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Posted: 2003-08-19 01:01am
by Sea Skimmer
Agent Fisher wrote:If it is not to late I take which ever slot you want to give me.
The empty slot by Justifier is available to you. I'm intent to keep the last large free space open and out of play to provide restarts if anyone gets wiped out.

Posted: 2003-08-19 01:05am
by justifier
During the STGOD I think one day should equal 3 months ingame. This allows for things to get done quickly but give enough time for people effectivly run their country. It also conveniently makes each day one season ingame.

Posted: 2003-08-19 01:31am
by Crown
Sea Skimmer wrote:Such practices don't exist in 1725, a neutral flag is no protection and being close to pirates would chase traders away. I'd prefer if you based your economy around resources and perhaps an army that's hired up as mercenaries.
Hmm, makes sense. I will PM Pablo and see what 'goods' I will be able to sell. I think I should concentrate in high skilled labour (not industrial or war type stuff) like goldsmith, or jewel cutters or some such.

As for Army, I was thinking abou 30,000? Or maybe half of that? I am assuming that Pablo could crush me, but decides to let me be as long as I am faithful.

I will limit Navy to frigates, 5th and 6th rate stuff. With maybe half a dozen second rate ships?

And as for the merchant marine, I'll change it to small and struggling due to the pirate threat. Perhaps I will have the military frigates as a dual role, thus ensuring that I am 'overstretched' and don't really have the resources to absorb damage.

What do you think?

Perhaps a gold mine or a diamond mine?

EDIT :: Would 2 million be better?
It doesnt really matter
Then I will keep it at 4 million. :wink:

Posted: 2003-08-19 01:56am
by Crown
Crown wrote:I will limit Navy to frigates, 5th and 6th rate stuff. With maybe half a dozen second rate ships?
Scrap that. No ships beyond the frigate class, about 30 of each class (or rate) should do the trick.

Posted: 2003-08-19 09:47am
by Captain Cyran
justifier wrote:During the STGOD I think one day should equal 3 months ingame. This allows for things to get done quickly but give enough time for people effectivly run their country. It also conveniently makes each day one season ingame.
Yeah, but battles aren't usually gonna last 3 months. :D

I don't think three months is a good amount, maybe one month?

Posted: 2003-08-19 01:54pm
by Sea Skimmer
[quote="Crown"

As for Army, I was thinking abou 30,000? Or maybe half of that? I am assuming that Pablo could crush me, but decides to let me be as long as I am faithful.[/quote]

30,000 is fine.
Scrap that. No ships beyond the frigate class, about 30 of each class (or rate) should do the trick.
Frigates are fifth and sixth rate, but 30 of each is an awful lot, how about twenty total along with manby 6-10 forth and third rates. You'd also no doubt have a few dozen sloops and brigs for patrols but I'm not requiring this to be counted since there effectivly fodder to any rated warship.

And as for the merchant marine, I'll change it to small and struggling due to the pirate threat. Perhaps I will have the military frigates as a dual role, thus ensuring that I am 'overstretched' and don't really have the resources to absorb damage.
I think you should have some small ships of the line, if you can build frigates then the jump up to a 50 gun or 64 isn't that big.

Perhaps a gold mine or a diamond mine?
You can have one.

Posted: 2003-08-19 02:27pm
by justifier
Captain_Cyran wrote:
justifier wrote:During the STGOD I think one day should equal 3 months ingame. This allows for things to get done quickly but give enough time for people effectivly run their country. It also conveniently makes each day one season ingame.
Yeah, but battles aren't usually gonna last 3 months. :D

I don't think three months is a good amount, maybe one month?
Battles will take place inside the three months. Besides one months is gonna make the game move too slowly

Posted: 2003-08-19 04:15pm
by Sea Skimmer
Attention

The plan was to start midday tomorrow but this cannot go forward with the current state of affairs, only seven out of fourteen possibly fifteen players have posted a finally national profile and order of battle. I need those posted in order to decide colonies as they are to be based off of naval strength and your histories.

As for time progression, I'd swear I said three months per day, with time slowed as needed for battles.

Posted: 2003-08-19 04:26pm
by Brother-Captain Gaius
Sea Skimmer wrote:Attention

The plan was to start midday tomorrow but this cannot go forward with the current state of affairs, only seven out of fourteen possibly fifteen players have posted a finally national profile and order of battle. I need those posted in order to decide colonies as they are to be based off of naval strength and your histories.

As for time progression, I'd swear I said three months per day, with time slowed as needed for battles.
I posted some rough stuff a few pages back, I don't know if its acceptable or not.

Posted: 2003-08-19 04:41pm
by Pablo Sanchez
Crown:
The market for luxury goods in my Empire is fairly large, because my people have more disposable income than average. Well-made jewelry, furniture, what-have-you would sell pretty well.

