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Re: World of Warships
Posted: 2015-08-07 04:07pm
by Steve
Hrm, I haven't play WoWS in a while, mostly because I started getting into FFXIV. I'm up to the Bogue, Omaha, and I'd just gotten the New York. Still on Clemson for DDs and the Japanese Kuma and Tier 3 DD.
I just really dislike the Bogue's possibly layouts. You can end up making yourself nerfed and worthless if you bring the wrong carrier wing to the match without any way of knowing ahead of time what you're facing.
Re: World of Warships
Posted: 2015-08-07 07:29pm
by Borgholio
Based on what I've seen in game, it seems the best general purpose loadout is one fighter wing and the rest torpedoes, as dive bombers don't seem to do much.
Re: World of Warships
Posted: 2015-08-08 01:41am
by Thanas
I think Carriers are hilariously overpowered and should be nerfed. I can't tell you the number of times I got wrecked because a carrier forced me to evade torps and the enemy BB just blew me up.
Nevermind the obvious problem that one side can end up with one carrier less or even no carrier at all. Fun times.
Re: World of Warships
Posted: 2015-08-08 02:01am
by Vendetta
I haven't felt like carriers have had that significant an impact.
Their biggest threat is torpedo bombers, and as with all torpedoes they're only dangerous until you learn how to dodge them. In the case of torpedo bombers that means keeping a wary eye on your minimap, realising when they're coming for you and turning into their approach in advance so you already have the smallest target profile possible.
If you're getting into situations where you're being focused by multiple enemy ships at once, figure out how to not get into that situation. Making sure you're not in front is a good start, there's always a happy lemming willing to be spotted first, and generally being spotted first is what gets you the attention in these games.
Re: World of Warships
Posted: 2015-08-08 04:09am
by Nephtys
I don't understand the purpose of Dive Bombers. Torp Bombers, once mastered, force evasion else multiple torpedos are virtually guarenteed on a battleship and even some cruisers. Dive Bombers meanwhile, go in and miss Destroyers, or barely harm Cruisers and Battleships.
The worst hit I've ever taken from a flight of dive bombers barely breaks a single cruiser gun's volley. That's pretty pathetic.
Re: World of Warships
Posted: 2015-08-08 11:38am
by Vendetta
Dive bombers can almost always score a cap reset.
So there's that.....
Re: World of Warships
Posted: 2015-08-09 07:27am
by Anacronian
Dive bombers are more effective against fast moving and maneuverable ships like destroyers and fast cruisers.
And I think dive bombers have a very high chance of putting a ship on fire with a single hit (people are saying around 90% chance, but I don't know for sure).
Re: World of Warships
Posted: 2015-08-09 10:31am
by Thanas
Does anybody know why the New York explodes in one torp hit? I was turning into them and one hit me in the back, instant explosion.
Re: World of Warships
Posted: 2015-08-09 11:21am
by White Haven
Speaking as someone who has sailed the New York quite extensively, she doesn't in the vast majority of cases. Which means, in all likelihood, that you had the titanic bad luck to get torped in the magazine, something which is so amazingly unlucky that...well, golden BBs happen.
As for 'carriers are overpowered,' whinging, oh please, give it a rest. Consider this: The carrier has a chance, once every couple minutes, to possibly do severe damage to one target, if the target doesn't evade, if their torp bombers aren't intercepted by enemy fighters, if hostile AA from too-agile-to-easily-bomb cruisers doesn't eat them up on the way in to the battleships, and if maneuvering around for a good drop position doesn't let the BB's anti-aircraft fire do that itself. If it doesn't inflict this damage, it has a chance to moderately inconvenience the aforementioned battleship with some combination of light damage and unplanned maneuvering. Consider that a second battleship with the first that was giving you trouble would have fucked your shit just as hard if well-sailed, and probably more reliably.
Seriously, go play a Langley if you think carriers are overpowered. I'll be over here with the dust-pan and brush to help clean up the shattered fragments of your preconceptions.
Re: World of Warships
Posted: 2015-08-09 12:42pm
by Imperial528
In the CBT I used dive bombers to set ships on fire before a torpedo strike. Usually they would repair the fire instantly and then be left flooding out. During the OBT though I'm still on the Langley and god is it even worse than before.
Re: World of Warships
Posted: 2015-08-09 08:58pm
by Thanas
White Haven wrote: Consider that a second battleship with the first that was giving you trouble would have fucked your shit just as hard if well-sailed, and probably more reliably.
Not really. I am quite good at battling multiple BBs at once, even going up against three and sinking them all on one occasion. But you cannot battle multiple Torp groups coming at you if the CV is competent and drops them from two angles at short distances.
Re: World of Warships
Posted: 2015-08-09 09:52pm
by Sea Skimmer
The game isn't about being a lone wolf. A couple of battleships and cruisers together can shoot down 10-20 attacking planes in seconds, and the carrier doesn't get more planes. Nor can the carrier planes do anything to suppress AA fire except utter luck of a dive bomber actually destroying a single secondary gun. If people don't stick together or otherwise do anything to coordinate in the face of high tier carriers then that's just a path to failure. With how far away you can spot incoming planes its possible and relevant to tighten up formations as they come in too.
Re: World of Warships
Posted: 2015-08-10 03:55am
by wautd
Regarding DD's, are you more difficult to detect when you sail at a lower speed?
