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Posted: 2004-05-25 02:13am
by SirNitram
Um... Simply put, no. The Atlantean tactic means they can basically ignore any and all levels of espionage, to which the answer is correctly, no. I would add more expletive but I'm tired. No, once more.
Posted: 2004-05-25 02:16am
by Shark Bait
Frigidmagi had to run andf requested that further Action be held atleast unitll he returns tomorrow, i myself am tired and still have much to do so I need to run as well.
Posted: 2004-05-25 02:18am
by Thirdfain
Yeah, all that masturbation must have tired you out.

Posted: 2004-05-25 02:28am
by Hotfoot
And now for something completely different:
Force Declaration time!
SENTINEL Quantek-Enhanced Combat Suit
Suit Functions: Only One Quantek function can be active at any given time. Note that all gear must be specially modified in order to work properly with specific Suit Functions.
Personal Shield: Provides excellent protection against standard small arms fire, and limited protection against heavy infantry scale weaponry.
Invisibility Field: A personal cloaking device, this system makes the operative invisible to a wide array of common sensors and standard vision. However, without sensor dampening, they will still show up on advanced sensor systems.
Phase Field: A device that allows the operative to pass through solid objects by putting the operative slightly out of phase with reality. This allows them to bypass traps and choose the zone of engagement. However, without the aid of existing velocity or thrust from the on-board MMU, movement is impossible while this system is enabled. Operatives can interact with each other while out of phase, but only if both Operatives are in phase relative to each other.
Sensor Functions: Only One Quantek enhancement may be active at any one time.
Quantek-Enhanced Sensors: Detects and identifies any broadcasting sources of Quantek-like technology or individuals as well as providing standard sensor systems. Active Quantek scanning is also possible, but runs the risk of any active sensor scans.
Quantek-Enhanced ECM: As per standard ECM systems, but can be used to disrupt Quantek-style systems or abilities.
Sensor Shielding: Drastically minimizes signatures on more advanced sensor systems, including Quantek-based systems.
Grenades: Four Grenade packs can be fitted to a suit, each pack containing six grenades. Grenades are rechargeable given enough time, and drain power at different rates depending on the variable settings.
Neural Disruption Pulse (NDP): A new stunner grenade, designed to disable targets. Has a variable setting slider, with the lowest level causing the grenade to act as a tear gas grenade, up towards the function of a flashbang, to the function of a knockout gas grenade, and finally the function of a phaser set to maximum stun. Environment suits offer no protection against the grenades, but personal shielding systems or powerful enough protective Quantek systems or abilities can provide a resistance.
Electromagnetic Pulse (EMP): A grenade which disrupts electrical systems in much the same way a standard EMP weapon would. Variable setting determines power of the pulse.
Whirlwind Generator: A grenade which creates a storm of forces which resemble the fury of a whirlwind. Loose objects are thrown around, and any individuals caught in the area of effect of the field are pummeled by unseen forces and debris. Variable setting, controlling the intensity of the forces, ranging from light taps to forces powerful enough to break bones.
Comments, suggestions, criticisms, and so on, are of course welcome.
Just for clarity's sake, this is by no means a complete listing of all the capabilities of the suits, but rather an overview of the major additions being made to the current SENTINEL combat suits.
Posted: 2004-05-25 10:21am
by Straha
Right, so no one objects to my Jardanian Fleet listing?
Posted: 2004-05-25 10:26am
by Thirdfain
Yeah, it's fair enough.
Posted: 2004-05-25 10:48am
by Alyrium Denryle
Thirdfain wrote:Trick? What trick? I don't see any trick here. Certainly, the defenders (and myself) were not expecting the fishies. That doesn't mean that the "tactic," which amounts to "Hey, let's fly our destroyers low over a large city, and magically pick out which buildings to attack and which ones not to, while ignoring some of the basic tenets of STGOD combat by teleporting in a jamming field!" is actually going to be effective, or even reasonable in this STGOD!
