Page 14 of 22
Posted: 2003-07-29 06:21pm
by Iceberg
JediNeophyte wrote:Iceberg wrote:I roll
19+4 = 23 to move silently down the ladder.
No one seems to notice you, assuming there's anyone about to do so. You're in a small chamber with one door, slightly ajar.
I carefully sneak over to the door, short sword drawn, and look to see what's behind it.
Posted: 2003-07-29 08:29pm
by Crayz9000
"We should only briefly stop at Invermorison to pick up provisions, which is 25 miles from here along Loch Ness. If we can cover fifty miles today, I'll be happy."
Posted: 2003-07-30 09:12am
by A Big Flying Fish
I search the the goblins bodies and look around the disaster of a room, keeping my axe on hand for any surprises.
search: 14+2=16
Posted: 2003-07-31 05:53pm
by Alyrium Denryle
HEY DM!
Posted: 2003-07-31 05:58pm
by Brother-Captain Gaius
Iceberg wrote:I carefully sneak over to the door, short sword drawn, and look to see what's behind it.
The next room appears to be deserted. It is finished in marble, and four statues line the walls. There are two doors at the opposite end.
Posted: 2003-07-31 06:02pm
by Brother-Captain Gaius
A Big Flying Fish wrote:I search the the goblins bodies and look around the disaster of a room, keeping my axe on hand for any surprises.
search: 14+2=16
The goblins have already been looted of anything of value and nothing is alive. Outside you find fairly fresh bootprints and the tracks of horses.
Posted: 2003-07-31 06:18pm
by Iceberg
JediNeophyte wrote:Iceberg wrote:I carefully sneak over to the door, short sword drawn, and look to see what's behind it.
The next room appears to be deserted. It is finished in marble, and four statues line the walls. There are two doors at the opposite end.
I carefully eye the statues while working my way slowly across the room, through the shadows, keeping an eye out for traps.
(using Craft: Trapmaking to check for traps - 13+4 = 17)
Posted: 2003-07-31 07:54pm
by A Big Flying Fish
"Someone else out for my reward hmm?" Mumbles Grozny quietly to himself. Looking off into the distance, I start following the trail of horse tracks and bootprints.
Posted: 2003-07-31 10:08pm
by Tasoth
(( I hate to be a whiner, but is there chance for a random encounter? maybe more goblins or some ogre brigands?))
Posted: 2003-07-31 10:40pm
by Brother-Captain Gaius
Tasoth wrote:(( I hate to be a whiner, but is there chance for a random encounter? maybe more goblins or some ogre brigands?))
[Probably. More in a bit, my mouth hurts like all shit right now, filling are a bitch. Expect something in about 6 hours.]
Posted: 2003-07-31 11:47pm
by Iceberg
[I'd really like to get this scene finished soon so we can hook up with the rest of the party]
Posted: 2003-08-01 02:06am
by Brother-Captain Gaius
Iceberg wrote:I carefully eye the statues while working my way slowly across the room, through the shadows, keeping an eye out for traps.
(using Craft: Trapmaking to check for traps - 13+4 = 17)
The floor to the doors appears to be checkered with depressable tiles. Everyone knows that depressable tiles mean traps, usually of the arrow-shooting variety.
Posted: 2003-08-01 02:09am
by Brother-Captain Gaius
A Big Flying Fish wrote:"Someone else out for my reward hmm?" Mumbles Grozny quietly to himself. Looking off into the distance, I start following the trail of horse tracks and bootprints.
You are stopped by a high-pitched voice coming from outside.
"There dwarf! Kill! Kill! Not let dwarf reach horse-people!"
Two goblins charge down from the surrounding hills. One is wearing a headdress. Or you assume whatever's on his head is indeed a headdress, anyways.
Init:
Goblins - 4
Grozny - 11
Posted: 2003-08-01 02:13am
by Brother-Captain Gaius
Them's Wales Folk
As sunset approaches you are set upon by bandits. Between all of you, you have spotted at least 5 of them. They are trying to surround you and cut off your path. At least two are archers, wielding bows nearly as long as they are tall.
Posted: 2003-08-01 07:40am
by Iceberg
JediNeophyte wrote:Iceberg wrote:I carefully eye the statues while working my way slowly across the room, through the shadows, keeping an eye out for traps.
(using Craft: Trapmaking to check for traps - 13+4 = 17)
The floor to the doors appears to be checkered with depressable tiles. Everyone knows that depressable tiles mean traps, usually of the arrow-shooting variety.
Hmmm... impressive...
(Craft: Trapmaking to disarm the door traps: 19+4 = 23)
My hands slip into pouches scattered about my armor and extract several wooden shims. I carefully slot the shims under the depressable tiles to anchor them at floor height, enough to prevent them from pressing down under my weight but not under somebody else's.
