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Re: Recondite War discussion thread Mk II
Posted: 2008-11-03 02:46pm
by The Yosemite Bear
mmm tech-priest chow yun fat....
better yet I could be a real space pirate.... (hmm, would that mean I could get one of those foul xenos pistols?)
Re: Recondite War discussion thread Mk II
Posted: 2008-11-03 08:14pm
by Lancer
Not so much Techpriest Chow-Yun Fat as it is a 1d10+6 dam, AP 6 shots each round, for 20 rounds of combat. You've basically curcumvented both the Overheat (as the Kronus Mk III only overheats when fired on Maximal) and the Recharge characteristics which make Plasma weapons such a pain.
Of course, if you're really desparate to kill something, you could also dual-shot it on Maximal mode, at the risk of getting an overheat result on both guns at once. You hit something with that, and it's very likely to be greviously wounded, if not outright vaporized.
Re: Recondite War discussion thread Mk II
Posted: 2008-11-03 08:28pm
by The Yosemite Bear
ahhh but what a brilliant light.
Re: Recondite War discussion thread Mk II
Posted: 2008-11-03 11:24pm
by Lancer
If you really wanted to go overboard, you could integrate them into good-quality concealed weapon bionics, which would automatically make them immune to Overheating.
In addition, v2.0 of the Dark Heresy errata has been released! Among other things, it has opened up the Armorer tradeskill as part of the normal career path of the Techpriest, starting at rank 2!