[STGOD 2] Nations and Military

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Stormbringer
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Post by Stormbringer »

Alyrium Denryle wrote:Would anyone object to my race being empathic?
Yes, I would.
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Post by Pablo Sanchez »

The Caliphate

Ministries
Foreign Ministry
Reponsible for relations with other nations. Caliph Hassan, an exceptional diplomatic mind, is most active here.

Ministry of War
Civilian department that is responsible for military matters of state, including R&D. Hassan is not a military man and leaves this mostly to his appointees, compromises on which have led to some partisan bickering, though it remains under control. Primary schools of thought in the MoW:
Fari Councils: Representatives of elite military units (Ghazi, Janissary, Almoravid) which seek to place the ministry under their sway, as opposed to the mostly civilian administration which exists.
Mujahadeen: Fundamentalists who seek to again aggressively expand the borders of Dar al-Islam in a jihad.
Arabists: Arab nationalists who wish to consolidate military control in the hands of the Arab cultural group.


Ministry of the Interior
Set domestic policies. It is increasingly influenced by the Almoravids, who demand equality for all men, regardless of social stature.

Religious Council
Council that governs religious matters of state, and holds significant influence on the Caliph's decisions and the daily life of the citizenry.

State Advantages
The word that sums up the Caliphate best is 'trade.' In only the most isolated trading posts can one fail to find Arab influence. Their merchant fleets, both privately and state maintained, are widespread and massive. The trading ports of the central systems bustle with merchants from every corner of known space. Immense wealth flows through Arab hands, and a portion is always tapped.

The end result of this is a treasury and population inundated with wealth, and a nation wielding important influence throughout the galaxy. The wielding of economic influence by the Caliph, while still not so effective as direct military intervention, is no small matter. Minor states can be ruined and major powers shaken in the wake of a refusal from the markets of Baghdad or Samarkand.
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Post by Sea Skimmer »

Pablo Sanchez wrote:
State Advantages
The word that sums up the Caliphate best is 'trade.' In only the most isolated trading posts can one fail to find Arab influence. Their merchant fleets, both privately and state maintained, are widespread and massive. The trading ports of the central systems bustle with merchants from every corner of known space. Immense wealth flows through Arab hands, and a portion is always tapped.

The end result of this is a treasury and population inundated with wealth, and a nation wielding important influence throughout the galaxy. The wielding of economic influence by the Caliph, while still not so effective as direct military intervention, is no small matter. Minor states can be ruined and major powers shaken in the wake of a refusal from the markets of Baghdad or Samarkand.
That advantage is highly dependent on the other nation involved. Some powers hear would likely engage in very little trade. Mine for example enjoys a fair bit, but billions of surplus Nerubian workers act basically as a third world for the economy and keep it well supplied with cheep high quality goods and resources.
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Alyrium Denryle
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Post by Alyrium Denryle »

Stormbringer wrote:
Alyrium Denryle wrote:The Draconis Republics chief export is thier bio-engineered food. This is in demand all over the known Galaxy(though the nations they have no contact with dont know who produces it) Their food is more nutricious, stores better, and the seed needs less water than anyone elses(though they are sterle, so they have to keep comming back for more)
Not everyone's world would necessarily want your food. For one thing my nation is isolationist and wouldn't be too keen on such "unnatural" food sources. Let people determine their own civs wants and needs.
Alyrium Denryle wrote:Another big business for the Draconis Republic is in their GeneModding(TM) They are very skilled in such techniques,and can transfigure a human into a mermaid should they so choose...(this may be a BIT off the mark, but you see the point)

The Republic, due to their BioTech is also a leader in Gene Therapy, creenng, and VERY competitive in Medicine. And their doctors specializing in XenoBiology are second to none.
If Stravo wishes to claim this advantage for his faction I'm going to let him have it. His faction would presumably be more advanced than yours in genetic manipulation after all.
Of course...it is our economic speciality. That is simply how I plan on playing it...food exports.

With the GeneModding, Hell, why wouldnt it be possible for us to compete in game? Both our civs have a knack for it, why not have 2 competing civs...it would be fun, and would add flavor to the STGOD.
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Post by Alyrium Denryle »

Stormbringer wrote:
Alyrium Denryle wrote:Would anyone object to my race being empathic?
Yes, I would.
Oh well...The use of skin color changes an be used for the same purpose.

