I don't know what you're thinking. But there are things going on that she won't appreciate, naturally.Thirdfain wrote:Pablo, if you are thinking what I think you nare thinking, Elanie is going to be pissed.
STGOD 4 OOC Thread
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- Pablo Sanchez
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No and no. Only the tower stretching from surface to orbit, and the disabled Dreadnoughts remain. Really, it was made for a much lighter attack force than that massive array.Dahak wrote:Is there still some overseer facilities in orbit one can bombard? Or some ships still working?
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- Thirdfain
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I'd like to post the end of the battle and casualties, I'm expecting about 95% losses for the first 2 waves, and 50% for the next two, and then victory.
Anyone mind this? Essentially, my fast planetary strike force will have taken 20% casualties and will need reinforcements and resupply from home before it will be up to the job of conquering a world.
Anyone mind this? Essentially, my fast planetary strike force will have taken 20% casualties and will need reinforcements and resupply from home before it will be up to the job of conquering a world.
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Oh, these casualty numbers are for actually capturing the place largely intact.
Last edited by Thirdfain on 2004-05-31 10:46pm, edited 1 time in total.
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Instant win? I'm thinking added sensor support, additional ECM drones, and the ability to clear away some of an opponent's defensive tech advantage by simply allocating a heavy warhead to anything that's actively emitting. One saturation attack of heavy warheads should pretty much clear away any decoys, and the follow-on volleys would keep the target localised, by preventing any additionally launched platforms from getting to far from the ship before being taken out. This would make it much easier for the main armament to hit the target in question. As in, a properly thought out engagement doctrine, attempting to minimise anticipated enemies strengths.SirNitram wrote:I imagine it would be too much for people to recignize that using missiles doesn't let you have UBER INSTANT WIN MISSILE SWARM OMG ROXOR. Same as Beowulf, it's very annoying... And the main reason the Overseer's anti-missile defenses are top-notch.
That, and I really like the visual of a ridiculous missile swarm, regardless of its ultimate practicality, or lack thereof.
If your rant was directed elsewhere, then nevermind.
Man, its been a while since I did anything even remotely useful, time to try to change that.
- frigidmagi
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I'm not jumping on any bandwagon... One of the primary purposes of my adding missiles to the ships is to neutralize the missile-swarm tactic. Lobbing a handful of very large EMP bombs into a large formation of swarming missiles (which happily are too small and cheap to mount any effective shielding) might have an interesting effect on some peoples' battle plans.Thirdfain wrote:Pah. All this missile lunacy... Well, point defense still works wonders, and almost every power has a few dedicated PD platforms.
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Damn, am I glad I opted for a less powerful but far more reliable missile system.... Kincaid torps are extremely hard targets even for the best PD, they are large enough to mount excellent protection, and have large warheads- of course, my largest capital ship only fires 8 of em a volley, but most of them will hit every time.
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EMP isn't jamming, it's just a different type of explosion that zaps electronics specifically.frigidmagi wrote:Isn't there ways to cut through EMP jamming? I know that you can harden electronics against it, but that's about all I know.
It's possible to shield things quite effectively from EMP. Unfortunately, providing proper shielding to tens of thousands of missiles and torpedos that can only be used for one volley would be hideously expensive.
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Yes, you can. And simply using something other than a bunch of cheap missles will go a long way. I personally go with a more expensive but more capable (and less easily destroyed) missle.frigidmagi wrote:Isn't there ways to cut through EMP jamming? I know that you can harden electronics against it, but that's about all I know.
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Yes, the Realm will be using small volleys of missiles that are hardened to resist EMP and limited PD fire, though their primary survivability is intended to be provided by their speed and maneuverability.Stormbringer wrote:Yes, you can. And simply using something other than a bunch of cheap missles will go a long way. I personally go with a more expensive but more capable (and less easily destroyed) missle.
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Fighters would be hardened or even shielded, and hence difficult to effect. Powered armor would probably also be hardened against EMP. It's just that equipping 30,000 missiles with Faraday Cages (or whatever ) for use in a single volley... it isn't feasible. EMP is very far from a superweapon, it's just a weapon with a specific (and limited) utility.frigidmagi wrote:Also how would it effect fighters, power armor, etc???
Last edited by Pablo Sanchez on 2004-05-31 11:14pm, edited 1 time in total.
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Pity about that purely mechanical backup detonator though.Pablo Sanchez wrote:I'm not jumping on any bandwagon... One of the primary purposes of my adding missiles to the ships is to neutralize the missile-swarm tactic. Lobbing a handful of very large EMP bombs into a large formation of swarming missiles (which happily are too small and cheap to mount any effective shielding) might have an interesting effect on some peoples' battle plans.Thirdfain wrote:Pah. All this missile lunacy... Well, point defense still works wonders, and almost every power has a few dedicated PD platforms.
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The UP ships are big for a reason, our missles are to. As the first weapon used in enagment it expected to be able to recoginize friend from foe, manuever against defensive fire and denoate at best range all on it's own.
A 5 km Dreadnought has fewer missle tubes than certain powers destoryers (last I checked).
A 5 km Dreadnought has fewer missle tubes than certain powers destoryers (last I checked).
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Yeah, nice try. Unfortunately they aren't going to hit shit without active guidance, because space is a big place and ships are very very smallconsequences wrote:Pity about that purely mechanical backup detonator though.
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