For political relations, I'll proclaim a guarantee of your independence, such that anyone who wants to go to war with you and doesn't have a very good excuse will probably need to be prepared for a war with me.

Posted: 2003-08-19 04:49pm
by Captain Cyran
That being said Pablo...

Any warlike nations, you probably trade heavily with my country as we are the top weapons manufacturers of the known world.

Posted: 2003-08-19 05:01pm
by Sea Skimmer
JediNeophyte wrote:
I posted some rough stuff a few pages back, I don't know if its acceptable or not.

I think you ought to have a smaller fleet if your intent was to be Britain without the navy. I've already taking the naval half of the country and the name anyway.

Beyond that it's fine. More national information would be good but just go ahead and post it.

Posted: 2003-08-19 06:28pm
by Raptor 597
Latvia-Polia

Leader: Mikhail the Swift

Government Type: Former Monarchy now the reign of Multiple Orders and Magicians

Capital: The Golden City of Smolensk

Spiritual Adviser: The Magician from Riga, Smizdz IX

Religion: The Royal Orthodox Church

History: The Latvians and Poles had their beginnings in the fight for survival. They started fighting the Romans many years ago. Soon, they had formed mini pockets of resistance and damaged the infrastructure of the far out Romans, forcing their borders to rapidly fall back. The Poles first victory was at the Roman town-city of Pariannas. There, Marcus Lucius Gilidus a legion commander was killed and legion faced decimation afterwards for the humiliation of losing to simple barbarians.

Returning with strength five fold the Poles were to fight an guerrilla war near the forests of the time. After the West fell the East also faced the end and at this the Bolochanovias, a Latvian part Roman rebelled and pushed the Eastern Romans back to Hellas. After meeting a Polish warlord named Polian the Strong Latvia-Polia was formed. After hundreds of years of fighting barbarians they carved out a broad, large land.

Then after the last of the Bolochanovias had past on the Romervanas came. This was Latvia-Polia's only and true royal family. Everything was done in the fuedal system but after the two hundreds years of bliss came dark times. In the 267th year of reign when Ivan IV often called "The Old Man" had died. He was famed for the kindly matter of his ways in running such a violent nation. A new king would arrive to set things right.

The young Botivinnik took the throne and attacked his enemies swiftly destroying many fringe nations and introducing the concept of a navy. After falling behind in the times Botivinnik "The Great True King" modernised the nation and used cavalry en masse more than ever. After his reign ending in the 292nd year of Romervanas the family quickly extinguished.

Then came bloody civil wars and there were too many leaders too mention. Then, a hierarchy of military leaders arose. They called themselves of the Order of the Pattosia which are all cavalrymen. The other powers were the Order of Magicians. The Magician from Danzig is not an magician a few are. They command the western lands and most of the military border force. The Magician from Minsk in the south face the Romans and is always on alert. The Magician from the Golden Town of Elyna is the treasurer. The Magician from Rzyaan commanders the eastern borders and the eastern part of the inlet. But of the Rzyaan's southern lands are by the Magician from Minsk. The Magician from Riga leads the Royal Orthodox Church an Orthodox semi-beakaway. Mikhail the Swift directly controls Smolensk and makes the others pay homage to him.

Armies: The pride of the Latvians and Poles is their fine Cavalry Guard Divisions.

Royal Guards:
500 Cavalry Supreme Praetorians always escorting Mikhail
Smolensk Guard 2000 Supreme Praetorians
8000 Other Praetorians guardiang Generals and Magicians

The Guards Cavalry: 27,350 men
The Royal Guards Cavalry Division - 8000 fighting men around and in Smolensk
1st Guards Cavalry Division (Known also as the Guards Cavalry Division) - 6000 fighting in the east under the Magician from Rzyaan
2nd Guards Cavalry Division - 5000 fighting men under the Magician from Minsk
3rd Guards Cavalry Division - 7000 fighting men under the Magician from Danzig and the northwest
Remaining men are veteran trainers at the Royal School at Elyna

Professional Infantry: Grand Infantry Corps of various strength 135,000
Grand Infantry Corps I-VII 12,000 fightingmen each, border Corps
Grand Infantry Corps VIII-X 17,000 fighting men each, mobile Corps

Artillery: 320 pieces

Navy: Under Botivinnik the Navy became a flourishing wing of the Army until Serein the Mighty gave it as a protectorate to the Magician of Minsk. IT was mainly for defence but now the merchant marine does make some exports to near and fareaway harbours.

1 1st Class nearng completion, the Botivinnik
3 2nd Class one under construction
7 3rd Class
10 Frigates
Quite Numerous Slopes
1900 Merchant Ships most sail under neutral flags but nonetheless hav quite capable defenses for long voyages.

Major Cities:
Smolensk
Elyna
Minsk
Nijz-Novogrod
Danzig
Rzyaan

Anything in need of major changes?

