adam_grif wrote:
See, you avoiding Thane+Samara's loyalty missions is why you think this. Thane has you tailing somebody from a rooftop then stopping an assassination, without firing your gun once. Samara's has you attracting an Asari serial killer, getting her to take you back to her bedroom then stalling for time until the Cavalry arrives.
I'm not really avoiding them: I just postponed Illium for a while, and when I finally got around to doing it, I was kinda sick of the loyalty quests. It's not like I care about
space slut Samara anyway, so I thought I'd just skip solving her family issues.
But now I guess I'll do it just to see how it unfolds
adam_grif wrote:No, just hostile atmospheres. Although it is jarring to see everybody wearing a hardsuit, then Miranda in her Space Slut outfit with a breather mask. Afaik nobody is actually exposed to vacuum.
The "derelict" Collector ship had a huge motherfucking hole in its outer hull that you use to board it, and no forcefield in sight. Besides, it's not like hostile atmospheres don't hurt, say, your exposed nipples
adam_grif wrote:Them killing him and rebuilding him solely as an excuse for character creation screen was a really dumb move.
The really dumb move was making Lazarus something incredibly expensive (4 billion credits? Shepard better be a planet-destroying superweapon for that kind of money...)
It would've worked better if the project was deemed
difficult rather than something that necessitated its own space station.
Also, why the fuck did Wilson betray the project, anyway?
adam_grif wrote:And that Cerberus could have solved the problem by using the SR2 to just blockade the Omega 4 relay, since in the end we find out that the SR2 with no upgrades is perfectly capable of destroying the Collector ship, and they only have one.
How were Cerberus supposed to know there is only one Collector ship, and that the SR2 Normandy was capable of destroying one,
and that the bugs would always come into known space via Omega 4?
adam_grif wrote:
The ridiculousness hits critical mass when you realize that they won't accept being able to actively examine the dead body of a reaper (Turians managed to reverse engineer it's main gun from the scraps...), testimony of the human spectre and his crew as evidence that the Reapers are a real threat, but one goddamn audio clip is enough to make the council 180 on Saren without even checking it for falsification.
Yeah, introductions for both games are pretty terrible, though Eden Prime was at least logical and believable, unlike
combat tutorial continued Freedom's Progress.
adam_grif wrote:Entire human colonies are going missing, and the all human council suddenly doesn't give a flying fuck about it and won't even see you to chat.
Don't forget humans now have the largest warfleet in Citadel space, thanks to Sovereign wiping out everybody else and forcing them to rebuild, yet for some reason they're worried shitless about sending in ships to check on colonies that suddendly go black. Clearly, sending in a frigate to see what's up will lead to a war with the Terminus Systems! Our hands are tied by politics!
Especially grating since it's mentioned all over that the Alliance did send in materiel and personnell to set up a defence grid. It's like a group of US military advisors vanishing along with an entire Pakistani city, and a couple days later the site is still deserted, with no single soldier in sight.
adam_grif wrote:Then you go and meet your surviving human buddy from the first game, and they're all "oh, you mean Cerberus wasn't behind this?[/i]
Obviously if Cerberus
was behind this, there's no need to worry
