:36am
by Blayne
Oh yeah definately, I'm loving the game especially if I'm able to play it with friends. I figured out how to give my guy Delta Force goggles so that my goon friends can not shoot me in the face, they're so big and noticible it makes for a great unofficial uniform.
The game is an interesting exercise in game theory, if when meeting random strangers I can run away, try to cooperate or shoot him and take his stuff.
Code: Select all
Shoot | Cooperate
Shoot [X/X] | [O/X]
Cooperate [X/O] | [O/O]
Decided not to include "run away" as it is missing the point, in each of the random 1 on 1 or small group encounters so far whoever simply decides to heck with it and shoots first has a pretty compelling advantage, unless you have a pistol. :(
So far I've managed to either get good stuff and die, or not get stuff and die.
Gotta somehow get down the "not dying" part and then bridge it to the "get stuff" part.
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-27 04:37am
by Stark
That's the dumbest results breakdown I have ever seen. Yah, if two people decide to fight they both lose... Somehow.

Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-27 05:27am
by weemadando
Actually, given the way events are handled by the server at the moment, you can both shoot and kill each other before the actions resolve, thus you both die.
It's a good reason to stay away from other people. At least the zombies are handled locally by your machine.
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-27 05:51am
by Stark
Uh, if you're going to kill people, why wait until you both are aware of each other? Given the only need for itemisation is to kill other people, how's a guy with a pistol going to do shit to captain tactical lategame ATV patrol?
I mean beyond the need to write an emotionally overwrought fanfic about how bad you feel for having shot someone In a multiplayer game. :v
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-27 08:56am
by Blayne
There's also when you both shoot each other and even if you win the engagement its still possible to succumb to your wounds, but the chart was more for random encounters, as you you and the other guy just sort of randomly run into each other and don't have the oppurtunity to scope each other out and instead must fight or flight.
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-27 06:12pm
by Edward Yee
What the...

:
ArmA2's latest patch was officially released yesterday after months of beta patches, and it unexpectedly brought with it a number of nerfs to weapons used in DayZ. The thing that the most people have noticed is that revolvers and M1911's can't one shot zombies anymore... but it gets worse.
All pistols and submachine guns have had their damage reduced. Shotgun slugs, the Lee Enfield, AK-74, AKS-74U, and AKS-74 Kobra had their damage reduced as well.
Although in return, the Lee Enfield's infamous "audible range" was also reduced.
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-28 07:24am
by Skgoa
I like that, the most common rifles used to be just as good as the rarest ones.
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-28 02:53pm
by Edward Yee
Apparently this was cooked into the latest ARMA 2 OA stable patch, instead of being a DayZ patch, that affects non-DayZ ARMA 2 as well.
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-29 12:12am
by tim31
Skgoa wrote:I like that, the most common rifles used to be just as good as the rarest ones.
I dunno... A .303's going to do a lot more damage than 5.56mm in reality
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-29 12:48am
by Skgoa
So?
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-29 10:13am
by tim31
You're talking about scaling for fairness, right? Is that really what this game's about? To be perfectly honest the only thing I wanted an assault rifle for was the magazine capacity. Otherwise an Enfield would/should be the business if you're like me and prefer to draw the horde into a forest and then gun them down.
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-29 05:04pm
by Stark
Tim, if the rarer stuff isn't better, people might realise the endless trawls for loot are actually meaningless. It's necessary to give the obsessives some actual advantage beyond school camp photo opportunities.
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-29 05:42pm
by Skgoa
tim31 wrote:You're talking about scaling for fairness, right?
No. I am talking about there even being a reason for different weapons. I have brought up the point, that nothing in the game matters all that much, before. This change might make you think about what weapon you take with you.
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-29 08:43pm
by tim31
Personally I think Enfields should be rare as rocking horse shit
Certainly in VGC
Aaron get in here and back me up
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-29 11:03pm
by Alyeska
Choppers got added back in today and we already encountered one.

Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-30 01:44am
by Alyeska
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-30 01:46am
by Alyeska
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-30 04:32am
by tim31
Friendly, then?
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-30 12:18pm
by Alyeska
tim31 wrote:Friendly, then?
You could say that seeing as its our chopper.

Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-30 01:11pm
by Mr Bean
Alyeska wrote:tim31 wrote:Friendly, then?
You could say that seeing as its our chopper.

So have you tried relocating your camp yet to some inaccessible except by Helio roof or mountain top?
And have you planned what to do after a disconnect or lag spike at the wrong time turns it into a burning wreck on the Vally floor.
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-30 01:39pm
by Alyeska
Mr Bean wrote:Alyeska wrote:tim31 wrote:Friendly, then?
You could say that seeing as its our chopper.

So have you tried relocating your camp yet to some inaccessible except by Helio roof or mountain top?
And have you planned what to do after a disconnect or lag spike at the wrong time turns it into a burning wreck on the Vally floor.
We are fully prepared to lose the chopper. It will hold nothing valuable. Our pilots have good connections. And the passengers that disconnect are reconnecting on the ground.
The chopper is not being parked near anything.
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-30 05:11pm
by Stark
So what are you actually using all this stuff to do?
Beyond posing photographs I mean.
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-30 05:42pm
by Alyeska
Stark wrote:So what are you actually using all this stuff to do?
Beyond posing photographs I mean.
Flying over Cherno while playing ride of the valkyries over the VoIP. Joy riding in the Ural running over other people and kill teammates when I accidentally run it into the water and they drown.
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-30 06:43pm
by Vendetta
Mang, do you remember when people were talking about this interesting sounding survival mod for ARMA that was all zombies and shit and about eking out a basic subsistance by risking your juicy brains to get at tins of beans?
Those were good times.
Well, they were times, y'know....
Re: Day Z, the post apocolyptic zombie survival game
Posted: 2012-07-30 08:12pm
by Alyeska
Vendetta wrote:***, do you remember when people were talking about this interesting sounding survival mod for ARMA that was all zombies and shit and about eking out a basic subsistance by risking your juicy brains to get at tins of beans?
Those were good times.
Well, they were times, y'know....
And after playing a running simulator for a month and a half I enjoyed having new options.
Anyway, our jeep got stolen. And the chopper crashed.
So we have a single vehicle. This game is awesome. Right after you are have everything, you can lose it all practically.