I believe the last 4 posts have been bullshit. I am asking that my concerns be addressed in this OOC thread, and they are not being addressed.
You are aware that His people are empaths right? How many Blackeyes do you have? You cant possibly block every empath, as his entire species is comprised of them.
Not only that, but you seemed to have been operating overtly since the arcane left. He WOULD .literally be able to pick out fighters at that point.
Then there is always the idea of using active scans to pick out weapons... You would think that a ship mounted sensor array could pick those out when thye are a few hundred feet from the targets.
Now, by no means will they get everyone, but still, it will not be entirely useless.
Need I remind you that your terrorist ops have been operating with total impugnity this entire STGOD.
Posted: 2004-05-25 11:27am
by Thirdfain
Then there is always the idea of using active scans to pick out weapons... You would think that a ship mounted sensor array could pick those out when thye are a few hundred feet from the targets.
Not really, no. In fact, that's gaytarded and cheapens the STGOD. ECM and jammers will drastically limit the effectiveness of such devices.
-edit- not to mention this place is an armed camp as bad as Somalia. For every Ouster-trained Mujahdeen, there's a hundred idiots with rifles and religious fire in their eyes.
You are aware that His people are empaths right? How many Blackeyes do you have? You cant possibly block every empath, as his entire species is comprised of them.
Empaths detect EMOTION. Everyone fucking hates him, fighters or no, especially because his race is clearly a bunch of satan spawned demons. Not that it matters, because telepathy is line of sight and easily blocked.
Not only that, but you seemed to have been operating overtly since the arcane left. He WOULD .literally be able to pick out fighters at that point.
We've been planning for this, and no, he wouldn't. It's not like the soldiers are walking around in fucking civil war blocks, waiting for the enemy to land. Those who haven't faded into the countryside are in camoflaged positions, mixing in with the civilian population and using the city environment to their advantage.
Need I remind you that your terrorist ops have been operating with total impugnity this entire STGOD.
On the contrary, I've suspended my operations for the vast majority of the STGOD due to heavy UP security, or did you not remember that important post where my terrorists go to ground?
-edit- Besides, it's not like you all actually made an effort to hunt my terrorists down

I think you should read the exchange between Darksider and I...
Then there is always the idea of using active scans to pick out weapons... You would think that a ship mounted sensor array could pick those out when thye are a few hundred feet from the targets.
Sure, that would work, at least a little. It would also lead to the Great Ezekiel Turkey Shoot, as destroyer after destroyer gets blown out of the sky because they brought themselves close enough that the antiair weapons wouldn't even need to lock on.
Now, by no means will they get everyone, but still, it will not be entirely useless.
did you read his posts?
fap fap fap fap Oh, yeah, my soldiers all land at once with perfect precision, picking out concentrations... columns! of troops, surrounding them with my uberl33t teleporters, ignoring the heavy ECM and jamming, and stunning them all, and then instantly sending them to guantanamo bay, take that terrorist pigs!
fap fap fap!
He cleaned out the entire fucking planet in 4 posts, WITHOUT ALLOWING ME TO POST ONCE.
I was disgusted. There's no effort here, just an attempt to bypass a major occupation by completely ignoring my force declerations.
Posted: 2004-05-25 02:34pm
by frigidmagi
You just happen to have jammers set up and ready to fight Altantian tactics of which you had no warning was going be used? I have to disagree.
If the next 2 worlds have them. Fine and good, however I think Sharkbait's actions would lead to sucess on this planet.
And suggesting that his ships are dumb enough to tractor enough concrete to cause nav problems is just silly
Posted: 2004-05-25 02:36pm
by Dahak
Sharkbait just assumes to much.
No plan goes ever as planned, especially in the situation his troops would be in...
Posted: 2004-05-25 02:39pm
by SirNitram
frigidmagi wrote:If the next 2 worlds have them. Fine and good, however I think Sharkbait's actions would lead to sucess on this planet.