Posted: 2003-08-19 06:31pm
by Agent Fisher
on second thought I cann't play I have school and homework.

Posted: 2003-08-19 06:33pm
by HemlockGrey
I'll have a OOB post up tonight, but, with the start of school, I won't be able to devote enormous amounts of time to this.

Posted: 2003-08-19 06:37pm
by Brother-Captain Gaius
Sea Skimmer wrote:
JediNeophyte wrote:
I posted some rough stuff a few pages back, I don't know if its acceptable or not.

I think you ought to have a smaller fleet if your intent was to be Britain without the navy. I've already taking the naval half of the country and the name anyway.

Beyond that it's fine. More national information would be good but just go ahead and post it.
Decreased fleet size. If anything needs a change, let me know. :)

Posted: 2003-08-19 06:50pm
by Captain Cyran
I was about to start going after Lennox for having such a big army and navy...then I looked at the map and saw that he had the biggest nation. So nevermind. :D

I would like to know however how you manage to have such a fleet with such a small amount of access to the water Lennox.

Posted: 2003-08-19 07:31pm
by Raptor 597
Botivinnik but the Romans are pushing back the inlet. The navy isn't particularly active it's purely defensive. Offensively, I suppose it's merely frigates and 3rd class escorts.

Posted: 2003-08-19 08:05pm
by justifier
Well, I just learned that I'm leaving for Las Vegas tomorrow until late Saturday night, so I'll have to come in a bit late

Posted: 2003-08-19 09:15pm
by Sea Skimmer
Captain Lennox wrote:
Anything in need of major changes?
You should have very few frigates. Something that people dont seem to know is that frigates where specialist vessels need by nations with large overseas possessions and really vast commerce empires only. They aren't simply a low rung unit you'd churn out in large numbers, that's what sloops and brigs are for. Those can be built by the hundreds, if your England anyway, and will crush any priate ship and most armed merchantmen.

Your army is 227,850 by my count. I think that's acceptable given your large territory and many quite powerful nations which surround you. Manning your fortresses should eat up a large chunk anyway.

Posted: 2003-08-19 09:23pm
by Raptor 597
Alrighty. I'll make changes and use slopes I had misunderstood the meaning of the frigates though in Nelson they're mostly used in America.

Posted: 2003-08-19 09:24pm
by Sea Skimmer
The Cheese eating surrender monkeys and Balkan NPC zone each need a couple smaller powers created to fill them. If anyone feels like contributing a nation or six go ahead. I've already taken care of the Peons.

We've now got two empty spots remaining. I'm intent to fill the the smaller one by Justifier with another couple NPC states with the bigger one be left open as a restart position for anyone who gets wiped out.

And a few notes on the world. Where going to assume the rest of the world is basically the same as earth. I think we can agree that an all-new one is unnecessary

To cover the differences:

Our Mediterranean will not reach the Indian Ocean. Instead it will end around 200 miles from a Persian Gulf analog. The Red sea just doesn't exist nor does the Black Sea. The northern African coast is also different. My land mass is an island and Scandinavia simply doesn't exist.

Posted: 2003-08-19 09:43pm
by Jadeite
Ill have my nation info for you by friday, if that's ok. I'v been rather busy lately.

Posted: 2003-08-19 09:50pm
by Sea Skimmer
Jadeite wrote:Ill have my nation info for you by friday, if that's ok. I'v been rather busy lately.
Fine but your inactive until it posted

Posted: 2003-08-19 10:14pm
by Pablo Sanchez
Sea Skimmer wrote:The Cheese eating surrender monkeys and Balkan NPC zone each need a couple smaller powers created to fill them. If anyone feels like contributing a nation or six go ahead. I've already taken care of the Peons.
To Fill the Balkan NPC:
(the half bordering my nation)
Kingdom of Arberia
A former region of the Roman Empire, it was siezed and resettled by barbarians during the dark ages, who subsequently adopted Orthodox monotheism. They were reconquered by the Empire in 1410. Nationalist sentiment was rife, however, and the relatively poor and rebellious province was a net drain on the Empire. During a widespread reform of the Empire in 1450, the Arberians were designated the Despotate of Durres, an autonamous state within the Empire. In 1514 they were granted full independence and their rulers were given recognition as Kings by Hellas, though the Emperor remains their suzerain. Relations between the two nations are excellent (the REH is commonly referred to as "Our Elder Brother" by Arberians).

The current population of Arberia is 1.5 million. Arberia has an army of 15,000 men and possesses 20 field cannon. It's troops are trained and equipped primarily by Hellas, and can be considered adequate for defense. It has a small navy composed of a handful of elderly Hellene fifth-rates.

(the western half)
Serbo-Croatia
A divided realm of small, poor, and weak princedoms, evenly split between Heterodox and Orthodox.