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Re: World of Tanks Mark III

Posted: 2013-10-23 06:00am
by AniThyng
I've only ever ran out of shells using a StuG, and that is only because it has an anemic ammo capacity to start with.

Re: World of Tanks Mark III

Posted: 2013-10-23 07:56am
by Vendetta
PhilosopherOfSorts wrote: How the hell are you firing that many shots in one match?
Sat in the back corner of Prokhrovka in a Black Prince and kept shooting.

Did over 5000 damage in a tier 7 game, only lost because I ran out of AP with a Tiger P left to kill, had I not carried 14 rounds of HE I would have easily finished him given the amount of HE shots I got off for 30-40 damage a time.

Re: World of Tanks Mark III

Posted: 2013-10-23 10:50am
by Vanas
I ran one match yesterday. It appears I chose well.

http://wotreplays.com/site/396893#komar ... fs-matilda

59 rounds fired from the Matilda for 8 kills, a defender and a Pascucci's medal. I'll call that good enough, but sadly no Steel Wall.

Re: World of Tanks Mark III

Posted: 2013-10-23 10:53am
by Imperial528
PhilosopherOfSorts wrote:
Vendetta wrote:
Zwinmar wrote:I us HE just to fill up the ammo slots, cause the notification annoys me, and HE is usually cheaper,
Just fill your loadout with AP. AP is cheap enough at low tiers that you can't possibly lose money. After all, you only pay for what you fired.

And really, don't carry HE. I have actually lost matches when I used to carry as many as 10 HE out of 70 shells because I ran out of AP.

HE: Just Say No.

How the hell are you firing that many shots in one match? I usually carry 5 or 10 prem rounds and 5 or 10 HE, I haven't run out of ammo since I was using the SU-5, which only carried 14 shots total.
I've run out of shells in only two tanks. Once in the M41, once in the M10 armed with the top 76mm.

Both matches I got Fadin's medal.

Re: World of Tanks Mark III

Posted: 2013-10-23 01:18pm
by Skywalker_T-65
I can't think of a time I've run out of ammo.

I've gotten fairly low in the ST-1 with the stock turret+BL-9...but that's because it didn't have much ammo to begin with.

Re: World of Tanks Mark III

Posted: 2013-10-23 01:41pm
by The Vortex Empire
The Type 59 runs out of ammo prety often.

Re: World of Tanks Mark III

Posted: 2013-10-23 06:35pm
by Vendetta
Finally, after long years of work, I have the 120mm on the Conqueror! No more puny 230 damage pea shooting for me!

Re: World of Tanks Mark III

Posted: 2013-10-23 07:16pm
by krakonfour
Vendetta wrote:Finally, after long years of work, I have the 120mm on the Conqueror! No more puny 230 damage pea shooting for me!
Good job! How does it compare to the 120mm gun on the M103?

PS:
I need 3 million silver to get the E-75. I tried it on the test server, and the stock version isn't too bad. I have the option to sell either one of my tier 10 tanks to get it - the object 268 or the T110E5. Which one should get the ax?

Re: World of Tanks Mark III

Posted: 2013-10-23 07:26pm
by The Vortex Empire
Both are fantastic tanks and I wouldn't sell either one of them, just build cash for the E-75 the old fashioned way.

Re: World of Tanks Mark III

Posted: 2013-10-23 07:48pm
by Vendetta
If you need a credit farmer, the FCM 50t is doing me proud.

It's basically the only premium credit farmer you can buy that actually plays like a medium, it's fast, the gun's snappy with good pen, so it's easy to rack up tons of damage, and the ammo's cheap as chips.

Re: World of Tanks Mark III

Posted: 2013-10-24 06:12am
by Vendetta
krakonfour wrote: Good job! How does it compare to the 120mm gun on the M103?
More accurate, faster aimtime, faster reload, and Conqueror has significantly lower hull movement dispersion (.12 instead of .2, one of the lowest in the game).

However, Conqueror is a high tier British heavy, and that means no armour so you need to maximise the benefits of that gun to disallow enemies shots back at you.

Re: World of Tanks Mark III

Posted: 2013-10-24 07:59am
by krakonfour
Vendetta wrote:
krakonfour wrote: Good job! How does it compare to the 120mm gun on the M103?
More accurate, faster aimtime, faster reload, and Conqueror has significantly lower hull movement dispersion (.12 instead of .2, one of the lowest in the game).

However, Conqueror is a high tier British heavy, and that means no armour so you need to maximise the benefits of that gun to disallow enemies shots back at you.
It's not like the M103 has any armor either... and sadly, once I tried the T110E5, I realized that even the tier 10 heavy does not have reliable armor.
Both of them only have the 'lip' between the upper and lower front plates, and the mantlet... but of course everyone goes for the huge copulas when you try and go hull-down.

Re: World of Tanks Mark III

Posted: 2013-10-24 10:20am
by Vendetta
Ironically on the Conqueror you hope people are dumb enough to shoot at your cupola, because it's one of the strongest bits of the tank thanks to its extreme slope. The actual turret's not very thick though, so you can't risk staying exposed like the beefily turreted US heavies, it's very much about retreating down a ridge between shots, which is where the epic gun handling comes in, minimising settle time from movement.

