Page 14 of 52
Posted: 2006-01-30 12:32am
by Trogdor
Dalton wrote:WTF just happened to the Markab?
The Shadows, at least that's my best guess. It wasn't me, I wouldn't be fighting for second-to-last place if I'd conquered them.
Posted: 2006-01-30 01:58am
by brianeyci
Unless Kijiro got power hungry I'm pretty sure he didn't want to erase the Markab.
To capture a planet you need to set your fleet strategy to "capture planet". You also need to set the individual troop transport's strategy to "capture planet". Also the "capture planet" strategy should be set to break formation for all types. I think trying in the simulator will iron out all the kinks and make sure you don't accidently glass the planet.
Unless the Shadows just wanted to kill someone for the hell of it

.
<edit>Whops Guppy's the shadow player. I guess Kijiro might annihilate another neutral YR himself to balance it out lol.</edit>
Brian
Posted: 2006-01-30 03:55am
by GuppyShark
Damn, I was hoping to keep that a mystery a little while longer.
The Markab just earned themselves a Darwin Award. Commiting sabotage on the Shadows and then sending them a Declaration of War full of smack talk was not a good survival tactic.
Posted: 2006-01-30 04:16am
by Nephtys
Markab. They're only good for dying.
One thing I noticed. Three Vorlon ships, on the same square as a shadow ship. Uhhhhmmmmmmkay. (to the RP thread!)
Posted: 2006-01-30 04:42am
by GuppyShark
First Ones do not kill First Ones.
Posted: 2006-01-30 06:05pm
by Uraniun235
At least, not unless all the Younger Races band together against them.
Posted: 2006-01-30 09:09pm
by Trogdor
Does anybody know how to make a jump gate work? No, I haven't built one in our game (that would be impressive), but I'm doing a one player game to try and familarize myself with the Centauri tech tree and I can't design a working jump gate.
The jump gate vehicle is 5001kt, the jump gate component is 4995kt, and there's no room for the number of engines needed to give it a movement point. It won't make a warp point without any movement points. I've tried the swift ship and agile ship components and those don't give it movement, either.
Posted: 2006-01-30 09:30pm
by GuppyShark
One way to jumpstart that might be to create a spaceyard ship and make the jumpgate creator a Base.
Posted: 2006-01-30 09:44pm
by brianeyci
It looks to be the same as creating a sphere or ringworld. Build a construction ship with a yard and with that ship build the jumpgate ship.
Brian
Posted: 2006-01-30 11:11pm
by Trogdor
That might be, but the game is telling me that it won't open a warp point because the gate has no movement, not because it's on a planet.
The annoying thing is that I remember making jump gates that had movement points (okay, one movement point) in previous games, but it's been so long that I forgot what I did.
Posted: 2006-01-30 11:22pm
by Nephtys
Would an emergency propulsion unit work?
Posted: 2006-01-30 11:51pm
by Trogdor
Are there emergency propulsion components in the B5 mod?
Posted: 2006-02-02 03:17am
by Uraniun235
well I THINK I got the gist of what the Vorlons are trying to get me to do, I guess when he sees the RP thread he'll know if I got it right or not
Fucking vorlons and their three-edged swords...
Posted: 2006-02-02 05:27am
by Nephtys
I now have an empire map set up (since nobody sent me a fragment, I made it with the help of the Anla'shok).
Should I post it? Or leave it as a secret and allow people to discover each other on their own?
Posted: 2006-02-02 07:48am
by brianeyci
I changed my email address on SD.net last night - didn't know that deactivates your account until they verify your new address! I'll only be contactible via email until it's back up.
Brad Carletti
GuppyShark
"What you've proposed is a kind of quantum encyclopedia, where genuine data both exists and doesn't exist depending on the precise moment I rely upon your discordant fucking mob for my information." - Tycho on Wikipedia.org
Brian
Posted: 2006-02-02 10:17am
by Daltonator
I'll fix it later.
Posted: 2006-02-02 04:38pm
by brianeyci
No problem I wasn't trying to get preferential treatment or anything (and he didn't tell me to post it either), just posting it because it seemed like everybody should know that he'll be MIA for a few days.
Brian
Posted: 2006-02-02 05:01pm
by Dalton
brianeyci wrote:No problem I wasn't trying to get preferential treatment or anything (and he didn't tell me to post it either), just posting it because it seemed like everybody should know that he'll be MIA for a few days.
*shrug* I reactivated his account. No big deal.
Posted: 2006-02-02 06:45pm
by GuppyShark
Woot! Thanks Dalton.
Posted: 2006-02-02 06:50pm
by Trogdor
Nephtys wrote:I now have an empire map set up (since nobody sent me a fragment, I made it with the help of the Anla'shok).
Should I post it? Or leave it as a secret and allow people to discover each other on their own?
I think we've all discovered each other, even if we don't know the exact location of everybody's territory. I'd be okay with you posting it.
Posted: 2006-02-02 06:59pm
by Dalton
GuppyShark wrote:Woot! Thanks Dalton.
Welcome. NOW GIVE ME ALL YOUR VESSELS.
Posted: 2006-02-02 08:31pm
by GuppyShark
Uraniun wrote: Also, forward copies of the transmissions preceding the battle last week, explaining how we warned off their vessel well in advance, and that the scout wilfully attempted to violate Earth space despite our advance warnings.
Not a good idea to lie about the Shadows...
Turn 1: Receive message from Earthers, "GTFO"
Turn 2: Three EA warships ambush Scout at the jumpgate as it leaves, turns it into debris.
Posted: 2006-02-03 12:43am
by Nephtys
Behold. The Map.
Now sharpen your diplomacy, kids!
Posted: 2006-02-03 01:26am
by Uraniun235
Who are the "Narm"? Is that a spin on Bruce Boxleitner's "Nyarn" problem? (B5 has some awesome bloopers) Is it a bizarre compulsion to see the Narn suffer the same ignominy that the Mi
mbari often have?
Otherwise very nicely done.
GuppyShark wrote:Uraniun wrote: Also, forward copies of the transmissions preceding the battle last week, explaining how we warned off their vessel well in advance, and that the scout wilfully attempted to violate Earth space despite our advance warnings.
Not a good idea to lie about the Shadows...
Turn 1: Receive message from Earthers, "GTFO"
Turn 2: Three EA warships ambush Scout at the jumpgate as it leaves, turns it into debris.
Oh now who's lying IT WAS ONLY TWO SHIPS THAT PUNKED YOUR SHIT BITCH
But seriously, I'm sorry, I forgot to take into account the turn delay.
Posted: 2006-02-03 01:33am
by GuppyShark
As if I watch replays!
Combat in Whereever
Shadows
Ghost Dead
Earth Alliance
Three Random Punks 100%
That's all I need to know