Because he just sat there and typed 'I win'? No, no, and no. Alternately, if that's valid, so is me saying I got a Doomed into your government and he's undetectable.
Posted: 2004-05-25 02:42pm
by frigidmagi
Granted his post will have to edited. However Thridfain is just adding crap. ECM jammers are all well and good but aren't going to help against his comm. His troops aren't confused and cut off. And we're beaming up everyone in the city.
If it is the beleif of everyone here that ECM jamming will work against his transporting tech then I'll bow to it. Otherwise.
Posted: 2004-05-25 02:44pm
by SirNitram
frigidmagi wrote:Granted his post will have to edited. However Thridfain is just adding crap. ECM jammers are all well and good but aren't going to help against his comm. His troops aren't confused and cut off. And we're beaming up everyone in the city.
If it is the beleif of everyone here that ECM jamming will work against his transporting tech then I'll bow to it. Otherwise.
Of course it should. It works in DS9, and yes, we're still at that tech level. This is a wholly ridiculous little spat. Do I have to just burn Ix'agal to the ground?
Posted: 2004-05-25 02:54pm
by Hotfoot
Okay, Shark Bait, Frigidmagi, I know you're both relatively new to all of this, so I'm going to offer you some helpful hints to STGOD combat.
First off, don't rapid-fire posts. This does nothing but artificially inflate your post count and the game thread. If you've got something to say, and you don't intend on giving your partners/opponents a chance to respond before you're done, put it in one post. One. Single. Post. Not two, not three, and certainly not four.
Secondly, don't call damage. That's lame and annoying. State what you intend to do, and how you intend to do it. If-Then style posts are greatly appreciated. In certain situations, when you have complete and total surprise on someone, calling damage can be appropriate, but in a state of total warfare, total surprise is hard to get, especially when you're talking about invading a planet.
Also, we are talking about an entire planet here, so let's talk about scale. There are billions of people down there. Billions. The surface of the planet is likely roughly equal to that of Earth, which means a lot of places for these people to live, and a wide selection of terrain to fight in.
I should point out that this situation very closely mirrors the situation in Iraq, with a few interesting differences. One, in Iraq, we had military bases in the region from which to launch attacks, and friendly factions of the population supporting us, plus tons of intel from various sources. Note that taking over a country, a tiny portion of the total landmass of the planet, still took weeks to do with a trained, professional military, and that was a rush job.
You don't have anyone who's friendly with you in the not so nice areas, you don't have a plethora of planetside military bases from which to launch attacks, and you don't have that much intel. Additionly, coming into a warzone with nonlethal weapons is pure and total insanity. Can you imagine what would have happened if we had sent troops to Iraq with beanbag rounds rubber bullets, and so on? We'd have been slaughtered! Nonlethal weapons are limited use, and generally used by peace-keeping forces. When there are armed militants rising against you, approaching with lethal assault weapons, nonlethal weapons are going to be worth roughly jack.
Also, precision landings? No. Not going to happen. Not in a combat zone. You want to set it up so your reinforcements come in through secured landing zones, hey, go nuts. Similarly, the detailed empathic scans of an entire planetary population, from orbit, is not going to work. I'm also going to say the transporting of the population to refitted cargo ships isn't going to fly well either.
In my opinion, the brutal, bitter fighting on the ground of the Covenant planets should have happened way back when the CoG first got smacked down. It should have never been as easy as Alyrium tried to make it. There should have been weeks if not months of brutal, bloody fighting all over each planet as the Covenant armies tried to repel the invaders, and then even more guerilla warfare once the proper military had been crippled. What should have happened in the first place is happening now, only now you don't have to fight past a fully armed and trained proper Covenant army first. To try and bypass this again by fast and easy tricks is silly and makes a mockery of all that has led up to this point.
Posted: 2004-05-25 03:42pm
by Marcao
frigidmagi wrote:Granted his post will have to edited. However Thridfain is just adding crap. ECM jammers are all well and good but aren't going to help against his comm. His troops aren't confused and cut off. And we're beaming up everyone in the city.
