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Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 10:05am
by K. A. Pital
As my hermit's gift to Shady for peaceful retirement, I'll draw out the combined USCR "XXI century" Navy sometime this week. :)

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 10:07am
by Shroom Man 777
The points system, as Shady points out, is kind of funny and it'd be cool if someone (*cough* ;)) helped me out with mein Mushroom Military, as part of contributing to the greater CATO defense forces.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 10:09am
by Fingolfin_Noldor
Shroom Man 777 wrote:The points system, as Shady points out, is kind of funny and it'd be cool if someone (*cough* ;)) helped me out with mein Mushroom Military, as part of contributing to the greater CATO defense forces.
I could... but let's do it over PM. :wink:

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 10:18am
by DarthShady
Stas Bush wrote:As my hermit's gift to Shady for peaceful retirement, I'll draw out the combined USCR "XXI century" Navy sometime this week. :)
Mang, you are awesome. :D

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 10:19am
by Fingolfin_Noldor
I hope Stas at least drops by from time to time...

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 10:27am
by Ryan Thunder
SiegeTank wrote:
PeZook wrote:Does Miratia even have pilots and deck crews trained to operate helicopters from sea ships?
I wouldn't know why they'd have those, considering Miratia is a land-locked nation with only access to the central Frequesuan rivers.
No they don't, not really. It's an improvised solution. Ideally I'd use a dedicated assault carrier, but since I didn't even have a coastline until a game-year ago, I decided against including one in my military. The cargo ships, in any event, are operated by the military, and are presently doing loops around the continent and through some of the rivers (where they can do so without violating waterspace, of course.) They're there to support whatever happens to find a large, mostly flat surface useful, among other things.

They wouldn't be big or stable enough to operate a jet from, I figure, but I think they could secure a few light choppers. There's five headed there in total, already armed, plus a support chopper carrying a load of plug-in fuel tanks and the minimal tools necessary to finish prepping for the actual mission itself. The empty tanks will be returned when the ship gets back to my port, to save on fuel when they return.

As for readiness, a sizeable portion of the Miratian military is kept ready to go on short notice, much in the same way as any other nation's nuclear deterrent or bomber-interception force would be.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 10:35am
by Ryan Thunder
DarthShady wrote:P.P.S. Oh and Ryan, I don't get it, why are you so determined to get involved with the rescue? This is Siege and Steve's story, they are the ones to decide how it goes down, and who does what. It is one thing to offer forces to them, but you're becoming a bit annoying. Just let them handle their own story, if they want to use your guys then that's fine, if not that's fine too, because it's their story and you have no reason to get involved.
Because its a role-playing game. It's everybody's story, and that's what makes it interesting. In theory, anyways. :|

If you expect me to sit on my ass and not try to get involved somehow, well, where's the fun in that?

EDIT: And what the hell else am I going to do anyways? Build more crazy tanks?

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 11:14am
by Shroom Man 777
You should write about elephant commandos storming supervillain lairs! Or make your own story, a new story, involving...

Intrigue! A Shroomanian elephant has uncovered a major Miratian military secret, and you cannot let him escape!

The Frank Identity! The Frank Supremacy! The Frank Ultimatum!

:lol:

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 11:40am
by PeZook
Actually, that's a pretty well thought-out response Ryan gave. Completely plausible, IMHO.

One note, though: what exactly is a "sizeable portion" of your military? What constitutes "short notice"?

Because keeping an armored division ready to start an offensive is expensive as hell :D

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 12:13pm
by Ryan Thunder
PeZook wrote:Actually, that's a pretty well thought-out response Ryan gave. Completely plausible, IMHO.
Thanks. :)
One note, though: what exactly is a "sizeable portion" of your military? What constitutes "short notice"?

Because keeping an armored division ready to start an offensive is expensive as hell :D
Well technically, I don't think Miratia actually has enough military personnel to form a division, never mind maintain one at readiness 24/7. :lol:

Off the top of my head, though, I'd say Miratia has a brigade, 2-3 air squadrons, and their bomber force ready to go, which is about a quarter of their forces altogether.

As far as vehicles are concerned, the idea is to have them ready so that the only limiting factors in how fast they can deploy is A) how long it takes the crews to suit up, hop in, and turn on their vehicles, and B) how long it takes to get them to the operational area, by whatever means. There's equipment in place so that they can be briefed en route.