Re: World of Warships
Posted: 2015-08-10 04:13am
by Nephtys
I don't believe so. I do believe that you're easier to detect if using a speed boost though.
Re: World of Warships
Posted: 2015-08-10 04:57am
by Vendetta
Thanas wrote:White Haven wrote: Consider that a second battleship with the first that was giving you trouble would have fucked your shit just as hard if well-sailed, and probably more reliably.
Not really. I am quite good at battling multiple BBs at once, even going up against three and sinking them all on one occasion. But you cannot battle multiple Torp groups coming at you if the CV is competent and drops them from two angles at short distances.
When you realise they're coming for you, turn into one of the two groups, you want them to launch from basically straight ahead, and their spread is probably now going to miss entirely because they launched at where you were going to be if you hadn't been turning. Continue that turn until the second spread is at a sharp angle to you and you'll dodge most of that as well (don't turn back into the first spread though).
In the meantime, your defensive AA and your fighter has thinned out the bomber group so that next time it comes it will be weaker.
Sure, you're not going to be dodging like Neo (like you can in a cruiser), but you can massively mitigate carrier launched torpedoes if you just watch the minimap and take sensible evasive action. Remember, your evasive action starts
before they launched not after.
Re: World of Warships
Posted: 2015-08-10 05:05am
by Vendetta
Also: Why must a game like this be a draw?
(apart from the fact half my team got torpedoed by one of our own retard cruisers because some people shouldn't be allowed hands, let alone torpedoes).
Re: World of Warships
Posted: 2015-08-10 06:32am
by Thanas
Sea Skimmer wrote:The game isn't about being a lone wolf.
Coulda fooled me, what with yesterday being the first time a cruiser actually bothered to shield the formation of BBs instead of (as usual) charging off wildly and getting himself blown up. Seriously, most cruisers just go full out not bothering about all US BBs being slow as shit.
Re: World of Warships
Posted: 2015-08-10 07:17am
by Thanas
Vendetta wrote:Also: Why must a game like this be a draw?
You think this is bad?
That was the aforementioned "Cruisers pls stick together" "lolnope" game where our cruisers decided to charge ahead, die and leave me alone to fight against three BBs and 1 Omaha. Lost because they had capped A + B and I run out of time to deal with the last BB.
Re: World of Warships
Posted: 2015-08-10 08:26am
by Sea Skimmer
wautd wrote:Regarding DD's, are you more difficult to detect when you sail at a lower speed?
No, speed has no effect on detection ranges, but if you are using smoke you need to slow down or you can outrun the screen, and of course don't fire your guns. Slowing down and turning also makes it near impossible for people to blind fire hit you, otherwise that isn't exactly unlikely.
Thanas wrote:
Coulda fooled me, what with yesterday being the first time a cruiser actually bothered to shield the formation of BBs instead of (as usual) charging off wildly and getting himself blown up. Seriously, most cruisers just go full out not bothering about all US BBs being slow as shit.
Do you even try to talk to your team? Because most people don't at which point WTF does anyone expect. You can't make a game idiot proof and still be worth playing.
Re: World of Warships
Posted: 2015-08-10 09:34am
by Borgholio
I've found the best teams to be on are the ones where they communicate...even a little bit. Someone piping up and saying "All head to point A", can make all the difference.
Re: World of Warships
Posted: 2015-08-10 09:55am
by The Romulan Republic
A team without communication is not really a team. Its just a bunch of people who happen to be doing roughly the same thing in the same area.
Re: World of Warships
Posted: 2015-08-10 10:31am
by Thanas
Sea Skimmer wrote:Do you even try to talk to your team? Because most people don't at which point WTF does anyone expect. You can't make a game idiot proof and still be worth playing.
Yes. I found that most people seem to ignore what I say when I ask cruisers to provide AA cover.
Re: World of Warships
Posted: 2015-08-10 10:42am
by Borgholio
If you get a team that won't communicate no matter what, then just follow the pack. Hide behind your allied ships so they can screen you whether they want to or not.
Re: World of Warships
Posted: 2015-08-10 03:40pm
by Vendetta
Sea Skimmer wrote:
Do you even try to talk to your team? Because most people don't at which point WTF does anyone expect. You can't make a game idiot proof and still be worth playing.
Can you speak Polish or Hungarian?
If no, don't bother on the EU servers.
Re: World of Warships
Posted: 2015-08-10 10:08pm
by Sea Skimmer
Why the hell would I? American needs not your puny mixed fodder Euroservers. Its a beta anyway.
But yeah I've had rounds in which my not at all optimized for AA fire Cleveland knocks down 20 planes so I'm having trouble seeing carriers as overpowered when the planes don't come back and as mentioned the carriers are probably only going to get off three or four strikes in a round. If you can't talk to the people you play with then think about forming a division with a few other people for the evening.
Battleships can sink a DD or cruiser with one salvo, out range all other ships by often wide margins and have a vastly better chance of blowing up the magazine on a battleship then anything else. Torpedo hits exploding magazines are very rare. They produce a tremendous amount of firepower every 30 seconds even against each other. On top of that they actually can take a whole spread of torpedoes from aircraft and not sink, unlike everything else in the game except the high end carriers. If anything is overpowered its it the battleship proper, but that's meant to be balanced by the battleships being vulnerable to aircraft and other fast moving threats.