Posted: 2004-05-31 06:31pm
I don't know what you're thinking. But there are things going on that she won't appreciate, naturally.Thirdfain wrote:Pablo, if you are thinking what I think you nare thinking, Elanie is going to be pissed.
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I don't know what you're thinking. But there are things going on that she won't appreciate, naturally.Thirdfain wrote:Pablo, if you are thinking what I think you nare thinking, Elanie is going to be pissed.
No and no. Only the tower stretching from surface to orbit, and the disabled Dreadnoughts remain. Really, it was made for a much lighter attack force than that massive array.Dahak wrote:Is there still some overseer facilities in orbit one can bombard? Or some ships still working?
Instant win? I'm thinking added sensor support, additional ECM drones, and the ability to clear away some of an opponent's defensive tech advantage by simply allocating a heavy warhead to anything that's actively emitting. One saturation attack of heavy warheads should pretty much clear away any decoys, and the follow-on volleys would keep the target localised, by preventing any additionally launched platforms from getting to far from the ship before being taken out. This would make it much easier for the main armament to hit the target in question. As in, a properly thought out engagement doctrine, attempting to minimise anticipated enemies strengths.SirNitram wrote:I imagine it would be too much for people to recignize that using missiles doesn't let you have UBER INSTANT WIN MISSILE SWARM OMG ROXOR. Same as Beowulf, it's very annoying... And the main reason the Overseer's anti-missile defenses are top-notch.
I'm not jumping on any bandwagon... One of the primary purposes of my adding missiles to the ships is to neutralize the missile-swarm tactic. Lobbing a handful of very large EMP bombs into a large formation of swarming missiles (which happily are too small and cheap to mount any effective shielding) might have an interesting effect on some peoples' battle plans.Thirdfain wrote:Pah. All this missile lunacy... Well, point defense still works wonders, and almost every power has a few dedicated PD platforms.
EMP isn't jamming, it's just a different type of explosion that zaps electronics specifically.frigidmagi wrote:Isn't there ways to cut through EMP jamming? I know that you can harden electronics against it, but that's about all I know.
Yes, you can. And simply using something other than a bunch of cheap missles will go a long way. I personally go with a more expensive but more capable (and less easily destroyed) missle.frigidmagi wrote:Isn't there ways to cut through EMP jamming? I know that you can harden electronics against it, but that's about all I know.
Yes, the Realm will be using small volleys of missiles that are hardened to resist EMP and limited PD fire, though their primary survivability is intended to be provided by their speed and maneuverability.Stormbringer wrote:Yes, you can. And simply using something other than a bunch of cheap missles will go a long way. I personally go with a more expensive but more capable (and less easily destroyed) missle.
Fighters would be hardened or even shielded, and hence difficult to effect. Powered armor would probably also be hardened against EMP. It's just that equipping 30,000 missiles with Faraday Cages (or whateverfrigidmagi wrote:Also how would it effect fighters, power armor, etc???
Pity about that purely mechanical backup detonator though.Pablo Sanchez wrote:I'm not jumping on any bandwagon... One of the primary purposes of my adding missiles to the ships is to neutralize the missile-swarm tactic. Lobbing a handful of very large EMP bombs into a large formation of swarming missiles (which happily are too small and cheap to mount any effective shielding) might have an interesting effect on some peoples' battle plans.Thirdfain wrote:Pah. All this missile lunacy... Well, point defense still works wonders, and almost every power has a few dedicated PD platforms.
It'll kill it at the right ranges. And as a note, I've long feilded missles for that purpose.frigidmagi wrote:Also how would it effect fighters, power armor, etc???
Yeah, nice try. Unfortunately they aren't going to hit shit without active guidance, because space is a big place and ships are very very smallconsequences wrote:Pity about that purely mechanical backup detonator though.