We get scared, we either blend into our surroundings...or blanch white..we get angry...we turn a shade of red....
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Post by The Yosemite Bear »

Well since I was planning on making them based off various old school Sci-Fi (Read Pre-WWII) themes. I was thinking at making my people best at use of "Pesti-cides" and the resulting "Clean-up", allowing for our own superior native flora and fauna to dominate the new worlds we inhabit. Besides, any "Animals" that happen to be inhabiting those planets are simply just "Animals". Can NBC warfare docterine be a racial advantage, or just a deplorable practice.

Edit
As in exactly what Mars was trying to do to Earth in WotW, and what Earth did to the native life on Venus in "The Jungle", etc. After all the use of poisons would only be natural for a race of "Aracnid Decended Lifeforms".
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Post by Pablo Sanchez »

Sea Skimmer wrote:That advantage is highly dependent on the other nation involved. Some powers hear would likely engage in very little trade. Mine for example enjoys a fair bit, but billions of surplus Nerubian workers act basically as a third world for the economy and keep it well supplied with cheep high quality goods and resources.
I am aware of that, of course. Trade cannot involve less than two people :) That's why I qualified it rather strongly.
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Post by Alyrium Denryle »

I suppose that our Biotech food may not be wanted by some groups...but, I am sure that we will be able to make a good profit with it.

And our particle acceleration equipment..well...much like the automotive industry today, they are made obsolete by new models at a rate of once a few years, and need replacement parts, and repairs.....
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Post by Darksider »

Are we going to have a period of inital treaty signing and alliance forming like we did for the last STGOD?????????


Also, when does it start????
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Post by Sea Skimmer »

Darksider wrote:Are we going to have a period of inital treaty signing and alliance forming like we did for the last STGOD?????????
Mabey when more then half of us have OOB...
Also, when does it start????
When its ready, I said a while ago that its unlikely to begin before the middle of this coming week.
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Post by Thirdfain »

Three Suns Commonwealth

Ministries

Office of Foreign Relations
Large office, which handles embassies and relations with other nations. Includes the Office of Special Tasks, the TSC espianoge apparatus.

Commonwealth Armed Forces
Name speaks for itself. Includes the Commonwealth Navy, Commonwealth Army, and Commonwealth Marines.

Office of Internal Security
Federal law enforcement agency, main provider of security for the Commonwealth's Senate and President.

Office of Currency and Trade
Mints Commonwealth Marks, and is the government office in charge of dealing with civilian trading concerns. Commonwealth exports include civillian vehicles, sophisticated civilian and military electronics, and of course, munitions. Closely linked to the Office of foreign relations.

Office of Internal Affairs
Handles civilian affairs, including everything from maintenance of public parks to handling domestic law.

--------------

It should be noted that as a major trading power with links to most other Human powers, the TSC receives a great deal of trade with the Caliphate. As a result, almost 4% of the TSC's population is Moslem.

---------------------

State Advantage

The TSC is a nation founded on years of warfare. The culture of the TSC places a great deal of emphasis on the soldier and his role in society. Public service is a prerequisite of holding any sort of public office, and the highest offices are held almost exclusively by former soldiers. (think Heinlein, Starship Troopers.)
The TSC has a massive military arms industry, the largest in known space. This has allowed the TSC to be fairly prosperous economically.

Additionally, the strong military tradition ensures that Commonwealth soldiers are, as Human soldiers go, of higher quality. Commonwealth officer training is widely regarded as the finest in known space.
Last edited by Thirdfain on 2003-06-15 09:33am, edited 1 time in total.
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Post by Alyrium Denryle »

I would also like to declare a distinct advantage in guerilla warfare and certain aspects of espionage(the ability to completely disappear in your surroundings, and travel in foliage like a FREAKISHY agile monkey)


Note: This is only ever going to be used in defense of our worlds. Our cities, even the ones on plantless worlds, are cimbable, as it is the primary mode of transportation. Other than hover-vehicles and gliding. The surfaces are porous, and gripable, and there are bars, ledges overhangs...our weapons are equiped with a holographic color changer that matches what is behind it, and our skin....well..we will be VERY hard to see

Think about our biology and you will understand.
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Post by Sea Skimmer »

Alyrium Denryle wrote:I would also like to declare a distinct advantage in guerilla warfare and certain aspects of espionage(the ability to completely disappear in your surroundings, and travel in foliage like a FREAKISHY agile monkey)

Think about our biology and you will understand.
I see nothing to defeat radar, ladar or any form of infrared detection system. Nor anything to beat sound or chemical sniffers. And moving really quickly just means your going to increase your signature, your main advantage being that small creature simply shows up smaller on all sensors.

