Supreme Commander Demo released!

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Andrew_Fireborn
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Post by Andrew_Fireborn »

Shinova wrote:
Andrew_Fireborn wrote:Indeed... It's rather pathetic to watch volly after volly fail to hit a target when you have the high ground... (Targeting stationary targets at that...)
Exactly what kind of weapons were you using there? Your targets could be behind a hill, or you could be trying to hit stuff with UEF T2 PD, which really, really suck compared to the Aeon and Cybran ones.
Yeah, the UEF t2 point defenses. Ended up bombing them. (They were in a basin, so there were no hills. Still, a little over blown defensive line of them held off the Monkeylord rushes in the final phase of the last UEF mission... Till I realised I'd given it no nuke defense, right after the Aeon blasted a third of it to naught...)

I'm a turtle. >_>
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Post by Darth Wong »

Shinova wrote:
Andrew_Fireborn wrote:Indeed... It's rather pathetic to watch volly after volly fail to hit a target when you have the high ground... (Targeting stationary targets at that...)
Exactly what kind of weapons were you using there? Your targets could be behind a hill, or you could be trying to hit stuff with UEF T2 PD, which really, really suck compared to the Aeon and Cybran ones.
You would think that the PD guns would be smart enough not to try and shoot through a hill. That's what I was complaining about in the post to which he was responding.
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phongn
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Post by phongn »

Heh. I finished UEF 6 - I was doing pretty well - big naval taskforce and nearly invincible air and missile defense system. Then came the Monkeylords, which obliterated the northern third of my base before panic-built T3 gunships and almost-beached battleships took them down. I managed to get a few shielded firebases back up, then that damned aerial mothership showed up, swamped my surviving northern air-defense, and landed the traitor.

I then rushed him with what few ground forces I had and won the day :D And bah, 500 units is not enough.
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Post by Pint0 Xtreme »

phongn wrote:Heh. I finished UEF 6 - I was doing pretty well - big naval taskforce and nearly invincible air and missile defense system. Then came the Monkeylords, which obliterated the northern third of my base before panic-built T3 gunships and almost-beached battleships took them down. I managed to get a few shielded firebases back up, then that damned aerial mothership showed up, swamped my surviving northern air-defense, and landed the traitor.

I then rushed him with what few ground forces I had and won the day :D And bah, 500 units is not enough.
Hahah! Everyone gets a wakening shock when those Monkeylords come in. Luckily for me, I had two nuclear silos fully armed and loaded. :twisted:
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Arrow
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Post by Arrow »

The last Monkeylord that threaten me ran into a large pack of TL3 gunships, six TL2 arty pieces and two TL3 arty pieces. I don't think it lasted more than twenty seconds.
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phongn
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Post by phongn »

Pint0 Xtreme wrote:Hahah! Everyone gets a wakening shock when those Monkeylords come in. Luckily for me, I had two nuclear silos fully armed and loaded. :twisted:
So did I, but I barely had any surface defenses and the Monkeylords tore through so quickly that I couldn't launch without killing half my base.
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Post by Xon »

Latest patch removes securrom!
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phongn
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Post by phongn »

Oooh, awesomeness. Fortunately, Daemon Tools lets me unload the driver now (because it was pitching a fit over it earlier).
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Arrow
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Post by Arrow »

phongn wrote:Oooh, awesomeness. Fortunately, Daemon Tools lets me unload the driver now (because it was pitching a fit over it earlier).
OT: Has Daemon Tools been updated recently? I couldn't get it to automount on boot with Vista (because of the driver). Alcohol works, but its emulation isn't as good.
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phongn
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Post by phongn »

Yeah, there have been some constant updates lately for Vista support (esp. Vista 64)
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Arrow
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Post by Arrow »

phongn wrote:Yeah, there have been some constant updates lately for Vista support (esp. Vista 64)
Okay... The only thing I see on the downloads page is from December. What am I missing? Is there some beta forum I need to be a member to see?
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Post by Vympel »

Well I'm pretty terrible against a Supreme AI. Alyeska (UEF) and I (Aeon) went up against one Supreme AI (Aeon) and we got crushed, badly. I would've lasted longer if I hadn't sent my one Galactic Colossus on a lark instead of having him defend my base from the enemy's Galactic Colossus, but the outcome wouldn't have changed much.

The Supreme AI seems geared, predictably, to just building a rolling juggernaut of an economy with all the advantages being a computer affords, with little thought given to any real rhyme or reason- I saw it's base after I was beaten, it was ridiculous. Point defence guns squashed in between power plants for no apparent reason and what not ...
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Post by Arthur_Tuxedo »

Supreme AI's can be beaten with constant harrassment techniques. You'll never click faster than a computer, but if you can keep taking down his extractors you'll be able to build more stuff and eventually grind him down. I've found that 3-4 Galactic Collossus units backed up by air superiority fighters in case of an aerial experimental unit will take out any base, even a Supreme AI's. Have them make a beeline for the stategic missile defenses and follow up with nukes just in case.
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Post by Shinova »

Vympel wrote:Point defence guns squashed in between power plants for no apparent reason and what not ...
Such a setup would help protect against teleporting support commanders, but AI players and rhyme and reason to base construction, lol. :P
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