Page 14 of 17
Posted: 2004-03-22 07:46pm
by Alyrium Denryle
Dahak wrote:Alyrium Denryle wrote:Dahak wrote:++When I look at it, didn't you count three misses as actual hits?++
Unless I counted wrong.. Though it is possible that I got thrown off and lost track of where I was... Though, with that crit... you still would have exploded.
Yes, you counted wrong

And a critical hit in ship combat means the ship in question explodes? Aint that an easy way to kill Star Destroyers?

When you are in an unshielded craft.. yeah it does...
Posted: 2004-03-22 07:48pm
by Alyrium Denryle
Sr.mal wrote:"Alpha 2 this is alpha leader, I've taken major damage and need to return to ship you are in charge good luck."
With that Jace knew it was his oppourtunity to prove that he had what it takes.
"Aplha wing this is Alpha 2 engage with enemy bombers we must protect the Lancers."
Jace finds the nearest squad of y-wings that are attacking the lancers and attacks on the closest fighter.
Attack rolls:
27
16
14
29 Posible crit with a 15+9 to confirm
21
19
18
26 If that is a crit to confirm 11+9
No crits..
You hit it 5 times, and its shields are heavily drained.
Posted: 2004-03-22 07:51pm
by Alyrium Denryle
Dahak wrote:I float arround in space, waiting for something to be possibly resuced.
Should the rescuers be Imperials, I unceremoniously commit suicide.
You manage to live for another 6 seconds...
Posted: 2004-03-22 07:52pm
by Sr.mal
"Damn the shields on these things are tough."
"Alpha wing keep firing."
Jace is going to have to talk to some of the techs to see if they cant boost the firepower on his fighter.
Attack rolls:
12
24
27
13
17
23
27
25
Posted: 2004-03-22 08:01pm
by Alyrium Denryle
Sr.mal wrote:"Damn the shields on these things are tough."
"Alpha wing keep firing."
Jace is going to have to talk to some of the techs to see if they cant boost the firepower on his fighter.
Attack rolls:
12
24
27
13
17
23
27
25
None of those rolls count because you have had your actions this round. However, you may use the same rolls next round if you wish
His Ion canon pivots on its axis of rotation and fires at you
Make 4 piloting checks
DC 24
DC 25
DC 26
DC 27
And he attempts to shake you Make another piloting check(If you didnt fail any of the last ones.. those would disable you) DC 25
Posted: 2004-03-22 08:07pm
by Sr.mal
(They are for next round)
Pilot checks
1d20 + 14
26
29
28
33
26
Posted: 2004-03-22 08:10pm
by Alyrium Denryle
You manage to dodge the Ion cannon and keep behind him.
Posted: 2004-03-22 08:11pm
by Alyrium Denryle
However 3 in your squadron are disabled.
Posted: 2004-03-22 08:13pm
by Sr.mal
Seeing some of his squad get knocked out Jace feels a surge of energy coming over him.
I am using heroic surge which gives me another attack action. Go ahead and use the numbers I posted earlier.
Posted: 2004-03-22 08:16pm
by Alyrium Denryle
ok....
You manage to bring his shields down
Posted: 2004-03-22 08:19pm
by Coaan
(Using a force point and heart +1 to aid this)
I Can do this...He thought, lining up the shot on the defender carefully before letting all hell loose, giving the similtanious command for the squadron to do the same before they engaged to laser range. Kettch Jinked down and moved to manuver to gain on his prey
(Pilot roll - 15+10+1+4 = 30)
Posted: 2004-03-22 08:30pm
by Alyrium Denryle
He almost effortlessly dodges every torpedoe your squadron throws at him(He has a +36 to his piloting checks right now...)
Then, using his horribly maneuverabl TIE, rotates on his own axis while still moving int he same direction, and makes sweeping attacks against your squadron(6 attacks per fighter[4 fighters affected])
He brings Grey 3 shields down and is disabled(Ion cannon)
Grey 5 is disabled
Grey 7 explodes
Grey 8 is disabled
Posted: 2004-03-22 08:37pm
by Captain tycho
Now, my slave, tell your friends back on the ship you wish to dock. Tell them...hmm...you have a serious injury, yes, your soft friends will let you dock...*through the pilot*. "Base! I need emergency docking! I'm bleeding badly here!" shouts the pilot, his voice full of panic and fear. "Base! Please!"
