Posted: 2003-09-11 12:38am
Post it Shrykull, I will rip you a new one for calling it broken though. I survived the days of broken. Academy, NecroDonate and GAT were broken. Elves can't be. Trust me.
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One thing I pretty much always worry about is getting mana screwed, even with this deck, but once I get a out a sanctuary I don't have to worry about land or not, I had a slightly modified version of this deck with more elves and wirewood lodges, it wooped ass when you could have 3 wellwishers out and uptap one of them twice, then do it AGAIN during your opponents turn when your seedborn muse untaps them, anyway here it is, I haven't play tested it yet, I think I'm gonna make it then, shuffle and draw a few times to see what kind of draws I getDark Hellion wrote:Post it Shrykull, I will rip you a new one for calling it broken though. I survived the days of broken. Academy, NecroDonate and GAT were broken. Elves can't be. Trust me.
Yes, that's the only problem, if I kamahl out though I can save them by pumping them up, I also thought it might be good to have a genesis out, that way if I run into any force-sacrifice spells (eg- chainers edict) I can sac the genesis.LadyTevar wrote:Yes... Earthquake, Tremors, Pestilance... Elves are great, but they're still only 1/1 critters.
Just imagine though, if I have a skyshroud out and say 6 dragon tokens and a mana echoes, I can make infinite dragons, and if I have a kamahl, Aggravated assault and elves I can infinitely attack and pump them up infinitely, or use the life/death to do that as well make say 7 of my forests creatures, use 1 to pay for AA and kamahl, and since they're lands and creatures they untap, I have a modified version of this deck, with no sanctuaries, and 4 sets of 4 elves to start with, all mana producers.Dark Hellion wrote:It might do well first round in a bigger tourney, but it would lose to anything packing board control from second on. It would be hilarious for chaos though. But watch out for earthquake.
I'm also working on another blue/green control.counter deck, say with 3 ertai wizard adepts and 3 arcane laboratories- counter the one spell he can cast each turn! Also has prodigal sorcerors with charisma and pemmin's aura, seedborn muse etc, imagine if I could take control of 5 of his creatures in the first turn. I just need something for defense though, I thought about ensnaring bridge, but that won't let me attack with his creatures once I get a hold of them, maybe three floods and meekstones, OR web of inertia with reminisce.Dark Hellion wrote:It might do well first round in a bigger tourney, but it would lose to anything packing board control from second on. It would be hilarious for chaos though. But watch out for earthquake.
Anyone know the exact URL of the mirrodin spoiler list on magicthegathering.com? I couldn't find it.David wrote:Has anyone looked over the new Mirrodin expansion? There's an artifact card that allows you to take over for the other person turn. the only think that you can't do is force them to mana burn themselves.
Also there's a Platinum angel that when it's in play it reads something like you can't lose and the other guy can't win.
Tell me about it. Doesn't always work though, there are ways to kill a person with lots of life. Milling them, phageing them, poisoning counters, biorhythm, etc. I was up to like 149 life and someone cut me down to 50, by using tribal unity with his 7 slivers.anarchistbunny wrote:Bah, combo killers and massive weenies/life gainers is the way to go.
Then I'll be sure to put a aegis on honor, conversion, justice in thereDPDarkPrimus wrote:Bring on the burn spells!
I don't need no stinkin' creatures to win!
You won't have enough time to get them out.Shrykull wrote:Then I'll be sure to put a aegis on honor, conversion, justice in thereDPDarkPrimus wrote:Bring on the burn spells!
I don't need no stinkin' creatures to win!
here's a nice card idea- a white enchantment- "Whenever a red spell causes you damage you gain that much life instead" They did make some anti-strategy cards like anti- land destruction. Sacred ground stops them dead in thier tracks. Hmm, what about a cop red? It only costs 2 mana and 1 per source and red doesn't have any enchantment destroyers, except anarchy for white ones.DPDarkPrimus wrote:You won't have enough time to get them out.Shrykull wrote:Then I'll be sure to put a aegis on honor, conversion, justice in thereDPDarkPrimus wrote:Bring on the burn spells!
I don't need no stinkin' creatures to win!
Well, I'd have a pretty good chance with 4 cop reds and 4 rune of protection reds, maybe crimson acoylte, etcDPDarkPrimus wrote:You're still relying on being able to draw them...
Meh...Justice or Conversion will stop red decks dead. Of course, both are 2 white and 2 colorless, and require a 2 white upkeep, but burn decks stall if they come out.Shrykull wrote:here's a nice card idea- a white enchantment- "Whenever a red spell causes you damage you gain that much life instead" They did make some anti-strategy cards like anti- land destruction. Sacred ground stops them dead in thier tracks. Hmm, what about a cop red? It only costs 2 mana and 1 per source and red doesn't have any enchantment destroyers, except anarchy for white ones.DPDarkPrimus wrote:You won't have enough time to get them out.Shrykull wrote: Then I'll be sure to put a aegis on honor, conversion, justice in there
Shrykull wrote:Anyone know the exact URL of the mirrodin spoiler list on magicthegathering.com? I couldn't find it.David wrote:Has anyone looked over the new Mirrodin expansion? There's an artifact card that allows you to take over for the other person turn. the only think that you can't do is force them to mana burn themselves.
Also there's a Platinum angel that when it's in play it reads something like you can't lose and the other guy can't win.
You mean the set right? Better get out some shatterstorms.David wrote:Shrykull wrote:Anyone know the exact URL of the mirrodin spoiler list on magicthegathering.com? I couldn't find it.David wrote:Has anyone looked over the new Mirrodin expansion? There's an artifact card that allows you to take over for the other person turn. the only think that you can't do is force them to mana burn themselves.
Also there's a Platinum angel that when it's in play it reads something like you can't lose and the other guy can't win.
Wizards hasn't released one yet, just a few individual spoilers. The deck is almost entirely artifacts.