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Posted: 2007-03-15 11:54am
by Pulp Hero
Three squares of corn, three squares of wheat, constant medicine and then as many peanuts as you can afford is a guareented win.

Posted: 2007-03-15 01:11pm
by brianeyci
Call me crazy, but maybe the ultimate goal shouldn't be make your village have a clinic, road, school, etc., but maybe it should be buy a plane ticket and get the hell out of there with your family.

I think the overall message should be, it is impossible without a lot of foreign intervention (could be represented in the game as luck) for third world countries to stand on their feet, and the only permanent solution for many is to leave the war torn country entirely (emigrate, maybe could be the game ending action) I'm not saying it should be impossible to beat with skill, just that with skill alone you should sometimes lose, and past the early game (10 turns) there's no way to lose at all.

Even if you don't care about the message, the game sure needs tweaking, if it's too easy it's not as fun.

Posted: 2007-03-15 01:53pm
by Sam Or I
The plow is usually unaffected by events, I always keep on as back up.

Posted: 2007-03-15 02:20pm
by Pulp Hero
Elephants almost never get pouched either, though you can't rely on them- heavily ensured peanuts are where it is at.

Posted: 2007-03-15 02:58pm
by KrauserKrauser
Once you get to 10k in the bank and have all the buildings and farm improvements, the game is essentially on autopilot as long as you have wells, insurance and the politician. Just buy the 8 elephants and replace them when they get poached, it's retarded at that point.

Posted: 2007-03-15 09:21pm
by Sam Or I
Some (I assume) simple things that would make the game more challenging:

Random event time line. Lets say after turn 10, it opens up x events, after 20 it opens up y events.

Have a higher risk of peanut crop failure.

Make medcine drastically more expensive the older one gets.

Fun little game overall, once you make more than $1000, the game is pretty much set.

Posted: 2007-03-15 09:47pm
by Raxmei
Keeping representation should cost you, and it should be possible to lose improvments. A one-time cost gets a representative in your pocket forever without any need to maintain his interest.

Posted: 2007-03-16 12:37am
by Beowulf
Something to note is that if you're marrying someone off, you'll get a larger chunk of change if they're educated. Also, you get more work out of them if you educate them.

Posted: 2007-03-16 01:17am
by Sam Or I
Beowulf wrote:Something to note is that if you're marrying someone off, you'll get a larger chunk of change if they're educated. Also, you get more work out of them if you educate them.
They should also be more likely to leave with out a choice. Who wants to stay on a farm?

Posted: 2007-03-16 03:53am
by Phantasee
I got a million or so after 30ish turns. The second game, though. I got raped in the first one, all the adults died and I couldn't buy medicine, wife went first, no one to remarry in time. Very sad.

Posted: 2007-03-16 06:29pm
by Praxis
Won in ten turns.


Weirdest thing though; a crash of the national bank increased my living costs to over 25,000 one turn.

Phantasee; you must mean 100,000, right? I accomplished it after 23 turns.

The numbering system doesn't go that high.

I got my grand-daughter to the maximum of 10 years of education by age 15; with eight fully-educated workers I could pull in 16,000 a year in livestock alone without planting any crops.

Posted: 2007-03-16 08:25pm
by Trytostaydead
Meh. Got boring as I was raking in tens of thousands of dollars. I think there should be more options. Like buying a new hut, car, armed squads, more plots of lands, etc.

Posted: 2007-03-16 10:10pm
by Isolder74
Trytostaydead wrote:Meh. Got boring as I was raking in tens of thousands of dollars. I think there should be more options. Like buying a new hut, car, armed squads, more plots of lands, etc.
me too at least it should let you expand the farming, tools, or livestock areas. New hut for more kids, hired hands, allowed to help other farmers ect

Posted: 2007-03-16 10:33pm
by Raxmei
While you're at it you might as well build a base of support with which to launch a coup and overthrow the government. Now that's what I call winning. Then you can start playing Third World: Total War.