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Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 09:24am
by Akhlut
Shroom Man 777 wrote:Force Lord wrote:Hmmm, perhaps the Feelipeens will like some of our ships...

Damn, why didn't I think of that? Maybe we should!
But man, the Feelipeenis is poor. We can probably only afford 2, and even then they'll ended up unused and rusted down and shitty...
Yes, we'll take them!
Will they turn them into Jeepneys?
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 10:06am
by Force Lord
The sale is on! Buy now before it all ends!
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 10:14am
by RogueIce
Don't say I never gave you anything, Shroom.
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 10:23am
by Shroom Man 777
I love you too, Rogue Ice.
You deformed cripple you.

Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 10:53am
by Fingolfin_Noldor
Shroom Man 777 wrote:I love you too, Rogue Ice.
You deformed cripple you.

Shouldn't it be "You vegetable"?

Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 11:12am
by Simon_Jester
Well Force Lord, I can think of at least one organization that makes extensive use of third-party military hardware (and personnel!), has money, and likes to work with small ships in isolated corners of space.
Besides, they're already a bit short on ships, what with your own fleet having blown up a bunch of them lately...
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 11:12am
by Shroom Man 777
No, cause the second the androgynous albinos think he's infirm, he'll throw his blanket off like a fluttering cape, reveal himself capable of standing, and he'll throw Jenova's decaffeinated head out of the building, forcing the albino to leap for mommy, while he also jumps off the building trying to shoot Jenova's decaffeinated head with a frickin' swordgun, and when we think he's gonna turn into street pizza, he is saved by Turkish guys in suits who catch him with the net gun. Then Kroudu does some stuff and duels Serafirarothu and stuff happens and explosions and giant monsters and geostigmalifestreamlimitbreaks and ta-da! The end!
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 11:17am
by PeZook
Simon_Jester wrote:Well Force Lord, I can think of at least one organization that makes extensive use of third-party military hardware (and personnel!), has money, and likes to work with small ships in isolated corners of space.
Besides, they're already a bit short on ships, what with your own fleet having blown up a bunch of them lately...
You know, I get the feeling A LOT of shady shit is going to happen soon, and they will all involve Blitz class frigates in one way or another

Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 11:20am
by Force Lord
Oh dear. Looks like there will be some underhanded action coming soon...
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 11:22am
by Shroom Man 777
Shroomarcos will probably be the only one who'll use those ships honestly.

Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 11:56am
by Steve
Just a little reminder here: you have a Warp Gate, CN. You don't need to send the emissary "26 sectors", a month-long journey, when your warp gate permits you to send any vessel of Light value or less.
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 12:09pm
by Akhlut
Steve wrote:Just a little reminder here: you have a Warp Gate, CN. You don't need to send the emissary "26 sectors", a month-long journey, when your warp gate permits you to send any vessel of Light value or less.
That would prevent him from sending an escort, as none of his combat ships are below $55.
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 12:15pm
by Darkevilme
If you're heading towards someones home system via a warp gate i doubt your escort matters. The only one who is remotely likely to be there other than you is your host, and if they want you gone. You're gone. and an escort would at best give you a few minutes fear and dismay considering the stuff people typically have at their homeworlds.
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 12:16pm
by Master_Baerne
Shroom Man 777 wrote:Shroomarcos will probably be the only one who'll use those ships honestly.

And me, too. I want frigvettes so I can
hold down better protect my new
conquered territory protectorate.
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 12:22pm
by Shroom Man 777
Aw, I thought you would be nices and actually give it to them as gifts.

Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 02:53pm
by RogueIce
Now the ASC's employees have just a little more taste of Hell.

Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 08:19pm
by KlavoHunter
While a "Purge" of Orkish worlds is a dream of some militarists within Klavostan, there are other considerations other than the simple sheer economic and social costs of bringing such a war to completion - for instance, the Orcish population of the Servian Republic makes their reaction to such a genocide... unsettlingly uncertain.
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 08:44pm
by Chaotic Neutral
KlavoHunter wrote:While a "Purge" of Orkish worlds is a dream of some militarists within Klavostan, there are other considerations other than the simple sheer economic and social costs of bringing such a war to completion - for instance, the Orcish population of the Servian Republic makes their reaction to such a genocide... unsettlingly uncertain.
What do they Orcs care? They have about as much similarity to Orks as Santa's elves have to Legolas.
As to economic costs, if I could convince the Chamarrans or the Argenti to aid us, we could get a planet each.
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 10:14pm
by Simon_Jester
There's also the fact that there are small ork populations distributed throughout the galaxy. Launch an attack on the biggest concentration of them in human space and others are liable to zoom in on the place in search of a "zoggin' good scrap."
Not smart.
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 10:19pm
by Chaotic Neutral
Simon_Jester wrote:There's also the fact that there are small ork populations distributed throughout the galaxy. Launch an attack on the biggest concentration of them in human space and others are liable to zoom in on the place in search of a "zoggin' good scrap."
Not smart.
So the problem with killing all of the Orks is that you get to kill them all at once? I don't see what they could do to the fleets of 2 or 3 empires.
Plus, if the entire galaxies Orks get slaughtered by your forces, you get + points with every empire.

Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 10:38pm
by Akhlut
Chaotic Neutral wrote:Simon_Jester wrote:There's also the fact that there are small ork populations distributed throughout the galaxy. Launch an attack on the biggest concentration of them in human space and others are liable to zoom in on the place in search of a "zoggin' good scrap."
Not smart.
So the problem with killing all of the Orks is that you get to kill them all at once? I don't see what they could do to the fleets of 2 or 3 empires.
Plus, if the entire galaxies Orks get slaughtered by your forces, you get + points with every empire.

If they follow 40k rules, they'll regrow in a few years and you'll be back at square one and you'll just be wasting your time. Nah, better to just leave 'em in relative peace to fight amongst each other.
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 11:01pm
by Chaotic Neutral
No espers have been sentenced to be executed or tortured in your entire multi-billion person state? Really?
I need to get this data from them soon, the faster I do, the faster I can add psychic powers to the DNA of every fetus, newborn, infant, child, and adolescent in the entire Empire! Or at the very least control and train the ones that are budding anyway since we have no experience with them.
Which reminds me, I wonder if Shep would sell me any dampeners...
Akhlut wrote:If they follow 40k rules, they'll regrow in a few years and you'll be back at square one and you'll just be wasting your time. Nah, better to just leave 'em in relative peace to fight amongst each other.
Just keep firing until everything is dead, then re-terraform the planets.
Or just destroy everything and colonize them anyway, using orbital bombardment and good city planing to get rid of any Orks that grow back.
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 11:04pm
by Akhlut
Chaotic Neutral wrote:Akhlut wrote:If they follow 40k rules, they'll regrow in a few years and you'll be back at square one and you'll just be wasting your time. Nah, better to just leave 'em in relative peace to fight amongst each other.
Just keep firing until everything is dead, then re-terraform the planets.
Terraforming takes centuries in this setting, so that is a horrendous option if you want a usable planet.
Or just destroy everything and colonize them anyway, using orbital bombardment and good city planing to get rid of any Orks that grow back.
Risks too many lives for most governments to want to deal with. The only government that I can think of that'd be willing to engage in that sort of crass indifference to their citizens is the Bragulans.
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 11:13pm
by Chaotic Neutral
Akhlut wrote:
Terraforming takes centuries in this setting, so that is a horrendous option if you want a usable planet.
Not really, if you can colonize asteroids and the like as in Colony Sectors, you can easily do it to a Terran planet.
Or in other words, if you blast it to pieces, you could get at least a Colony Sectors worth of GDP from it.
Akhlut wrote:Risks too many lives for most governments to want to deal with. The only government that I can think of that'd be willing to engage in that sort of crass indifference to their citizens is the Bragulans.
Cough:Mine:Cough
Besides, I don't see why it would be so difficult, put down a few cities, surround them with killbots, and blast anything that has vehicles or large groups of Orks from orbit. They will expand, and eventually you can just have massive sweeps to permanently end the Orks.
Re: SDN Worlds 4 Commentary Thread IV
Posted: 2010-12-03 11:48pm
by Steve
Genetic engineering more powerful Espers has eluded those who desire it since the abilities were detected. Even though there are certain genetic markers affiliated with Espers, normal Humans also have them.