Posted: 2004-03-22 08:37pm
by Alyrium Denryle
1 MC80
Six Squadrons (2 X-Wing(one Unscathed, the other has no shields), 3 Y-Wing(1 squadron left)1 A-Wing(Half dead))
2 Nebulon b2s
2 X Wing(1 wiped out, the other at 3/4 strength) 2 Y wing(3/4th strength)
4 correlian gunships
8 corvettes (one unarmed 3 dead)
Imperial Forces
One ISD(DeathScythe) (undamaged)
3 TIE fighter squadrons (Each at half strength, one gone)
2 TIE interceptor Squadrons (Unscathed)
1 TIE bomber Squadron (Unscathed)
1 TIE Defender(unscathed)
Eight Lambda-class Imperial Shuttles (unused)
15 Stormtrooper Transports (unused)
5 Assault Gunboats (unused)
1VSD(Dolamar)
2 TIE Interceptor Squadrons (Each at 1/2 strngth)
Posted: 2004-03-22 08:38pm
by Alyrium Denryle
Captain tycho wrote:Now, my slave, tell your friends back on the ship you wish to dock. Tell them...hmm...you have a serious injury, yes, your soft friends will let you dock...*through the pilot*. "Base! I need emergency docking! I'm bleeding badly here!" shouts the pilot, his voice full of panic and fear. "Base! Please!"
"By all means get medical attention"
Posted: 2004-03-22 08:44pm
by Coaan
kettch quickly jammed in the command to break off into the comms and break by pairs to try and draw his fire closer to the capital ships, taking potshots when possible. They couldn't do this alone. Not at all, Jerking the stick to break off and scramble back to the cover of the capital ship guns
Posted: 2004-03-22 08:52pm
by Alyrium Denryle
His sensors picking up the command from your fighter he chases after you
Posted: 2004-03-22 08:52pm
by Alyrium Denryle
End of round 3
Posted: 2004-03-22 08:59pm
by Coaan
A crackling sounded on the secure squadron channel
"Two here...all fighters save for three fall back and let him chase lead, we'll take him from behind as he does. He's going down!...three, try and jam his sensor readings"
"Yeah!"
quickly flicked to the comms to the mc80, Dauntless as the x-wings made a desperate dive back to the task force, jinking and adjusting their flight paths every second to try and avoid the worst
"Command, Try and jam his sensor readouts...it just may be the only way we're getting out of this."
Kettch let out a growl. Almost half his squadron was either disabled or destroyed and still he had evaded everything they had thrown at him. Damn Sith spit! He knew when he was beat though, the best they could do was lure him back and just hope they could hold on until then.
He threw the x-wing down into a dive to draw out from the rest of the squadron for getting them into position and made a hard turn to the right before quickly jinking back to the left. He hurredly tapped in a message to Tutar to give him all the shield and engine power he could, Moving the stick to the right to feign turning before jerking hard to the left once more, flying as evasivly as he could
Posted: 2004-03-22 09:01pm
by Sr.mal
Jace tries to finish off the y-wing
Attack rolls:
12
25
29 Posible crit with a 19+9 to confirm
10 rolled a 1
26
23
20
17
Posted: 2004-03-22 09:03pm
by Alyrium Denryle
His ship explodes in a sea of molten metal. One of your guns however, overheated, you cant fire it until round 6(this is round 4)
Posted: 2004-03-22 09:06pm
by consequences
Continuing to dance witth A-Wings:
14,
12,
19,
21,
21,
26,
29(19 confirm roll),
29(19 confirm roll),
let me know when I need to start failing evasion rolls
Posted: 2004-03-22 09:07pm
by Alyrium Denryle
Captain Fy'Allar didnt necessarily need to use his sensors, the force was with him, and his precognition and superior speed would win the day. He accelerated toward the obvious leader of squadron and fired two concussion misiles
Dc: 34 to dodge #1
Dc 25 to dodge #2
Posted: 2004-03-22 09:09pm
by Alyrium Denryle
consequences wrote:Continuing to dance witth A-Wings:
14,
12,
19,
21,
21,
26,
29(19 confirm roll),
29(19 confirm roll),
let me know when I need to start failing evasion rolls
You hit is unshielded cockpit... he is so very dead
However, one A-Wing gets behind you. And opens fire with a concussion misile and 2 laser blasts
Evade misile:
DC 22
Laser: 26, 25
Posted: 2004-03-22 09:13pm
by Coaan
Kettch tried as well as he could to dodge the torps, or hell to try and outrun them if possible but it wasn't possible in this craft. Quickly he set rear deflecters to full, drawing power from the other systems in the hope that it just might be enough to leave him intact
(Using a force point for the first)
(Evasion 1 - 18+10+4=32)
(Evasion 2 - 16+10=26)