Norade wrote:Fingolfin_Noldor wrote:The Battle Barge points were published days ago. You had plenty of time to change them.
I'm not really complaining, I was more joking about how my ships are no longer the bruisers they were originally intended to be. Of course between laying them down and working on stats for them my focus changed and while I have debated cutting my numbers of lesser ships back some I am more or less willing to go into the game with what I have.
For my own (admittedly random) part, I think you're fine. What really matters, IMO, is being able to assemble effective
fleets. Which requires either large numbers of well coordinated light combatants, big honking heavies, or a blend of the two. The individual ship costs matter less than the aggregate.
Coyote wrote:My ships top out at $600, plus each has a small escort of ultra-lights with them that are $185 worth of combat power total, so potentially $785 worth of warfighting in a complete package. Strategic flexibility, yay!
Cool. I organized all my ships such that everything above a Heavy is integrated into a large task force; the task forces' aggregate value is in the $1000 to 1500 range.
Norade wrote:Dave wrote:Me? I know we're not on the best of terms, but the biggest ships I have are $155 "Destroyers".
Swinging by for a "friendly visit" might cow us for a while.
Yeah, I saw that. That said, you do have quiet the swarm of ships in the $100 range so the space raptors could try to swarm a larger ship. That is if each Captain weren't to busy hoping that if enough others die he might get a promotion. xD
The trick here is that when you try to wolfpack a ship that size with smaller ships, it's going to kill quite a few of the little ones before the fleet as a whole can close in and engage. Even more if there's a proper escort.
So looking at a battleship like that, a flotilla commander with nothing heavier than a destroyer will think "Yeah, we could probably kill that, but a lot of our people would die doing it." That's your deterrent right there, on the tactical level.
Grif wrote:Come to think of it, Collectors ARE pretty close to my space. Relatively speaking.
Now I need bigger ships.

Can't have those $1000 ships wrecking havoc all over my space. You think the Umerians will sell me one of them beam cannons?
Remember, that ion cannon was,
all by itself, the main battery of a ship that punches at 1500$ offensive value. You might want to settle for something a bit smaller, something you can fit more of into your hull. Umerian capital ships, for example, use a cluster of three to six beamlines instead of one really big high-current one.
As far as I'm concerned, anyone who wants to fluff their ships as using Umerian-built particle beam weapons is welcome to, with a few case-by-case exceptions who mostly wouldn't want to, anyway. In your case, you'd probably wind up being sold something a bit less sophisticated,* one of the previous generation of proton cannon rather than the (very) new and (somewhat) classified ion cannon.** On the other hand, some of those proton guns were
big suckers, and you can always build around a battery of them. The thing that really got the Umerians to push the edge of the envelope technologically on the ion cannon design was that the NenAltKik wanted
one beam weapon as the main battery for their system defense ship. That meant either using "advanced beamline concepts" or making the thing so ridiculously large that not even a race of freaking tyrannosaurus rex would be willing to build a ship around it.
*The Union of Four Stars has a mutual defense treaty with the Technocracy, and they were willing to fund military R&D in order to obtain the first fruits of the program, a combination which is very efficient at getting Umeria to share recent and classified weapon designs.
**Umeria relies on a number of factors to keep a lead in particle beam technology. It's as much a question of keeping a lead in machine tools and control software as anything else, though; like the British circa 1900,
how we make the guns is not the big secret. The secrets lie in the manufacturing and supporting technology; not everyone else will be able to duplicate our methods even knowing how we did it, any more than, say, China can trivially duplicate the Apollo moon landings without going through the needed infrastructure development.
Kartr_Kana wrote:I try! I'm going to polish it a little before I put it on my wiki.
Yeah were are rather near neighbors which is why Third fleet is arranged on a really tight frontage through the sectors facing the swarm.
...grumblegrumblegrumble freaking Beast...