If it is the beleif of everyone here that ECM jamming will work against his transporting tech then I'll bow to it. Otherwise.
ECM has always been effective against transporters. As such, transporting through ECM interference has always been a relatively bad idea. Assuming that your troops survive, they will not land in a cohesive manner as the transporter "signal" will scatter about. Some troops will end up re-integrating in matter and dead, while any survivors will be scattered over the target area. A better idea would be to try and open up a whole in the area where you want to transport down through the judicious use of ARM's. Remember that Orbital Bombardment follows its own specific rules in the setting. You will need forward observers with spotting equipment for that to work. I am certain that no one wants to have orbiting fleets being able to ascertain where small troop concentrations are. If that is the case, ground combat will die out since it will be pointless and suicidal.
Posted: 2004-05-25 04:06pm
by Thirdfain
Look, you can stick with your first posts, and suffer extreme losses as your disorganized, scattered first waves are butchered by transporter malfunctions and coordinated hunter/killer squads. I'd be HAPPY to follow that train, thank you very much.
Posted: 2004-05-25 04:10pm
by frigidmagi
I've already stated that his post are going to have to be edited. However his Com is unaffected. If it's a standard rule that ECM effects teleporting, then his teleporting doesn't work.
However since the UP doesn't have teleporting tech, why do you have jammers against it?
Posted: 2004-05-25 04:12pm
by Thirdfain
However since the UP doesn't have teleporting tech, why do you have jammers against it?
It doesn't take mission-specific teleporter jammers to defeat a teleport lock-on Magi. The same sort of jamming used to make precision unguided orbital bombardment hard is more than sufficient to make teleporter attacks fail.
Besides, all the coventanters knew was that they were getting attacked by an Alliance member in the near future. It could have as easily been the Krytos, the Nashtar, or even perhaps remnant Mages. They weren't preparing spcifically for you, but for any Alliance attack.
Posted: 2004-05-25 04:13pm
by Thirdfain
Oh, yeah, and teleporters still work, just horrifically innaccurately. As I said, I';m doing you a favor by giving you all a chance to edit the intial attadk, because frankly, your first plan would have been a military disaster.
Posted: 2004-05-25 04:14pm
by frigidmagi
Considering that I'm still wondering how you knew to have jammers in place...
But that's old soup.
Posted: 2004-05-25 04:16pm
by Thirdfain
Considering that I'm still wondering how you knew to have jammers in place...
But that's old soup.
It's SOP for ANY army working without orbital superiority. A force without jammers and ECM will be easy meat for orbital bombardment. WE knew you were coming for us eventually, and had preparitions in place.
Too bad that shipment of Minmatar M/AM bombs didn't arrive in time...
Posted: 2004-05-25 04:19pm
by frigidmagi
You are soooo blockaded now!
I'll buy the explation. You do know that you admited to having outside support right?
Posted: 2004-05-25 04:22pm
by Thirdfain
You are soooo blockaded now!
I'll buy the explation. You do know that you admited to having outside support right?
Well,
duh. It's not like the Covenant worlds have been buying these weapons on the sly, there's been a steady stream of weapons transports coming in since the collapse of the Arcane Empire.
They also have weapons looted from the old Covenant Army armories, which contain equipment more or less as good as your own.
-edit- Made in the Minmatar Freehold, of course, an neutral power in this game. Old Free Trade buffoons from STGOD1. Older gear, and not as good as your stuff, but' it's modern enough for the job...
Posted: 2004-05-25 04:33pm
by frigidmagi
Minmater is still around!?!
Now I would have thought that the Arcanes would take thier toys with them. Is there comfirmation that they wer sloppy enough to leave magic swords and such behind?
Posted: 2004-05-25 04:34pm
by Thirdfain
Not magic swords, but the old Covenant weapons that they must have had in bulk.