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Re: Modern World STGOD Concept

Posted: 2014-05-16 07:09pm
by Simon_Jester
I can't imagine why not; it'd be the equivalent of, say, the Bahamas as compared to Britain.

Re: Modern World STGOD Concept

Posted: 2014-05-16 07:10pm
by The Romulan Republic
Yeah, something like that.

Re: Modern World STGOD Concept

Posted: 2014-05-16 09:03pm
by Thanas
Steve wrote:
Thanas wrote:I see you did not add the political map you asked me for, so why did you want it?
I missed it. :(

Edit: What's the link for it?
http://bbs.stardestroyer.net/viewtopic. ... 6#p3840256
The big huge map thingy, two posts below your request for one.

Re: Modern World STGOD Concept

Posted: 2014-05-16 10:48pm
by Steve
Yes.

Re: Modern World STGOD Concept

Posted: 2014-05-16 10:50pm
by Steve
Thanas wrote:
Steve wrote:
Thanas wrote:I see you did not add the political map you asked me for, so why did you want it?
I missed it. :(

Edit: What's the link for it?
http://bbs.stardestroyer.net/viewtopic. ... 6#p3840256
The big huge map thingy, two posts below your request for one.
D'oh! :oops:

I'll slip that into the master map I have drawn up when I get home from work in the morning.

Re: Modern World STGOD Concept

Posted: 2014-05-17 12:11am
by Skywalker_T-65
Okay, instead of using RL islands, I found a nice little random island generator. I should note this is all preliminary (I may change my mind on the shapes), and just the basic shapes for now. When I find a bit more time, I'll go in and include detailed geography and cities.

Arcadia 2.0

Re: Modern World STGOD Concept

Posted: 2014-05-17 08:54am
by KlavoHunter
Image

Another half-assed map of Klavostan and Tianguo, not satisfied entirely with it yet but it expresses the general positions and shapes of our nations.

Re: Modern World STGOD Concept

Posted: 2014-05-17 11:42am
by Simon_Jester
Hm. If your nation is an Omnian colony, it must be a pretty distant one... then again, there's no guarantee that Omnia wasn't a player in the early Age of Discovery/Exploration, the way Spain was. That would still be consistent with them ending up in decline and under the manipulation/control of various foreign powers and multinationals.

Re: Modern World STGOD Concept

Posted: 2014-05-17 09:26pm
by Shinn Langley Soryu
...Is Australis really supposed to be that close to the UOCSR? Something about its position just seems very off to me...

Re: Modern World STGOD Concept

Posted: 2014-05-17 09:56pm
by Esquire
Hey, I'm going to be on vacation for the next week or so and I probably won't be able to post much, if at all. Still very much interested, though. :D

Re: Modern World STGOD Concept

Posted: 2014-05-18 12:23am
by Agent Sorchus
Steve wrote:
Jub wrote:My nation wasn't made to press against yours mainly because I thought the grey nation was a player and I didn't want to mess with anybody while we're still trying to get the map sorted. I actually wouldn't mind a boarder with you if only because it gives more to write about. I'm going to go ahead and eat up the arctic chunk of that NPC as well as some of northern Manitoba and Saskatchewan.
Good. And yeah, i guess I should've made that clear, the gray area is just excess I C&Ped off a map for room, it wasn't meant to be an NPC. Even the brown is a possible NPC if nobody else wants that territory, and frankly it wouldn't be an important NPC so I'm okay with nixing it.

Sorchus, you'll have room for all of your nation ideas, but not everyone feels the same way about our histories or NPCs. If Klavo and I want to have a history in common and an NPC as a result of that, and if there is room for your PC to be placed elsewhere, wouldn't that be enough? That means we all get something out of the situation.
Steve I still would like to know the specifics of why you think my nation concept doesn't work in that area. Only this and that my posts fell through the cracks are my issues with the game at the moment.

Not saying I can't locate elsewhere, just that I would like a rationale for your rufusal of my proposal. Or Klavo.

Re: Modern World STGOD Concept

Posted: 2014-05-18 12:54am
by Steve
I apologize for not getting to your questions sooner, I skim the thread sometimes and miss stuff (like Thanas' new map).

You wanted to put a dictatorship there, right? A dictatorship sandwiched between a Communist state and a liberal democracy, and likely to have been one of the battlegrounds of this world's World War II-analogue conflict since fascist Klavostan and Cascadia had been belligerents and fighting each other. That means either you line your ideas for its past up with us, or we have to let you make what you want even if it blatantly contradicts what we have in mind for our history. And even if you dislike backstory, do you think it's fair that you get to dictate to your neighbors what could be critical parts of their history? I mean, if you decide "I was neutral in WWII", you're effectively forcing us to write our plans for that history around your demand.