There's always at least one flight (4x) of Falcons already in the air, and at least one flight of Lightning fighters and bombers per major city (which is, to say, about 4-5, I'd guess.)

The Echelon bombers and their derivatives stay on the ground, but they can also be scrambled pretty fast. From the word 'go', I'd guess half an hour.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 12:19pm
by Fingolfin_Noldor
There's still the matter of dealing with Coilerburg traitors and finding the presidents. That could take days to weeks.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 12:28pm
by Siege
Fingolfin_Noldor wrote:There's still the matter of dealing with Coilerburg traitors and finding the presidents. That could take days to weeks.
Finding us won't take that long, not now that people know exactly where we are (and soon enough they'll just be able to home in on the explosions). Purging the Coiler military will take a little longer, but you can rest assured that we're going to take great pleasure in doing so...

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 01:03pm
by Fingolfin_Noldor
That assumes no one in the Coiler military doesn't beat your rescuers to you first, or they wouldn't fight off the rescuers.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 01:22pm
by Siege
Fingolfin_Noldor wrote:That assumes no one in the Coiler military doesn't beat your rescuers to you first, or they wouldn't fight off the rescuers.
Oh, I think we've got that angle covered... :twisted:

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 03:01pm
by DarthShady
Ryan Thunder wrote:
DarthShady wrote:P.P.S. Oh and Ryan, I don't get it, why are you so determined to get involved with the rescue? This is Siege and Steve's story, they are the ones to decide how it goes down, and who does what. It is one thing to offer forces to them, but you're becoming a bit annoying. Just let them handle their own story, if they want to use your guys then that's fine, if not that's fine too, because it's their story and you have no reason to get involved.
Because its a role-playing game. It's everybody's story, and that's what makes it interesting. In theory, anyways. :|

If you expect me to sit on my ass and not try to get involved somehow, well, where's the fun in that?
Dude, half the fucking planet is involved. Almost everybody sent forces in the area to try and save the presidents. Yet you seem to be pressuring Siege to get your troops involved. It's their story, let them handle it.
EDIT: And what the hell else am I going to do anyways? Build more crazy tanks?
Let's see...how about you use your imagination a little? I mean look at PeZooks ongoing awesome story, or Coyote's LOST thing, or Shinn visiting people. There's tons of things you can do. Why not start a plot of your own?

Or, you could go play with Shrooms elephant, or something. :P

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 03:26pm
by PeZook
Christ, lay off Ryan, will ya? He didn't say anything more than Shroom did: his guys are somewhere around.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 06:38pm
by Shinn Langley Soryu
Fingolfin_Noldor wrote:Alright, 2 for Langley, and 2 for PeZook.

Meanwhile, my capabilities to launch 6000km missiles aren't diminished as I have now 4 Typhoon submarines. :D
So, two Kirovs for me? Excellent. I also need the following stuff:

- 48 x Mikoyan MiG-31T
- 12 x Tupolev Tu-22BM
- 6 x Formidable class frigate

I'll be writing you a check for...$6.7 billion, if my math's correct. As to why I need even more Formidables? I'm phasing out my fast attack craft and missile boats, and I need something to make up for the difference. I'll also have to ask you about some of those Visbys.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-11 08:29pm
by Fingolfin_Noldor
Shinn Langley Soryu wrote:So, two Kirovs for me? Excellent. I also need the following stuff:

- 48 x Mikoyan MiG-31T
- 12 x Tupolev Tu-22BM
- 6 x Formidable class frigate

I'll be writing you a check for...$6.7 billion, if my math's correct. As to why I need even more Formidables? I'm phasing out my fast attack craft and missile boats, and I need something to make up for the difference. I'll also have to ask you about some of those Visbys.
Actually, I might want to revise the specs for the Formidable and all future frigates, so you could hold off on that. As fir the MiG-31T, it's MiG-31TM.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-12 12:39am
by Shinn Langley Soryu
Fingolfin_Noldor wrote:
Shinn Langley Soryu wrote:So, two Kirovs for me? Excellent. I also need the following stuff:

- 48 x Mikoyan MiG-31T
- 12 x Tupolev Tu-22BM
- 6 x Formidable class frigate

I'll be writing you a check for...$6.7 billion, if my math's correct. As to why I need even more Formidables? I'm phasing out my fast attack craft and missile boats, and I need something to make up for the difference. I'll also have to ask you about some of those Visbys.
Actually, I might want to revise the specs for the Formidable and all future frigates, so you could hold off on that. As fir the MiG-31T, it's MiG-31TM.
What kind of changes do you have planned for the Formidable, then? Also, MiG-31 designation change duly noted; I'll be ordering TMs instead of regular Ts, then. Finally, I understand that you operate Visbys with minesweeping gear; how much would those cost?

