Page 15 of 47
Posted: 2005-11-13 11:06pm
by Dalton
Map updated. Next update scheduled for Stardate 2402.0. Please send me your system maps on that turn.
http://www.daltonator.net/images/sdnet/se4map.png
Posted: 2005-11-14 12:17am
by brianeyci
Trogdor wrote:I'll do it if you promise never to bring that damned cloak up again.

What races to you want me to do?
Your pms don't work Trog.
Borg lol. I'm worried about what Nephtys means when she said "Borg ships are stealthy." I can't find any cloaking devices in maxed Borg tech, or any component that gives EM Passive blocking (or any other kind of cloaking for that matter). Maybe she just means that the ships look black, so it's hard to pick them out from the black starsystem

. Or if you want to tell me what you mean by "stealthy" nephtys, that's fine too
Also I'm wondering if the Ferengi have any cloaking at all. I can't find their cloaking either. Probably means they don't have it.
<edit>The latest Ferengi model. This one comes with it's very own Ferengi for you to make fun of.
</edit>
Brian
Posted: 2005-11-14 02:31am
by GuppyShark
Nephtys wrote:GuppyShark wrote:brianeyci wrote:This is one of the things I actually regret, my apologies to Dominion especially there's no breathing room for them.
It gets worse - that system in the top left is actually under Neutral control. You can see now why I'm fighting so fiercely against the Borg.
No regrets.
Well. Contested. I've got an impenetrably fortified planet, and he's got one with a small flotilla on top of it. Of course, my own group of cubes are coming...

I'm not actually talking about that one, I'm talking about the one that, now I've given my systems data to Dalton, you can see sitting between me and the Federation.
Posted: 2005-11-14 02:35pm
by Trogdor
I can't find any cloaking tech in the Borg tech tree, either. AFAIK, Five of Eight's ships can only have cloaking if she assimilates the tech from me or Dalton.
Posted: 2005-11-14 02:45pm
by Arthur_Tuxedo
You can't assimilate tech in this mod. Only shields, warp technology, etc. carries over. No race-specific stuff.
Posted: 2005-11-14 03:44pm
by Trogdor
I think the Borg, though I'm not sure.
Posted: 2005-11-14 10:58pm
by Dangermouse
Dalton has a lot of room to expand. How did 5 player empires wind up on the far left, one in the middle and only two on the right? Are there a lot of NPC players?
Perhaps I should rethink my wager...
Posted: 2005-11-14 11:04pm
by brianeyci
I bet there's five or six of them under him. Once the Klingons get a small fleet together, the neutrals will be swept off the board though.
Brian
Posted: 2005-11-14 11:58pm
by Trogdor
The Klingon may have the room, but he's off to a very slow start. He's only got 10 planets right now. Considering we each started with 5, that's pretty bad. If Brian really hauls ass with colonization (and assuming that Nephtys decides she's too busy with the Dominion to attack the Ferengi for awhile), he might be able to box Dalton in somewhat. Hell, I know I'm going to try and grab as much of the territory in the center as I can.
Of course, getting partly boxed in won't be so bad for Dalton if Brian's right and the Klingon conquers a whole bunch of neutrals.

Posted: 2005-11-15 01:22am
by Alan Bolte
I've actually colonized the vast majority of planets I currently have access to. It's sad. And it'll be a while before I can get a suitable number of LC hulls built to go conquering.
Posted: 2005-11-15 01:59am
by Nephtys
Trogdor wrote:The Klingon may have the room, but he's off to a very slow start. He's only got 10 planets right now. Considering we each started with 5, that's pretty bad. If Brian really hauls ass with colonization (and assuming that Nephtys decides she's too busy with the Dominion to attack the Ferengi for awhile), he might be able to box Dalton in somewhat. Hell, I know I'm going to try and grab as much of the territory in the center as I can.
Of course, getting partly boxed in won't be so bad for Dalton if Brian's right and the Klingon conquers a whole bunch of neutrals.

No point in attacking the Ferengi. They're entrenched, I'm entrenched, and our ships have parity.
As to the Klingon... his slowness in research will be made up for by having territory. Slower warp engines probably are contributing to the colonization issue.
Posted: 2005-11-15 09:58am
by Dalton
The colonization issue is being remedied, believe me.
Posted: 2005-11-15 10:03am
by brianeyci
Well, if Dalton has all that room to expand to the south... if he had a race with 2 turn colony ships and high research, and good homeworlds, he would be on top right now.
It's nearly 15 turns. Your homeworlds will be on slow build soon

.
Brian
Posted: 2005-11-15 11:14am
by Trogdor
I don't get why he doesn't have more worlds, though, especially if he's been using emergency build this whole time. Building a war fleet instead of colony ships, Klingon?
Posted: 2005-11-15 11:16am
by Dalton