I mean, if you're truly dedicated to having one of your PC ideas nestled between Cascadia and Klavostan, and you want to make it a part of our histories, then Klavo and I can easily discuss with you ideas for making the concept work with our own histories, but given what you've said it seemed your attitude was basically "I'm not doing history and no one should be doing it, and I'll put what I want". If I'm wrong about your intentions, I'm sorry, but you're coming off as rather confrontational and even a bit hostile.

Re: Modern World STGOD Concept

Posted: 2014-05-18 04:00am
by Shinn Langley Soryu
The lesson here: PMs. Use them, and check them regularly.

Speaking of which, I need to write one to Thanas. I'm interested in knowing what he has planned for Ostrheinland...

Re: Modern World STGOD Concept

Posted: 2014-05-18 07:19am
by Thanas
Shinn Langley Soryu wrote:...Is Australis really supposed to be that close to the UOCSR? Something about its position just seems very off to me...
Yeah, I think that is too close.

Re: Modern World STGOD Concept

Posted: 2014-05-18 07:26am
by Steve
I'll shift it south in the next update.

Re: Modern World STGOD Concept

Posted: 2014-05-18 08:08am
by KlavoHunter
Agent Sorchus wrote: Steve I still would like to know the specifics of why you think my nation concept doesn't work in that area. Only this and that my posts fell through the cracks are my issues with the game at the moment.

Not saying I can't locate elsewhere, just that I would like a rationale for your rufusal of my proposal. Or Klavo.
Steve wrote:I apologize for not getting to your questions sooner, I skim the thread sometimes and miss stuff (like Thanas' new map).

You wanted to put a dictatorship there, right? A dictatorship sandwiched between a Communist state and a liberal democracy, and likely to have been one of the battlegrounds of this world's World War II-analogue conflict since fascist Klavostan and Cascadia had been belligerents and fighting each other. That means either you line your ideas for its past up with us, or we have to let you make what you want even if it blatantly contradicts what we have in mind for our history. And even if you dislike backstory, do you think it's fair that you get to dictate to your neighbors what could be critical parts of their history? I mean, if you decide "I was neutral in WWII", you're effectively forcing us to write our plans for that history around your demand.

I mean, if you're truly dedicated to having one of your PC ideas nestled between Cascadia and Klavostan, and you want to make it a part of our histories, then Klavo and I can easily discuss with you ideas for making the concept work with our own histories, but given what you've said it seemed your attitude was basically "I'm not doing history and no one should be doing it, and I'll put what I want". If I'm wrong about your intentions, I'm sorry, but you're coming off as rather confrontational and even a bit hostile.
Small nations forming any sort of a 'buffer' in between Cascadia and Komradistan are likely to end up rather Belgium and Netherlands-like, in the sense that get in the way of grand-scale army maneuvers, and end up becoming battlefields whether they want to or not.

This is generally unhealthy for the local economy.

Re: Modern World STGOD Concept

Posted: 2014-05-18 06:32pm
by Steve
http://i1353.photobucket.com/albums/q66 ... 7c727d.jpg

Is this enough distance for the southern continent?


And I'm up waaaay too late. Goddamn Victoria 2....

Thanas would appreciate my efforts though... :)

Image

Image

Silly AI, it always keeps the old stuff. Frigates and Men-of-War (old sailing SotL) versus Ironclads, Monitors, and Commerce Raiders is never pretty....

Re: Modern World STGOD Concept

Posted: 2014-05-18 08:49pm
by TimothyC
Updated Info:
TimothyC wrote:The Kingdom of Hawai'i

Ua Mau ke Ea o ka ʻĀina i ka Pono

(The Life of the Land is perpetuated in Righteousness)

The Kingdom of Hawai'i (officially the Unified Kingdoms of Hawai'i, Tahiti, Fiji & Samoa), is an island nation located in the central (insert ocean here) basin. The nation is made up of one main island chain (the Hawai'ian), and multiple secondary island groups.