Without the half-dozen Formidables bloating the invoice, the payment as it stands will be for $5.6 billion.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-12 12:57am
by Fingolfin_Noldor
Shinn Langley Soryu wrote:What kind of changes do you have planned for the Formidable, then? Also, MiG-31 designation change duly noted; I'll be ordering TMs instead of regular Ts, then. Finally, I understand that you operate Visbys with minesweeping gear; how much would those cost?

Without the half-dozen Formidables bloating the invoice, the payment as it stands will be for $5.6 billion.
Visbys are dirt cheap at 180 mil probably with full minesweeping gear and sonar etc. Demagnetised Steel hull as well.

THe Formidable well, I was thinking of putting a light S-500F system but I dunno. You might want to stick with the current system instead.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-12 01:12am
by Shinn Langley Soryu
Fingolfin_Noldor wrote:
Shinn Langley Soryu wrote:What kind of changes do you have planned for the Formidable, then? Also, MiG-31 designation change duly noted; I'll be ordering TMs instead of regular Ts, then. Finally, I understand that you operate Visbys with minesweeping gear; how much would those cost?

Without the half-dozen Formidables bloating the invoice, the payment as it stands will be for $5.6 billion.
Visbys are dirt cheap at 180 mil probably with full minesweeping gear and sonar etc. Demagnetised Steel hull as well.

THe Formidable well, I was thinking of putting a light S-500F system but I dunno. You might want to stick with the current system instead.
I think I'll just stick with the current Mk 41 VLS + SM-2/3 system for my Formidables; integrating the S-500F and its associated systems into my fleet and upgrading my 14 existing frigates to use it as well would be a bit of a bitch.

How much would a license to produce Visbys in my own shipyards cost?

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-12 01:16am
by Fingolfin_Noldor
Shinn Langley Soryu wrote:I think I'll just stick with the current Mk 41 VLS + SM-2/3 system for my Formidables; integrating the S-500F and its associated systems into my fleet and upgrading my 14 existing frigates to use it as well would be a bit of a bitch.

How much would a license to produce Visbys in my own shipyards cost?
That can be arranged. My companies might be interested in taking a stake in your companies though. Smooths the technology sharing issues. :P

But I think we should look into a future upgrade for your Formidables eventually.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-12 01:26am
by Ryan Thunder
All this talk reminds me of my need for some useful naval assets.

I need a DDG, a couple FFGs, and/or an assault carrier to defend my new coastline and augment my force projection capabilities.

Also; I'm planning on developing bottom-crawling amphibious tanks and IFVs, for use in amphibious landings. That's not for a while, mind; I'll have to pay for the boats first.

Would anybody find that capability useful?

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-12 01:31am
by Fingolfin_Noldor
Ryan Thunder wrote:All this talk reminds me of my need for some useful naval assets.

I need a DDG, a couple FFGs, and/or an assault carrier to defend my new coastline and augment my force projection capabilities.

Also; I'm planning on developing bottom-crawling amphibious tanks and IFVs, for use in amphibious landings. That's not for a while, mind; I'll have to pay for the boats first.

Would anybody find that capability useful?
Amphibious tanks and IFVs?? Well the EFVs, and BMP or BMD series is pretty much what is available. I don't really think any amphibious tank actually "bottom crawling" but rather floats.

The rest you probably I dunno. Depends how much you want to pay for.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-12 01:34am
by Shinn Langley Soryu
Fingolfin_Noldor wrote:
Shinn Langley Soryu wrote:I think I'll just stick with the current Mk 41 VLS + SM-2/3 system for my Formidables; integrating the S-500F and its associated systems into my fleet and upgrading my 14 existing frigates to use it as well would be a bit of a bitch.

How much would a license to produce Visbys in my own shipyards cost?
That can be arranged.

But I think we should look into a future upgrade for your Formidables eventually.
Yes, eventually. I'd rather just wait and see for a few years while you work out any further kinks with the S-500F before installing it on my own ships.

So, how about that license for the Visbys?