That's also why the 20pdr is really bad for the tank, because you have to expose so often due to it's 10r/m but puny damage.

Re: World of Tanks Mark III

Posted: 2013-10-24 01:05pm
by Vanas
If you're using the 20pdr on the Conq, you really should be using the Caern/Centurion turret which has the luxury of armour. The big turret really should ony be used for the main gun.

When it is fully loaded though, the Conquerer is an devastating glass cannon that bats really quite nasty shells down range on a regular basis.

Re: World of Tanks Mark III

Posted: 2013-10-24 06:58pm
by Skywalker_T-65
Victory!
Battle: Sand River 10/24/2013 5:48:31 PM
Vehicle: ST-I
Experience received: 931
Credits received: 32,786
Battle Achievements: Steel Wall, Spartan, Mastery Badge: "2nd Class"

Dat Turret.


Is this what it feels like to play a high-tier American heavy? I don't think I've ever bounced that many (20) shots from my turret before. And the gun depression...that gun depression. I think this is a keeper (even if that means a LOT of grinding to get the IS-4's money).

Re: World of Tanks Mark III

Posted: 2013-10-24 07:16pm
by Skywalker_T-65
Ghetto EDIT: And that's without the top gun. I can only imagine the damage I can do with that monster.

Re: World of Tanks Mark III

Posted: 2013-10-24 08:46pm
by xthetenth
krakonfour wrote:
Vendetta wrote:
krakonfour wrote: Good job! How does it compare to the 120mm gun on the M103?
More accurate, faster aimtime, faster reload, and Conqueror has significantly lower hull movement dispersion (.12 instead of .2, one of the lowest in the game).

However, Conqueror is a high tier British heavy, and that means no armour so you need to maximise the benefits of that gun to disallow enemies shots back at you.
It's not like the M103 has any armor either... and sadly, once I tried the T110E5, I realized that even the tier 10 heavy does not have reliable armor.
Both of them only have the 'lip' between the upper and lower front plates, and the mantlet... but of course everyone goes for the huge copulas when you try and go hull-down.
The E5 generates enough incidental bounces off that cupola it's not too terrible, and hate to break it to you but staying still unnecessarily at tier ten is usually a mistake. Staying hull-down is a way of reducing threats to you, not a way to sit still indefinitely and be invincible.

Trust me, the E5 generates plenty of bounces if you drive it well, and that's in clan wars in the face of gold that they're still bouncing off the lip, the upper glacis and turret front. The armor of the E5 is a lot of why it was clan wars for so long.

Re: World of Tanks Mark III

Posted: 2013-10-25 09:58am
by Marko Dash
this may be a case where it does BETTER against gold than regular AP, because of the lack of normalization for the gold rounds.

Re: World of Tanks Mark III

Posted: 2013-10-25 04:08pm
by wautd
Neat, I bought the World of Tanks: Rush cardgame and there's an online code for a free garage slot with a Pz.Kpfw. B2 740 (f) premium tank.

Too bad I mostly play War Thunder nowadays

Re: World of Tanks Mark III

Posted: 2013-10-25 04:09pm
by Argosh
Really starting to like the StugIII, had this defeat in it. 5 kills is good enough for me.
Defeat!, StuG III, Ruinberg, 10/26/13 12:04 AM: 800 nXP, 1,039 dmg

Sneaking up on a Tiger and setting him on fire :D Didn't get that kill though.
Victory!, KV-1S, Siegfried Line, 10/26/13 1:25 AM: 1,374 nXP, 1,651 dmg

Re: World of Tanks Mark III

Posted: 2013-10-25 09:28pm
by Skywalker_T-65
Defeat
Battle: Ensk 10/25/2013 8:16:37 PM
Vehicle: ST-I
Experience received: 829
Credits received: 30,817
Battle Achievements: Sniper, Master Gunner

All I can say is...that was a defeat. That would have been my best battle (in XP) ever if my team had pulled together and won the match.

Re: World of Tanks Mark III

Posted: 2013-10-25 11:03pm
by Luke Starkiller
You got the winning team bonus XP because you had sniper (courageous resistance); you would have had a bit more from the extra damage your team did if you won, but not a huge amount more, unless it was a blowout and you were the only one doing damage.

Re: World of Tanks Mark III

Posted: 2013-10-26 06:10am
by Vendetta
Courageous Resistance is one of the nicest recent additions.

They may, however, take it off of Sniper at some point, because that's a bit too easy to get without actually having a solid impact on the game (and thus not resisting terribly courageously), whereas if you got something like Patrol Duty, Defender, or Top Gun you were at least trying somewhat harder than average for your team.

Re: World of Tanks Mark III

Posted: 2013-10-26 12:08pm
by Simon_Jester
Wait, how does Courageous Resistance work again?

Re: World of Tanks Mark III

Posted: 2013-10-26 12:31pm
by krakonfour
Simon_Jester wrote:Wait, how does Courageous Resistance work again?
If Defeat
If Heroic Medal (Sniper, Steel wall, confederate ect)
Then Reward = Winner's reward

Essentially, you get the 45% winner's bonus in xp and creds.