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Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-09 10:39am
by PeZook
Why yes, I really don't feel like digging through a massive document full of incomprehensible missile designations I have to look up after reading every other sentence :P

On a more serious note...can someone explain just what the problem is?

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-09 10:48am
by Fingolfin_Noldor
PeZook wrote:Why yes, I really don't feel like digging through a massive document full of incomprehensible missile designations I have to look up after reading every other sentence :P

On a more serious note...can someone explain just what the problem is?
Shroom and you fretting about delegation of work.

EDIT: In any case, I'm not in the bloody mood to go on arguing over it. Let the fucking matter rest. Just so no one comes along again saying "post as we feel like it" or "I want a piece of the pie" when no one wants to make an effort to figure out the details.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-09 01:54pm
by RogueIce
PeZook wrote:What we need:

1) An agreement on joint development and standardization of weapon systems. Right now it's "whoever gets around to writing it" and then sells them to others

2) Unified foreign policy agreement

3) Profit!
3) ????

4) Profit!
Fixed for you. :D

So anyway. Steve, when you are officially rescued, do you want to backdate a visit shortly thereafter to me? Or better yet, I'd come to you. And if you want to include a snippet on me talking with Sophie during the rescue stuff, go ahead.

I figure the visit would be mostly about your safe return, though we'd doubtless discuss other things: basically all the stuff we went over on IM WRT CATO and Japanistan back when they were new and fresh topics, so we shouldn't need to bog things down with an entire writeup. We'll just say those records were, um, accidently misplaced and didn't make it to the archives? :razz:

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-09 06:33pm
by PeZook
Fingolfin_Noldor wrote: Shroom and you fretting about delegation of work.

EDIT: In any case, I'm not in the bloody mood to go on arguing over it. Let the fucking matter rest. Just so no one comes along again saying "post as we feel like it" or "I want a piece of the pie" when no one wants to make an effort to figure out the details.
You're making it sound like we're writing an assignment or something...

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-10 03:17am
by PeZook
Here's the current outline of rocket technology I had prepared. I might've missed something, though.

You will notice that despite vigorous claims to the contrary, quite a bit of FASTA-developed technology ends up in CATO military programs and vice versa.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-10 03:32am
by Fingolfin_Noldor
Er.. Isn't Zenit using RD-171 on the core, with possible strap ons either RD-171 or some other solid propellant?

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-10 03:36am
by PeZook
I thought it was supposed to use solid-fuelled strapons? (damn, that sounds dirty :P )

But yeah, I made a mistake about the core engines. Silly me.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-10 03:40am
by Fingolfin_Noldor
PeZook wrote:I thought it was supposed to use solid-fuelled strapons? (damn, that sounds dirty :P )

But yeah, I made a mistake about the core engines. Silly me.
Both are possible. We geared our program to use either solid fuelled strap ons or liquids, like RD-171 or one of the derivatives.

For the main Energia, you could use RD-0120 (it uses 4 RD-0120 if I recall, thoguh I guess you could try squeezing in a 5th or 6th) which for now can burn longer. We will come up with a longer burning RD-171 (probably call it RD-172) later.

EDIT: And 1 RD-171 in the core! 2 would be really cramped. (4 nozzles remember?) We will trott out a Zenit 2 with 2-6 side Zenits and a core Zenit like the Delta IV heavy.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-10 03:45am
by PeZook
Humm...wait, so I'm supposed to just copy the RL Zenit? I kind of assumed it's a name we gave to the next iteration of our medium booster, hence - two engines in the core.

If that's so, I'll just rename the Lucrelance IV to something else and have the Zenit be a separate booster.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-10 03:46am
by Fingolfin_Noldor
PeZook wrote:Humm...wait, so I'm supposed to just copy the RL Zenit? I kind of assumed it's a name we gave to the next iteration of our medium booster, hence - two engines in the core.

If that's so, I'll just rename the Lucrelance IV to something else and have the Zenit be a separate booster.
Let's take this to the PM to discuss this over....

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-10 12:43pm
by Ryan Thunder
Oh, I thought I should mention for future reference; when the Echelon crew (callsign: Eagle) mentioned the "cavalry", they were referring to the Hurricane gunship squadron awaiting orders on the cargo ship loitering off shore. So that'd be about 5 medium attack helicopters armed with small-diameter rocket pods and some combination of automatic grenade launchers and chainguns. They're going to be approaching the camp while Eagle does a fly-over to get a closer look at what's in there.

Assuming nobody gets confused, they'll be buggering off shortly. Heaven help the militia if somebody with an itchy trigger finger detects the gunships, though. :)

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-10 04:55pm
by Siege
How did you get all those assets into position in under six hours? Seriously-- the people in Cascadia and San Dorado heard of the shootdown six hours before "now". No-one outside those two countries would know until at least an hour later probably more, and we're in a goddamn obscure corner of the continent. And yet you have not only spec-ops troopers but a cargo ship with attack helicopters in the region?! Seriously?