Broadest of History outlines:
  • ~2000 Years before game start: Initial conolization of the islands by Polynesian explorers. Due to distances involved, there is very little contact between the Hawai'ians and others over the next 1800 years
  • ~1790: Initial contact with the outside world via a Cook-Analog
  • ~1810: Unification of the Islands under King Kamehameha I. He will live until 1820, and establish the first dynasty (1810-1870)
  • 1830-1880: Missionary Period. Extensive impact of foreign missionaries on the religion & culture of the islands.
  • 1872-1875: Second Dynasty.
  • 1876-1917: Third Dynasty.
  • 1877: Following the death of Queen Pōmare IV of Tahiti, The Kingdom of Tahiti is integrated into the Kingdom of Hawai'i, generating the title "King/Queen of Hawai'i & Tahiti
  • ~1890: First Sovereignty crisis. A series of minor uprisings and one abortive coup left the monarchy on rough standing and closed off relations with at least one of the major powers.
  • 1910: Second Sovereignty Crisis saw the addition and integration of Samoan & Fijian Kingdoms into the nation
  • ~1920: The fully integrated Kingdom in it's current form (both social, religious, and governmental) is reached.
  • 1917: Fourth Dynasty established.
Population:
A significant plurality of the population is located on O'ahu, with over 2 million people. The Islands of Fiji (Viti Levu & Vanua Levu) together have about three quarters of a million people. The Islands of Maui and Hawai'i each have over half a million, with the remaining islands of Hawai'i adding up to between three fourths and a full million. The Kingdom of Samoa & the Kingdom of Tahiti each have between a quarter and a third of a million people (for a Kingdoms wide total of nearly five million). The population is ethnically very diverse with intermarriage seen as the norm.

Population breakdown by Kingdom:
Hawai'i: 3681k
Fiji: 963k
Samoa: 300k
Tahiti: 370k

Geography:
Widely spread with the largest EEZ-to-land ratio on the planet, The Kingdom of Hawai'i occupies the strategically significant position in the middle of the Pacific ocean. Of the strategically important islands in the Pacific, only the Atoll of Chuuk (to the south west) and the Island of Rapa Nui (to the south east) are not a part of the Kingdom.

Image

Economy:
The basis of the Hawai'ian economy is trade - the central location allows for easy transit to many other nations. the installation of nuclear power in the 1970s allowed for the addition of aluminum processing facilities on the island of Moloka'i and some of the only heavy industry on the islands. The main long term economic issues on the islands is how to deal with the needs for certain energy imports (natural gas), and some food imports (only about 2 million people total can be supported internally on the main islands out of a population that is in excess of 3 million).

Transit:
Personal vehicle ownership is widespread. All major islands (Hawai'i, Maui, Moloka'i, O'ahu, Kauai, Viti Levu, Vanua Levu, Tahiti, & Savai'i) have heavy rail networks with daily passenger service that links with the inter-island nodes and local transport (trolley buses & light rail). Interlinks between the islands are by air (Hawai'ian Airlines [the national flag carrier], Aloha Airlines, Island Air, Samoa Air, Fiji Airways, Air Tahiti Nui, South Pacific Islands Airways) or by ship (Royal Hawaiian Steamship Company). In addition to ferry service RHSC provides international cargo and passenger links by ship (the majority of service on internal routes is by combi-liner. The majority of the jet air fleet has been broadly standardized to a handful of types - there are but two short range narrow-body types, three long range narrow-body types, two amphibious types, and four long range wide-body types in service of the airlines.

Military:
The Royal Hawai'ian Air Force and Navy are the primary military branches, with a defense policy of delaying any incursion long enough for outside assistance to be rendered. [Orbat is in progress]
-Air Force: ~140 Heavy Fighters, ~75 Light Fighters, AEW, Transport, & Tanker support forces; IADS for Hawai'ian Islands, Samoa, & Fiji.
-Navy: ~9 Destroyers, ~10 OPVs, ~15 IPVs,~5 submarines, Support ships, SAR (long, medium, and short range) Aircraft, ASW Aircraft (long range)
-Army: Royal Guards Regiment (1st), Intervention Regiment (2nd), Fijian Regiment (3rd), Other Support forces; 4 Reserve Brigades.

Government:
The Kingdom is a hereditary Constitutional Monarchy with a bicameral legislature. The Capital building, the Royal Palace ('Iolani Palace), and the Court building (Aliʻiōlani Hale) are located in Downtown Honolulu.

Re: Modern World STGOD Concept

Posted: 2014-05-18 10:35pm
by Simon_Jester
So basically, we just give you a random selection of islands scattered across a great ocean, with a copy of the Hawaiian archipelago at the heart?

Re: Modern World STGOD Concept

Posted: 2014-05-19 12:18am
by Jub
Image

This map shows the major features of the twin nations including mountains, lakes, rivers, cities, boarders, and general terrain types.

