

Moderator: Thanas
I have forty regions, and among them, the following castles:PeZook wrote: How many cities per castle do you guys have, on average? I've got one castle per four or five cities, but it turned out that way because I've got land borders with treacherous enemies on all sides, so I needed them to reinforce my armies.
Yay! I was worried about the end-game in MTW2 becoming a mop-up operation.Darth Wong wrote:The constant jihad at Jerusalem has been rather exhausting and tedious. I've lost count of all the full-stack armies I've had to fight off. It's a good thing I've got the citadel at Gaza, so I can reinforce Jerusalem with fresh troops who are only 1 movement turn away. They never attack Gaza, only Jerusalem. But it consumes a lot of time and money; they're hurling a seemingly endless stream of manpower at me to bleed my resources. And they take turns doing it, between the Egyptians and the Mongols and the Timurids, while all my fellow Catholic factions sit on their asses or worse yet, attack me elsewhere. Moreover, my money situation has gotten tight ever since my cities reached the point where every new building costs ten thousand florins to build. I'm in no danger of losing territory or being conquered, but the end-game is becoming a bit of a grind.
I prefer mop up to annoying battles that turn every turn into a grind. That gets dull real fast,Adrian Laguna wrote:Yay! I was worried about the end-game in MTW2 becoming a mop-up operation.Darth Wong wrote:The constant jihad at Jerusalem has been rather exhausting and tedious. I've lost count of all the full-stack armies I've had to fight off. It's a good thing I've got the citadel at Gaza, so I can reinforce Jerusalem with fresh troops who are only 1 movement turn away. They never attack Gaza, only Jerusalem. But it consumes a lot of time and money; they're hurling a seemingly endless stream of manpower at me to bleed my resources. And they take turns doing it, between the Egyptians and the Mongols and the Timurids, while all my fellow Catholic factions sit on their asses or worse yet, attack me elsewhere. Moreover, my money situation has gotten tight ever since my cities reached the point where every new building costs ten thousand florins to build. I'm in no danger of losing territory or being conquered, but the end-game is becoming a bit of a grind.
The message doesn't announce the existence of the New World, it just says that some scholars have theorized that the world might be round. You're then able to build carracks, and the world map expands westward, but it's still all under the fog of war. You have to send ships to explore and find the Americas.Darth Wong wrote:I never did get a message about the New World for some reason, and I won the campaign with Jerusalem and the 45 territories. I kept playing, and now I've only got 5 turns left (what happens when I hit the end?), and I still never got the message about the New World.
Don't worry, after you win you can continue the game.Nieztchean Uber-Amoeba wrote:I'm holding out at around ~40 regions (a bit less, depending on crusades and hordes arriving at times) until I get the New World.
Dunno- not sure if there's a limit to how many florins he can pull in, but it definitely serves as an explanation for why their skill never seems to go up so the AI keeps on seizing their assetsAlferd Packer wrote:Oh. So in theory, if you leave a merchant unmolested for 40 years, he'll be pulling in 500 florins a turn by the end of it?
I've been doing that since Rome.Vympel wrote:Anyone else find themselves zooming in on battles and rooting for individuals in their units now?
"Behind you, idiot! Get him! He's gonna hit you! See, he hit you! Recover! Get your shield up! No, moron, hit him with the damn- yes, that's it! Hahahah he's got his back to you! Stick him! Yayyyyyy!"
Or is it just me?
I "played" with the timescale (eg. modified it before even starting the game, as well as unlocking Poland), and the game feels great. Though the danger of finishing it before gunpowder comes about is very real - but in my opinion it really doesn't outweight the irritation I'd feel at those stupid two year turns. Of course, that's just me - I may as well play on the standard timescale if I find I finished the game too early.Vympel wrote: Or should I keep it on the standard lame timescale? Thoughts? Who else has played around with the timescale.
There's meant to be boiling oil in the game?Darth Wong wrote: the non-functioning boiling oil ducts,
There should be since it was in RTW. Any stone walled cities would dump burning oil on anyone attacking the gate. Usually meaning rams would be quickly destroyed if they attacked the gates of a stone wall.2000AD wrote: There's meant to be boiling oil in the game?