Zerg Goddess wrote:That many nukes and imperalism is what I exoect frin a 'historical forum'. Amercia had trouble building TWO bombs RL/OTL. Dayum.
Dealing with nuclear weapons production first. The "trouble" the US had with nuclear weapons production pre-1945 was what every mass-production program faces - the difficulty building infrastructure. The Manhattan District had the problem that they were building production lines that used technology that was - just barely - understood. However, once those production lines were built, producing equipment from them ceases to be difficult. Its routine. In @, the US had built four nuclear devices by August 1945 and had produced two more by the end of the year. Of those, three had been expended (one at Trinity, one at Hiroshima and one at Nagasaki). Two were expended at Bikini Atoll and one had deteriorated beyond use. At the end of 1945, the US made a policy decision; the production lines in existance were jerry-built and unsafe. They were dismantled and replaced by properly-designed and built ones. US nuclear weapons production almost stopped as a result for almost 18 months. In TBO, the old lines are kep in service AND new ones built. The production rate of nuclear devices is that projected by 1945 industrial planning assuming the post-war freeze and reconstruction didn't happen. The overall effect was to advance production by two years - and we have the 1949 inventory in 1947. The number of devices used on Germany in TBO is that which was in the @ US arsenal in 1949.
As for imperialism, this is simply wrong. It is frequently stated in all the appropriate stories that the US is isolationist; it will NOT get involved in other people's problems unless its own vital interests are involved. In fact, one of the lessons of the TBO series is the varying effect of American isolationism vs involvement.
Amercians service men are always lookers.
In fact, with the sole exception of the Seer's female associates having long hair (which is an important plot point) there are no physical descriptions at all in any of the TBO stories. There are some vague comments (for example we know the Ambassador is short which is a big surprise - she's an Asian woman. We know that Marisol's crew are short because of the cramped cockpits of the B-58 - that is historically correct) I know what the characters look like in my mind but I deliberately left the descriptions unwritten. That is so readers can project their own favored appearances onto them.
Amercians are always feared and respected.
Feared yes - they are ready to destroy whole countries. Respected? Hard to say. The description of world opinion on Americans is that they are regarded as vicious guard-dogs - people appreciate the protection they offer but don't want to associate with them socially. That doesn't sound like respect in any affectionate sense.
They are always the screw the world turns on.
Not so; in fact, once again, the Americans are isolationist. Unless somebody steps on their toes, they don't want to be involved. In fact, the TBO world turns on the conflicts between the Triple Alliance (cynically capitalist), Chipan (struggling communist) and The Caliphate (irrationally religious). Now, the results of those rivalries may well involve Americans when a US interest gets stepped on but the American interest is not the driving force.
Any massive reversals?
Crusade is one almighty screw-up after another. It was deliberately written to show how decision making processes go astray and result in seriously inconvenient consequences. Neither SAC nor the Americans in general are omnipotent - they're just people doing the best they can in a very imperfect world.
I can't search for it.. where is a snippet of what happened to postwar germany? Where are the irradiated cities? Where are the fallout mutants? Marvelverse mutants?
Before I look at this, I'd better tell you a little about myself. I used to be what's called a targeteer - an analyst who evaluates the effects of nuclear weapons on specific types of targets. Over the years I did a lot of such evaluations and I'm very familiar with what nuclear weapons do and how. A lot of that work was tied up with anti-ballistic missile technology and I was (to some extent still am) a systems analyst working on such programs.
The TBO strike used mostly air-burst fission devices against cities. By and large, unless the devices are ground-bursts (initiated in such a manner that the fireball touches the ground) such weapons do not cause long-lasting radioactivity problems. Ground bursts do, that's another matter, but air bursts do not. For example, it was quite safe to walk around both Hiroshima and Nagasaki within a few weeks of the attacks. Now, it is absolutely safe to do so. However, I did point out that all the cities in Germany are considered uninhabitable. Part of that is the hot-spot problem, more is a social ethic that develops. As a rule of thumb though, within a year of a fission device being initiated over a city, the radiation will be almost entirely gone within 12 hours and will be indistinguisable from background within a year. If you are interested in looking further into that, there is a book called "The Effects of Nuclear Weapons" that is very good.
Fallout mutants basically don't happen. Sorry about that. In the TBO context, the effects of radioactivity are only going to be noticable within a short period of the initiation and within a limited radius of Ground Zero. There are two groups of people in that category. Those who were already there (and who were killed by blast, heat, pressure and fragmentation - when somebody has been reduced to the size, shape, color and rough physical characteristics of a McDonald's hamburger, irradiating them as well is superfluous) and those who enetr the area withina few minutes or hours of the initiation. The latter will die of radiation poisoning - which is a truly horrible way to die and one which does not give rise to thoughts about reproduction. If somebody gets a sublethal dose, they will die of cancer eventually or (if pregnant) spontaneously abort. A lot of studies on offspring from the Hiroshima and Nagasaki events have been made; they make interesting reading. If we use fusion devices, then we do get some fallout but the general effect is to kill or maim rather than mutate.
Having said all of that, please note there are radiation effects mentioned in passing. Note the description Lord Halifax gives of eggs after The Big One - black, bloody and stinking inside (that's deliberately intended as a hint of what embryos in farm animals and humans look like). The Great Famine is a radiation effect (plus a climactic one) . However, the primary casualty-causing mode in TBO is burns. People are burned alive and die horribly as a result. Remember the figures - millions of ghastly burn victims and barely a couple of hundred hospital beds to treat them. After that, the problems of short-lived radiation are pretty inconsequential.
Marvelverse mutants? Sorry, I don't get this one. Do you mean superhumans created by radiation? Doesn't happen for reasons we've already discussed. By and large, mutations are negative (overwhelmingly so) rather than positive. Mostly the "mutants" are fast-developing cancers and leukemias. Radiation kills, either directly or indirectly, but it kills. That's why when we targeteer an event we do so to reduce radiation as much as possible.