Posted: 2003-08-02 10:42pm
With 50% concealment on top of a -2 to-hit penalty, yes.Iceberg wrote:Can I pinpoint them well enough to shoot them?
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With 50% concealment on top of a -2 to-hit penalty, yes.Iceberg wrote:Can I pinpoint them well enough to shoot them?
(Crossbows have a threat range of 20 to 20... 18 isn't a threat)Iceberg wrote:Can I pinpoint them well enough to shoot them?
EDIT: Oh hell, a blind shot's only -4, that puts me at a natural to hit roll. I pick the one on my left and shoot him with my crossbow.
18+4-4 = 18, crit threat.
16+4-4 = 16 on the confirm roll - is it a critical hit?
You hear a grunt followed by a thud. The other enemy notices as well and lunges.Iceberg wrote:That's still good for 6 damage.
Listen check 20+0=20, sneak attack failedIceberg wrote:He's screwed. Move silently to get behind him, then sneak attack with my short sword.
Move silently: 16+4 = 20
Attack: 18-2 = 16
A hit does d6 + d6 damage = 6+5 = 11.
Bear in mind that the room is still pitch black. Are you sure you wish to continue with this... potentially hazardous action?*Iceberg wrote:OK, since they're down, possibly for keeps, I'm going to slit their throats to make damn sure they really ARE dead, then rifle their shit (and in the process find out exactly what they were).
Is there anything else in the room? *listen check: 19+2 = 21*JediNeophyte wrote:Bear in mind that the room is still pitch black. Are you sure you wish to continue with this... potentially hazardous action?*Iceberg wrote:OK, since they're down, possibly for keeps, I'm going to slit their throats to make damn sure they really ARE dead, then rifle their shit (and in the process find out exactly what they were).
You hear nothing.Iceberg wrote:Is there anything else in the room? *listen check: 19+2 = 21*
I'm going to light my lantern, then take a look around.JediNeophyte wrote:You hear nothing.Iceberg wrote:Is there anything else in the room? *listen check: 19+2 = 21*
The room is much as it was, save for two incapacitated thugs. Unfortunately, the blind fight disoriented you and you are not sure which of the four doors you came through.Iceberg wrote:I'm going to light my lantern, then take a look around.
On the corpses you find:Iceberg wrote:About to be two dead thugs. *slice slice*
Now, let's see if there's anything in this room worth looting. There's got to be some damn treasure in the place.
They let you go, and you all proceed on your way...Alyrium Denryle wrote:Well, now that we have been released by the bandits(for the low low price of 17 sp and diplomacy check) We continue on our way.
(how much xp do I get for resolving that without bloodshed, and without losing everything?)
Unless I misunderstood the bandits... in which case I move off a short distance and wait for my party... and if a fight beaks out... I ready myself for battle.
You knock the creature out and it hits the ground hard. (150 XP)A Big Flying Fish wrote:Thinking that he needs answers from the remaining goblin, Grozny swings the flat side of his axe into the remaining goblin, hoping to knock him out for some, detailed discussions.
Hit: 16+4+1-4=17
Wound: 5+4=9
There are a few tapestries on the walls, all depicting various Satanic rituals, sacrifices, that sort of thing. There are a few crude chairs around a table in one corner, and a weapon rack on the opposite end of the room.Iceberg wrote:I'll leave an innocuous but easily-seen and distinctive token by each of the doors so that if I have to backtrack later, I'll know which ways I've searched and which ones I haven't (BTW, I'll stick the corpses in a corner and use their shirts to mop up the blood, in case I have to fight in this room again later).
That done, I'm going to see if there's anything remotely useful in the room.
I'll ransack the crossbow bolts, and peek behind each of the four doors.JediNeophyte wrote:There are a few tapestries on the walls, all depicting various Satanic rituals, sacrifices, that sort of thing. There are a few crude chairs around a table in one corner, and a weapon rack on the opposite end of the room.Iceberg wrote:I'll leave an innocuous but easily-seen and distinctive token by each of the doors so that if I have to backtrack later, I'll know which ways I've searched and which ones I haven't (BTW, I'll stick the corpses in a corner and use their shirts to mop up the blood, in case I have to fight in this room again later).
That done, I'm going to see if there's anything remotely useful in the room.
It contains:
4 shortspears
2 halberds
40 bolts