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-10 05:01pm
by Ryan Thunder
SiegeTank wrote:How did you get all those assets into position in under six hours? Seriously-- the people in Cascadia and San Dorado heard of the shootdown six hours before "now". No-one outside those two countries would know until at least an hour later probably more, and we're in a goddamn obscure corner of the continent. And yet you have not only spec-ops troopers but a cargo ship with attack helicopters in the region?! Seriously?
Oh, six hours? My bad. They'd still be en route to the cargo ship at that point. If they're even out of Miratia yet.

And I rolled for the cargo ship being in position on a 1% chance of success and got it, so...

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-10 08:26pm
by Master_Baerne
It actually is possible that the FTO has some kind of naval assets in the area. We've got a fairly extensive fleet, and a relatively small coastline to patrol with it.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-10 09:12pm
by Ryan Thunder
Actually, would it really take six hours for them to figure out that not just one national leader but two have been shot down?

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-10 11:40pm
by Shinn Langley Soryu
I'd like to own a couple of Kirovs, but PeZook already called dibs on all four of Byzantium's. I guess I'll have to take them from the UCSR when it starts decommissioning them, then; integrating them into a navy that exclusively uses MESS-standard gear is going to be a bit of a bitch, though.

I even picked out names for them in the event that I'd actually be able to obtain them. Hell, I wrote out a comprehensive list of names for all past, present, and future ships of the Langley Navy; I may post it here if I feel like it.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 02:34am
by Fingolfin_Noldor
Shinn Langley Soryu wrote:I'd like to own a couple of Kirovs, but PeZook already called dibs on all four of Byzantium's. I guess I'll have to take them from the UCSR when it starts decommissioning them, then; integrating them into a navy that exclusively uses MESS-standard gear is going to be a bit of a bitch, though.

I even picked out names for them in the event that I'd actually be able to obtain them. Hell, I wrote out a comprehensive list of names for all past, present, and future ships of the Langley Navy; I may post it here if I feel like it.
He may or may not take them up. Wait for him to say something.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 02:40am
by PeZook
I will buy two. The other billion will go to, um...another project CATO is developing :D

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 02:56am
by Fingolfin_Noldor
Alright, 2 for Langley, and 2 for PeZook.

Meanwhile, my capabilities to launch 6000km missiles aren't diminished as I have now 4 Typhoon submarines. :D

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 05:36am
by Siege
Ryan Thunder wrote:Actually, would it really take six hours for them to figure out that not just one national leader but two have been shot down?
What? No, obviously not, but it would take several hours before you can get troops into position. Let's say we inform you of the situation one hour after the shootdown; you then have to contact your military, they have to request clearance to enter the theater and coordinate their movements with JNAC and the regional SDA command (another hour goes by), then you have to scramble a team and brief them (say two hours)-- that leaves you a mere two hours to get from whatever barracks your troops are sitting in to our position in the middle of nowhere of the continent.

Al that's assuming some pretty awesome response times if you ask me, but I'd be willing to assume that a bunch of gung-ho commandos could do it. Helicopter gunships and other mechanized assets on the other hand should require far more time to scramble.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 06:02am
by PeZook
Actually, you could tell your men "Get up grab your gear and report to the briefing room in five", prepare their transport assets etc then just brief them once you know what's going on and send them off.

So if we assume Ryan keeps a squad or two on alert at all times (I'd imagine he would, especially with two presidents running around a rather unstable country) then it's 1 hour for you to inform him. The troopers get told to get ready while brass works out the details. 1-2 hours for that, then say another 2 for the flight and paradrop into the area. Entirely doable in six hours, though a little light on prep work so it might lead to various incidents.

Gunships are unlikely, yeah. Even if a cargo ship capable of servicing them is in position (it is, Ryan rolled for that), they're in an airbase somewhere in Miratia and have to fly out to sea. Does Miratia even have pilots and deck crews trained to operate helicopters from sea ships?

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 07:05am
by Siege
PeZook wrote:Does Miratia even have pilots and deck crews trained to operate helicopters from sea ships?
I wouldn't know why they'd have those, considering Miratia is a land-locked nation with only access to the central Frequesuan rivers.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 07:48am
by PeZook
Well, a sufficiently large cargo ship will probably have a helipad,but no hangar and probably at most one or two cross-trained crew members.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 08:00am
by DarthShady
Party time. :D

P.S. Shinn, I've written you into the party. :D Now go mingle with the guests.

P.P.S. Oh and Ryan, I don't get it, why are you so determined to get involved with the rescue? This is Siege and Steve's story, they are the ones to decide how it goes down, and who does what. It is one thing to offer forces to them, but you're becoming a bit annoying. Just let them handle their own story, if they want to use your guys then that's fine, if not that's fine too, because it's their story and you have no reason to get involved.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 08:17am
by Shroom Man 777
Siege should totally spite him by having Hank and Garrett rescued by Frank the Elephant. :lol: