Posted: 2003-08-03 11:22pm
ride check: 17 + 1 + 3 = 21
*follows the group*
*follows the group*
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Despite your best efforts, the goblin simply does not respond to your gentle care and remains unconscious.A Big Flying Fish wrote:Gathering up the belongings of the goblins (except the short sword, got one of them already), Grozny walks over to the carved body of the headdress wearing goblin, and picking up the gutted chicken, eats.
"Been hungry for a while" he mumbles with a burp. He then picks the prone goblin, and boot to his throut, begins to slap him about the head in an effort to wake up, whilst waving the letter around shouting "What does this say little scum? Be quick or my foot my fall on your head...hard"
You find the door you came through first and the one opposite it leads down a natural stone corridor lined with what appear to be cell doors. The one to the left of where you started opens into a barracks of some sort, and behind the door to your right is a spiral staircase leading down deeper.Iceberg wrote:*repeats from end of last page* I'm going to take the 40 crossbow bolts (can never have too many of those) and check each door to figure out which one leads where.
The barracks appears to be deserted at the moment but shows signs of recent living. There are bunks for about 40 soldiers who personal effects are often strewn about or messily piled into footlockers. There are a few doors leading off to a kitchen, an armory and smithy and a few other storage rooms.Iceberg wrote:I'm going to check out the barracks first.
Move silently check = 18+4 = 22.
EDIT: fixed the roll.
The kitchen looks to be a mess and the soldiers appear to do the cooking work as well, judging by the smell. The armory looks like its been ransacked, there is very little in the way of good equipment stashed in there. Several storage rooms contain various foods, water, wood, tools, and miscellanous equipment.Iceberg wrote:*thinking '40 soldiers!? That's a LOT. I'd better not get caught...'*
I won't bother to ransack any foot lockers, but I am going to check out each of the doors before I go back to take a look at the stockade, still moving silently.
The bank of cells appear to be unoccupied, save for one. At the end of the corridor you find a human and a dwarf in a cell, both unconscious.Iceberg wrote:I'll refill my waterskin from the well and "requisition" some trail rations, and continue my search over to the prison area.
*pulls out a lock pick*JediNeophyte wrote:The bank of cells appear to be unoccupied, save for one. At the end of the corridor you find a human and a dwarf in a cell, both unconscious.Iceberg wrote:I'll refill my waterskin from the well and "requisition" some trail rations, and continue my search over to the prison area.
The dwarf stirrs and slowly sits up. "Eh? Ye dun't look like them crazy wizards. Who be ye?"Iceberg wrote:*pulls out a lock pick*
(14+6=20)
*goes in to check on the captives*
A friend, or at least the closest thing to one you'll find in a place like this. Your friend here doesn't look too good, is he okay? *checks the human for obvious signs of injury*JediNeophyte wrote:The dwarf stirrs and slowly sits up. "Eh? Ye dun't look like them crazy wizards. Who be ye?"Iceberg wrote:*pulls out a lock pick*
(14+6=20)
*goes in to check on the captives*
"Oh, 'im? Yeh, he'll be fine. Nutter gone and knocked hisself out er somesuch. Now, let's be gettin' out o' this durned place. Funny thing is, them silly wizardfolk di'n't take our weapons. Durned fools, they'll be payin' fer it now!"Iceberg wrote:A friend, or at least the closest thing to one you'll find in a place like this. Your friend here doesn't look too good, is he okay? *checks the human for obvious signs of injury*
*Sense motive to see if this guy is as friendly as he seems - 16+2 = 18*JediNeophyte wrote:"Oh, 'im? Yeh, he'll be fine. Nutter gone and knocked hisself out er somesuch. Now, let's be gettin' out o' this durned place. Funny thing is, them silly wizardfolk di'n't take our weapons. Durned fools, they'll be payin' fer it now!"Iceberg wrote:A friend, or at least the closest thing to one you'll find in a place like this. Your friend here doesn't look too good, is he okay? *checks the human for obvious signs of injury*
The dwarf picks up the limp form of the human and carries him as best as he can. "Ye lead the way."
The dwarf seems honest enough.Iceberg wrote:*Sense motive to see if this guy is as friendly as he seems - 16+2 = 18*
*Looks around carefully - this seems too easy - search 14+2 = 16*
You follow the tracks for a few hours when the goblin in your sack begins stirring.A Big Flying Fish wrote:Boot still on the goblin’s throat, Grozny pulls his empty sack out from his backpack, and hurriedly places it over the goblins head, and then, making sure the wretched beast is out cold, throws the rest of him in the sack, and promptly tying the end. “Now little one, you will tell me what this letter says, even if I have to start cutting your appendages off.” Bellows Grozny, whilst starting to follow the horse tracks he was following earlier before he was so rudely interrupted.
[OOC]quite clearly I'm taking great care to ensure his safety
"I'm looking for a person by the name of 'Torg.' Know ye of him?"JediNeophyte wrote:The dwarf seems honest enough.Iceberg wrote:*Sense motive to see if this guy is as friendly as he seems - 16+2 = 18*
*Looks around carefully - this seems too easy - search 14+2 = 16*
You find little else of importance in the area.
"Aye, I think this 'ere be him. He be out cold and durned if I know when he'll wake hisself up. Let's be off afore more o' them wizards show up then, aye?"Iceberg wrote:"I'm looking for a person by the name of 'Torg.' Know ye of him?"
He follows you, still lugging the human. Nothing impedes your progress.Iceberg wrote:*I nod and start making for the door, crossbow out, armed and ready*
"Yeah. I don't want to be here for that..."
Its all clear. No sign of any of the soldiers or thugs or even the mysterious "wizards" the dwarf referred to.Iceberg wrote:OK, I'm going to look into the antechamber and if that's empty I'm going to cross as quickly as possible to the antechamber's entrance and look outside.