Posted: 2004-11-22 01:33am
I was shot in the head with a .50 caliber rifle round. It's pretty much game over when that happens. I left because despite saying that I was looking for trouble, and despite all of my implants, I was caught as though I were completely off guard, and frankly I would have said some rather not-nice things I might not have meant.Arthur_Tuxedo wrote:Well, Gerard enjoyed the last session, so at least that's one person. I myself did not. There was a lot of quibbling in the previous session, but people managed to enjoy the conflict and it turned into the best session of the campaign. This time people got angry and stayed that way, and the anger was directed as much toward myself and Tensided as the adversarial players. One person left as soon as his character was incapacitated (not even waiting for the results of the willpower check to see if he stayed conscious), the other said he stopped caring about the rest of the session and just wanted to get it over with, then said he was withdrawing from SDN3. This was on top of thinly veiled hints that I wasn't going by the rules. All this over an incident where both characters ended up surviving, for Christ's sake!
Dude, seriously, if you're not going to name names, you shouldn't put up chat logs that name the names for you in the same post. In any case, I had problems with the last session, yes, it was fun, but there were things that greatly irritated me, such as Xak being able to act at the same time on me when I should have had pretty much total surprise on him. In addition to that, the entire situation with the Killswitch was, quite frankly, wrong, and it left me with a sour taste in my mouth. Had it been handled as I specified it should have been, both M6 and Xak would have had killswitches installed, and this scenario from this week would not have happened.No one likes being ambushed by surprise. I can understand that. I cannot understand the severity of the reaction, not after the previous session, and not from the calibre of players involved (still not naming names).
Honestly, I figured the SDN3 campaign was going to be about either the continuing campaign against the corps, lead by Carlos and his new army, or him trying to recover from the losses involved. The Skynet bit came out of the blue and, no offense intended, but it felt rather forced.To be honest, I'm feeling a little sour toward GMing right now. In this session, the players managed to stop the inevitable robot invasion before it happened, so there's no storytelling need for a follow-up campaign. I still want to have an SDN3 as something completely new, but it can wait.
OpenRPG does have its advantages, I will say that. The software could stand to use some tweaks here and there, such as how to handle multiple conversations (the ability to create subwindows for groups of people would be nice), but overall it's pretty good.Overall it was a great campaign, much better than SDN1, which was run via this forum (not a good format for an RPG, IMO).