My workers are lazy and shiftless. Emergency build? Yeah, maybe when the blood wine runs out!
Posted: 2005-11-15 11:18am
by brianeyci
Trogdor wrote:I don't get why he doesn't have more worlds, though, especially if he's been using emergency build this whole time. Building a war fleet instead of colony ships, Klingon?
His emergency build makes it go from 3 turns to 2. You and I have colony ships at 2 turns I think (I'm sure for me not about you).
And, because his planets are so fucking shitty, he can't support more than a few colony ships at a time. I ran out of organics a few turns ago, had to trade with a neutral. Maintainence is a killer. I'm barely keeping up with maintainence, and a war fleet now, no way unless I want to completely stop my colonization.
Also... look at how far he's explored. It's obvious that he's taking the von neumann approach, sending his ships as far as possible and only colonizing one planet per system. His empire will be huge, but underdeveloped, but given time he will have a huge territory.
Brian
Posted: 2005-11-15 12:56pm
by Alan Bolte
I love Tholian facility tech. My resource gatherers currently get 800 minerals, 800 organics, and 900 rads per turn. It's been taking me so long to get shipyards and such built, though, that I've just been stockpiling minerals since the game began, 50-60kT per turn.
Posted: 2005-11-15 01:07pm
by Dalton
The micromanagement is what kinda kills me. I've never been good at all the little details. I'm more of a brute force kinda guy.
Fits, really.
Posted: 2005-11-15 01:09pm
by Trogdor
Oh, geez, looks like Nephtys' prediction of an anti-Tholian alliance may come true.
brianeyci wrote:His emergency build makes it go from 3 turns to 2. You and I have colony ships at 2 turns I think (I'm sure for me not about you).
And, because his planets are so fucking shitty, he can't support more than a few colony ships at a time. I ran out of organics a few turns ago, had to trade with a neutral. Maintainence is a killer. I'm barely keeping up with maintainence, and a war fleet now, no way unless I want to completely stop my colonization.
Also... look at how far he's explored. It's obvious that he's taking the von neumann approach, sending his ships as far as possible and only colonizing one planet per system. His empire will be huge, but underdeveloped, but given time he will have a huge territory.
Brian
I guess I've just been spoiled to good home worlds and lucrative trade agreements with my allies. Still, I wonder if an all out von neumann approach is wise in such a small galaxy, especially seeing how powerful Dalton's closest neighbors are, or potentially could be.
Dalton, that's okay, the people who made this mod didn't seem to worry too much about little details, either (or at least hardcore trekkies to provide them). I started a game as Klingons with high tech to see what you could get, and I discovered that Klingon infantry can be armed with "batliths".

Posted: 2005-11-15 02:21pm
by Arthur_Tuxedo
This laptop doesn't have USB ports (gasp!), so the flash drive idea is a no-go, but I called Comcast yesterday, and they're dropping off the hook-up kit today, and setting up the account tomorrow. That does mean that you guys will still have to wait another day for my turn, though. Sorry
After that, though, I'll be all set.

Posted: 2005-11-15 02:44pm
by brianeyci
N00b! I burned a CD and went to an Internet Cafe to upload one time!
Lol seriously though, I've had the same problem a few times (transferring large files), it's annoying as shit. The only thing to worry about is whether yours is ADSL, there's a sync time... 3 days I think?
No worries I'm up to my armpits in work. I shouldn't even be posting now.
<edit>Oh and about the facility tech... the Ferengi have it too. +15% resource production to a system from whatever the base is. I might be transitioning to Monolith facilities soon. Hell I might even consider one by one scrapping the research facilities on my homeworlds. Their production bonuses are just too big.</edit>
Brian
Posted: 2005-11-15 07:16pm
by Dalton
Posted: 2005-11-15 07:36pm
by brianeyci
Hahaha I have the exact same system right next to my homeplanets! Two planets, and a shitload of nebula!
Those red ones I think have the greatest cloaking level. Some of the nebulas disable shields... sure to be a big hit. In stock, if you hide a ship in a red nebula, you can't see it even with the highest level of sensors (I think it's been a long time).
I'm thinking of making a nebula creating ship to make a nebula on a warp point that disables shields. You only need astrophysics I and stellar manipulation I to get the component.
Brian
Posted: 2005-11-15 08:47pm
by Alan Bolte
I think those are supposed to be very young star systems, before the planets fully form.
I was wondering if the Ferengi might outdo me at resources, it only seems right. But I get that same +15% to research instead of resources. Also, I'm currently upgrading all my research labs to level 3.
Posted: 2005-11-15 08:50pm
by Trogdor
Yeah, I've run into systems like that in my one player games. Those weird systems aren't too common, but they're there, even in the paradise galaxies, apparently.