The capabilities of Nerubians to dig extremely quickly and covertly is just if not more advantages and of course unlike your 30-pound creature they can actually carry a combat loading or generally superior to a human.

Have you even though about what would happen if something weighing 30 pounds tried to fire an assault rifle? It would be knocked right on its ass even if it could hold a weapon of comparable caliber. Ground combat is not going to be a strong point in any way.
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Post by Alyrium Denryle »

Sea Skimmer wrote:
Alyrium Denryle wrote:I would also like to declare a distinct advantage in guerilla warfare and certain aspects of espionage(the ability to completely disappear in your surroundings, and travel in foliage like a FREAKISHY agile monkey)

Think about our biology and you will understand.
I see nothing to defeat radar, ladar or any form of infrared detection system. Nor anything to beat sound or chemical sniffers. And moving really quickly just means your going to increase your signature, your main advantage being that small creature simply shows up smaller on all sensors.

The capabilities of Nerubians to dig extremely quickly and covertly is just if not more advantages and of course unlike your 30-pound creature they can actually carry a combat loading or generally superior to a human.

Have you even though about what would happen if something weighing 30 pounds tried to fire an assault rifle? It would be knocked right on its ass even if it could hold a weapon of comparable caliber. Ground combat is not going to be a strong point in any way.
I have increased their weight, and the surface area of their "wings"

They dont use projectile weapons much, just for that purpose.

Damn higher tech level... scratch that advantage then...
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Post by Sea Skimmer »

Alyrium Denryle wrote: They dont use projectile weapons much, just for that purpose.
Energy weapons also have recoil you know. :roll:
Damn higher tech level... scratch that advantage then...
All of those things exist today in forms able to detect personal.
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Post by Alyrium Denryle »

Damn recoil

How much recoil could a laser or particle weapon have..,The plasma component I can understand, but a laser is a bolt of coherent light, and a particle beam uses magnetics to accelerate particles?

Forgive my ignorance, I do not follow the latest advances in current military harware.
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Post by Sea Skimmer »

Alyrium Denryle wrote:Damn recoil

How much recoil could a laser or particle weapon have..,The plasma component I can understand, but a laser is a bolt of coherent light, and a particle beam uses magnetics to accelerate particles?
For a given power level its the same regardless of what your actually firing. Those photons have recoil, and of course particle from a particle beam cannon will have recoil, those and mass drivers and guns as we know them all work the same, and impulse propels a projectile of some form. And for every reaction such as that impulse there is an opposite and equal reaction known as recoil in this case.

The only way to get around this is to use a rocket propelled weapon, since those work by expelling a constant jet of propellant rather the a single one time impulse of power. However a rocket or missile of a given power will be much larger and more expensive then a bullet. You're also going to need a guidance system to get comparable accuracy, which in turn drives the weapon even larger. This is partly compensated for by the launcher, which can be much lighter. But that still doesn’t make it a remotely practical replacement.

I also went with a smaller then human race, but not by much, I'm really just at the low end of the normal human scale, 5'4" being about average height for a Scythian. But that’s still big enough not to run into many problems with weapons and carrying a comptative loadout of weapons and ammo.

Really I chose that just so that my elite powered armor force's suits would leave them about the same size as a large human, and so that I could have MICV's and tanks with very low silhouettes and large carrying capacities.
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Post by Sea Skimmer »

And you said you upped the weight? However you declaration, last updated on the 10th, still says 3 feet and 30 pounds.
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Post by Alyrium Denryle »

I reposted it on the 8th page for easy reference...I should probably go update the original :D :oops: :oops: :oops:
They stand about 4 feet tall ( they can rear up to around 5 feet, they are) and weigh between 55-65 lbs(hollow bones and a light body frame)
I based my size on their arboreal (sp) nature....

But you are right they will be disadvantaged in ground combat. Whick is why we will be using orbital.

Do you think it would be possible to develope some sort of recoil absorption system?

They are light, but strong...They could use their tails as a third leg while firing :D
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Post by Brother-Captain Gaius »

Department information has been updated. See State Ministry of Trade for trade information.
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Post by Sea Skimmer »

Alyrium Denryle wrote:
They stand about 4 feet tall ( they can rear up to around 5 feet, they are) and weigh between 55-65 lbs(hollow bones and a light body frame)

Not good..
But you are right they will be disadvantaged in ground combat. Whick is why we will be using orbital.
Make sure you fleet is big and pray it doesnt come to close combat
Do you think it would be possible to develope some sort of recoil absorption system?
Not without highly advanced anti physics inertial compensators. Our tech level doesnt support those.

Simply spreading the impulse out over a greater time, which is how modern recoil systems work, isn't going to be enough. And such systems only work with single shots anyway, you'd have no automatic fire option.
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Post by Alyrium Denryle »

Sea Skimmer wrote:
Alyrium Denryle wrote:
They stand about 4 feet tall ( they can rear up to around 5 feet, they are) and weigh between 55-65 lbs(hollow bones and a light body frame)
Not good..
But you are right they will be disadvantaged in ground combat. Whick is why we will be using orbital.
Make sure you fleet is big and pray it doesnt come to close combat
Do you think it would be possible to develope some sort of recoil absorption system?
Not without highly advanced anti physics inertial compensators. Our tech level doesnt support those.

Simply spreading the impulse out over a greater time, which is how modern recoil systems work, isn't going to be enough. And such systems only work with single shots anyway, you'd have no automatic fire option.
I am mostly interested in RPing an odd species than anything.

My fleet will be rather sizable, and our ships are...adequatly defended. Auto defense systems, small(as compared to standard) cooridors, that are crisscrossed with bars(we climb through the ship, more efficient for us) Hard to get through, autoguns, tripod mounted guns...And as for ground combat....power armoris your friend(more like small mechs but hey!)

Would a drawn out beam lessen the recoil?
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Post by Sea Skimmer »

Alyrium Denryle wrote:
I am mostly interested in RPing an odd species than anything.

My fleet will be rather sizable, and our ships are...adequatly defended. Auto defense systems, small(as compared to standard) cooridors, that are crisscrossed with bars(we climb through the ship, more efficient for us) Hard to get through, autoguns, tripod mounted guns...
I'm not talking about boarding, I don't see that as a very useful mission. I'm talking about the close combat that happens when a MICV drops its ramp in the middle of your fortifications and three dozen Nerubian rush out with flamethrowers and submachine guns, followed by a Scythian tank platoon firing HESH into your bunkers at point blank range. :evil:
And as for ground combat....power armoris your friend(more like small mechs but hey!)
Such suits are extremely expensive , you can't expect to field very many of them. I use powered armor forces at the tip of the spear only and for raiding. It's my millions of efficient and powerful armored vehicles and the leg infantry they transport that holds the real firepower.
Would a drawn out beam lessen the recoil?
The recoil would remain the same, however with a greater time frame it becomes more like a shove then a kick. But that also sends your accuracy all to hell and in general makes the weapon far less effective when it strikes the target, if it strikes the target. You're better off with a shot that goes out extremely quickly. You still would have to use a weaker weapon, but at least it would be accurate, if slow firing.
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Post by Alyrium Denryle »

Then I call in the air-support :twisted:

True, I cant mount much of that, but I do have walkers, and tanks to make up the difference...and orbital bombardments.... :twisted:


Thanks for the help Sea Skimmer. I will be updating my stuff now.
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Post by Raxmei »

Why don't you just use lasers if you're concerned about recoil? A megawatt laser would only push back with a force of .0067 newtons.

For the curious, the formula if F= 2P/C where F=force in Newtons, P= power of laser in Watts, and C is the speed of light in meters per second.

2E6/3E8= 6.7E-3
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