Posted: 2006-12-27 07:48pm
Yes, but I'm only lumping in the people fighting over Malks with the peanut gallery.The Yosemite Bear wrote:Actually I'm interested in playing a Brujah.
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Yes, but I'm only lumping in the people fighting over Malks with the peanut gallery.The Yosemite Bear wrote:Actually I'm interested in playing a Brujah.
Course, my own idea involved a very OCD Malkavian who compulsively fixed some things that appeared to be out of place, but left others completely alone all according to his own little pattern. Otherwise he'd be completely normal seeming, besides his occasional tendencies to fly into a violent rage over stuff that makes absolutely no sense to most vampires around him. (Naturally, he thinks he's perfectly normal). But since there's so many vying for the Malk spot already. . . .The Yosemite Bear wrote:And a homeless warrior Brujah at that.
All Malkavian game! Do that creepy hivemind thing they do. Drive your GM even crazier than your characters. Fail to accomplish anything because you keep tripping over each other's derangements.General Zod wrote:But since there's so many vying for the Malk spot already. . . .
I'd offer to ST, but I'm more familiar with the Werewolf rules.Imperial Overlord wrote:Well as far as I can tell
1) I'm storyteller by default because no one else will do the job.
2) People want to play a Camarilla centered campaign
3) A lot of people want to be Malkavians.
Looks like it. I'd be technically willing, but I've been exactly that happen to me for the past many years in my group, so I'd much prefer to be a player here.Imperial Overlord wrote:Well as far as I can tell
1) I'm storyteller by default because no one else will do the job.
There's any other kind? To be fair, it's what most people are familiar with. If we decide to play something more obscure, we'll get issues with people botching the fluff.2) People want to play a Camarilla centered campaign
Yeah... I hope we don't get more than one or two by launch though; they can be interesting, but too many almost guaruntees the campaign going wonky. That being said, I wanna play a Toreador! A weird and disturbed Toreador, but a Toreador nonetheless. (The inspiration for the particular concept hit me earlier today and has had me smug since.) I take it anything too weird or rare is out, of course. Lasombra antitribu, Kuei Jin and the lot.3) A lot of people want to be Malkavians.
Hehe. My story exactly. Cry me a river.Eris wrote:Looks like it. I'd be technically willing, but I've been exactly that happen to me for the past many years in my group, so I'd much prefer to be a player here.Imperial Overlord wrote:Well as far as I can tell
1) I'm storyteller by default because no one else will do the job.
2) People want to play a Camarilla centered campaign
Considering the success I've had running and playing in a Sabbat campaign (The Dude's handiwork for one of them), I can say yes there are other kinds. Not that I have a problem running Camarilla campaigns (I've spent more time doing that than any other kind of Vampire) but Sabbat ones are viable.There's any other kind? To be fair, it's what most people are familiar with. If we decide to play something more obscure, we'll get issues with people botching the fluff.
Kuei Jin aren't really suited to a regular vampire campaign anyways. They're best off as either stand alones, antagonists or an occasional rare shadowy npc.Eris wrote:Looks like it. I'd be technically willing, but I've been exactly that happen to me for the past many years in my group, so I'd much prefer to be a player here.Imperial Overlord wrote:Well as far as I can tell
1) I'm storyteller by default because no one else will do the job.
There's any other kind? To be fair, it's what most people are familiar with. If we decide to play something more obscure, we'll get issues with people botching the fluff.2) People want to play a Camarilla centered campaign
Yeah... I hope we don't get more than one or two by launch though; they can be interesting, but too many almost guaruntees the campaign going wonky. That being said, I wanna play a Toreador! A weird and disturbed Toreador, but a Toreador nonetheless. (The inspiration for the particular concept hit me earlier today and has had me smug since.) I take it anything too weird or rare is out, of course. Lasombra antitribu, Kuei Jin and the lot.3) A lot of people want to be Malkavians.
See! You feel my pain. Although just hearing that makes me guilt enough to offer to help in any way you might need. Players suck.Imperial Overlord wrote:Hehe. My story exactly. Cry me a river.
Mostly I was being snarky.Considering the success I've had running and playing in a Sabbat campaign (The Dude's handiwork for one of them), I can say yes there are other kinds. Not that I have a problem running Camarilla campaigns (I've spent more time doing that than any other kind of Vampire) but Sabbat ones are viable.
My personal belief has always been: If you want combat, play D&D; If you want character interaction, play WW.Imperial Overlord wrote:To sideline a bit, no one had much in the way of Resources in the Sabbat games I've been in/run. They've been more combat heavy that Camarilla ones, but there's been lots of fun agonizing and conflict with players aligning with different political/philosophical factions and sub groups as well as competing for general status and trying to get out from under for favors owed.
Yeah, really, it was just a joke.Imperial Overlord wrote:What is this dibs shit? There isn't a magic rule in Vampire that you can only have one character from any given clan.
Ehem, two posts above this one shows that I was already having my Tremere, so...General Zod wrote: Edit: And I can't recall anyone claiming it, but I call dibs on a Tremere.
I guess that means I can't use the last character I made for one of these. Though, he wasn't really an antitribu but a mole waiting to fuck the rest of the players (and the rest of the city) when the best time came.Eris wrote: I take it anything too weird or rare is out, of course. Lasombra antitribu, Kuei Jin and the lot.
Personally I'm a fan of limiting mechanics to combat and technical feats, while simply letting social abilities represent how you should act IC without necessarily needing rolls for that.Imperial Overlord wrote:Okay, assuming I'm GM stuff is beginning to gel.
1) Yes, you can play Tremere, Lasombra antitribu, Malkavians, and wierd Ventrue. You are, however, accountable for your character choices. The clan will be watching, and ordering around Tremere. I will dissallow silly Malkavians, wierd Ventrue better have a background that makes sense and Lasombra antritribu will have sires with very high standards.
2) How game mechanicky do we want to make it? Game mechanic light worked well in the Librium game and does allow for faster play, but I can understand a desire to hang onto concrete numbers.