Image

This larger version obviously wasn't based off of the most recent updates, it just serves to show scale and general location.

This is the revised concept for Dreisgrond and her breakaway territory Versahinveld.
Name: The Republic of Dreisgrond

Land Area: ~5,000,000 sq km (~1.93 million sq mi)
Climate: Temperate in the south to arctic in the north
Terrain: Highly varied terrain ranging from arctic mountain ranges, to plains, to Dreisgrondian shield
Lowest Point: Sea Level
Highest Point: Mount Bergvogels 4,718m (15,479 feet)
Arable Land: 9.3%

Noun: Dreisgrondian
Nationality: Dreisgrondian 65%, Other 35%
Languages: Dreisgrondian 70%, English 50%, Other ??%
Population: 75,895,400
Population Density: 15.18 / sq km (39.32 / sq mi)*
*The population is mostly contained within large cities with higher population densities leaving large tracts of land sparsely inhabited.
Name: The Free Nation of Versahinveld

Land Area: ~1,250,000 sq km (~482,000 million sq mi)
Climate: Temperate, Desert, and Subtropical
Terrain: Plains, Desert, Swamp, Dreisgrondian shield
Lowest Point: Sea Level
Highest Point: Mount Steinger 5,013m (16,447 feet)
Arable Land: 70%

Noun: Versahinvelder
Nationality: Versahinveld 75%, Other 25%
Languages: Dreisgrondian 70%, English 50%, Other ??%
Population: 34,614,100
Population Density: 27.69 / sq km (71.81 / sq mi)*
Rough History in Very Broad Strokes

-1,000 years: The Kingdom of Dreisgrond is formed along the south east portion of the continent where her two largest cities sit today.
-600 years: The Kingdom, through marriage and warfare expands to hold much of eastern Driesgrond.
-415 years: A plague sweeps through the kingdoms surrounding Dreisgrond but thanks to the swift onset of the plague, the closing of boarders to trade, and a scorched earth policy towards cities that show signs of plague the Dreisgrond is less damaged than her neighbors.
-410 years: The Kingdom explodes becoming an empire thanks to conquest of her plague ravaged neighbors.
-250 years: Industrial revolution starts. Colonization starts.
-300-75 years: Wars with neighboring PC nations.
-100 years: Colony loss starts.
-40 years: Terror attacks strike major cities in what is now Versahinveld. Weak government does little to respond to the attacks. Uprisings start in Versahinveld.
-39 years: Versahinveld state level government does what national government doesn't and uses state military assets to deal with terrorist threat.
-38 years: Start of the Dreisgrondian civil war.
-35 years: End of the civil war. Creation of Versahinveld as a nation.

Re: Modern World STGOD Concept

Posted: 2014-05-19 12:27am
by Steve
Can you do a political map version for me?

Re: Modern World STGOD Concept

Posted: 2014-05-19 12:42am
by Kartr_Kana
Sadly due to time constraints in "Real Life" I am going to have to back out of this game. Good luck to you all.

Re: Modern World STGOD Concept

Posted: 2014-05-19 01:03am
by Jub
Steve wrote:Can you do a political map version for me?
Sure here you go.

Image

Re: Modern World STGOD Concept

Posted: 2014-05-19 02:48am
by Steve
Image

Re: Modern World STGOD Concept

Posted: 2014-05-19 02:51am
by Steve
The purple is Umeria, which Simon said would be "India-sized", although I may need to deepen it to accommodate his "hinterland" idea. He made it pretty clear he needs it at around that size though. The green is my current concept for Omnia at a small size given player desires - preferably I'd stretch it to also include that eastern bay past the neck of the Mesopotamian region.

I also want to put a "southwestern" continent south of "North America", and we can accommodate TJ's Hawaii by "flipping" it so that the other islands in the chain are in the eastern South Pacific, so he gets his concept of a wide-spread Polynesian island kingdom.

Additionally, some island chains between Shinra and Umeria to resemble the East Indies, perhaps. But I'm mostly just throwing out ideas for when we have all the PCs settled into place.

Sorchus, do you have any design concepts for where some of your nations exist? The one nation you proposed that would be wealthy from controlling a vital river's mouth would work well on the southwest continent I'd put in, although it could work fairly well east of Kagaria and UCOSR as well if you prefer.

Finally... I forgot Skywalker wanted to be on the Southern Continent's South Atlantic shore. Go ahead and use my map to draw your claim out, Sky. I would ask that you not change the 1425x625 size though. Resizing can blur the map up. :)