Posted: 2003-08-01 07:54am
by A Big Flying Fish
"Putrid rats!" snorts Grozny. "More kindling for the funeral pyre." Charing straight for the headdress wearing goblin, axe ready.
Hit:9+4+1=14
Wound:10+4+1=15
Posted: 2003-08-01 12:04pm
by Iceberg
[OOC: This is going really slowly. We may need a co-DM if we want to get anything done in any reasonable amount of time; I've been in this damn dungeon for five days already!]
Posted: 2003-08-01 01:43pm
by Crayz9000
[Ok, let me see... in the horseback party we've got Alastar (Mage, Alyrium), Kenji (Monk, Darth Blight), Johan (Rogue, myself), Toren (Druid, Majin), Rukh (Barbarian, SHODAN), and Ryu (Fighter, Tasoth). Looks like a somewhat even matchup.]
I crack my whip at my horse, causing it to suddenly bolt off to one side and off the road. Then, as the horse puts several trees between myself and the brigands, I prepare to leap off it onto a sturdy overhead branch.
Leap check: 15 +2 = 17
I just clear the horse and grab a hold of the branch. As the horse continues a short distance further into the forest, I use my momentum to swing up onto the branch and then pause, catching my breath, before crawling toward the tree's trunk so I can climb a little higher. I carefully listen for the sound of approaching footsteps, and hope my diversion worked.
Listen check: 12 +4 = 16
Posted: 2003-08-01 02:32pm
by Alyrium Denryle
JediNeophyte wrote:Them's Wales Folk
As sunset approaches you are set upon by bandits. Between all of you, you have spotted at least 5 of them. They are trying to surround you and cut off your path. At least two are archers, wielding bows nearly as long as they are tall.
I attempt a concentration check to cast a spell on horseback. 15+6=21 meets dc of 16
I cast mage armor on myself, and draw my rapier(I love only needing one hand to cast spells)
Posted: 2003-08-01 03:38pm
by DarthBlight
Kenji dismounts and waits for the bandits to close and attack.
(I'm holding my action until the bandits act and then I will attack)
Posted: 2003-08-02 04:34am
by Brother-Captain Gaius
Iceberg wrote:[OOC: This is going really slowly. We may need a co-DM if we want to get anything done in any reasonable amount of time; I've been in this damn dungeon for five days already!]
[I know I haven't been on as much as I'd like, so I wouldn't be opposed to this idea. I've been sleeping wierdly recently to boot, which has only further complicated things. If someone with
mastery of 3E rules would like the job, PM me, though be aware that we are not being very strict with the rules as suits the nature of the campaign. Anyone who wants to apply should also have:
3E PHB
DMG
MM
The 5 official class books]
Posted: 2003-08-02 04:36am
by Brother-Captain Gaius
Iceberg wrote:Hmmm... impressive...
(Craft: Trapmaking to disarm the door traps: 19+4 = 23)
My hands slip into pouches scattered about my armor and extract several wooden shims. I carefully slot the shims under the depressable tiles to anchor them at floor height, enough to prevent them from pressing down under my weight but not under somebody else's.
The traps appear to be kept at bay, though you could have easily picked your way through the checkered tiles. You've now got a choice between two doors, both appearing identical.
Posted: 2003-08-02 04:40am
by Brother-Captain Gaius
A Big Flying Fish wrote:"Putrid rats!" snorts Grozny. "More kindling for the funeral pyre." Charing straight for the headdress wearing goblin, axe ready.
Hit:9+4+1=14
Wound:10+4+1=15
The little bugger ducks the swing and stabs at you with its crude sword, scoring a deep gouge.
18+1=19
6-1=5
The other slashes with its small axe, but your armor easily deflects the weak attack.
10+1=11
Posted: 2003-08-02 04:45am
by Brother-Captain Gaius
Crayz9000 wrote:*lots of snips*
Leap check: 15 +2 = 17
*snip*
Listen check: 12 +4 = 16
[Make a Balance check vs. DC 15]
(Assuming success) You land on the branch and hear the footsteps and shouts of at least one person following in your wake. You do not see anyone however.
Posted: 2003-08-02 04:49am
by Brother-Captain Gaius
The big ol' party, minus Johan
The bandits have encircled you, remaining at a safe distance some hundred or so feet away. One, obviously the leader judging by his superior equipment shouts, "You are surrounded! You are outnumbered! You are outmatched! Surrender your gold or pay with your blood!"
As if to accentuate his point, a crude arrow strikes with surprising force in the ground in front of the party. [All mounted party members, make Ride to checks to control mounts in combat, just in case it matters.]