Posted: 2007-03-29 09:21am
The Australian Outback Nod mission is bullshit.
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How so? Also, has anyone played as the Scrin in skirmish yet?Vympel wrote:The Australian Outback Nod mission is bullshit.
You're given a pack of Elite units (4 Scorpion tanks, 3 stealth tanks, 2 gunships) and two saboteurs with which to capture GDI nuclear weapons travelling through the area- at the same time it expects you to use the saboteurs to capture two objectives on the map that are extremely far apart, as well as destroy a Tiberium Tower (don't know why).General Schatten wrote: How so?
what, no drop bears?Vympel wrote:The Australian Outback Nod mission is bullshit.
Same with me, except its DoW, not CoH.Lonestar wrote:I gotta say, I'm enjoying the cmapaign...but Company of Heroes ahs ruined me. I suspect I'll go right back to that after this.
DoW as well...I suspect it has to do with the fact that C&C3 has fallen back on the old "turtle and build a buncha planes" standby, while Relic's RTS Games are set up in such a way to encourage skirmishing outside of bases.Shroom Man 777 wrote:
Same with me, except its DoW, not CoH.
Hah! That's not too different from a GDI mission.Vympel wrote:You're given a pack of Elite units (4 Scorpion tanks, 3 stealth tanks, 2 gunships) and two saboteurs with which to capture GDI nuclear weapons travelling through the area- at the same time it expects you to use the saboteurs to capture two objectives on the map that are extremely far apart, as well as destroy a Tiberium Tower (don't know why).
And, well, in my rig C&C3 looks fugly when compared to DoW, which runs beautifully. And, well, the gameplay's just...average. Whereas, even in DoW I'm not so adventurous, when the fights start...well, they get really fucking hard core.Lonestar wrote:DoW as well...I suspect it has to do with the fact that C&C3 has fallen back on the old "turtle and build a buncha planes" standby, while Relic's RTS Games are set up in such a way to encourage skirmishing outside of bases.
C&C3 uses the Generals engine, which, frankly, was dated as soon as the DoW engine came out. I mean, I know why they retained the low-unit detail engine(so they can have a bunch of units on the screen at once)...but come on. It's right back to the "gather and go" resource scheme.Shroom Man 777 wrote:
And, well, in my rig C&C3 looks fugly when compared to DoW, which runs beautifully. And, well, the gameplay's just...average. Whereas, even in DoW I'm not so adventurous, when the fights start...well, they get really fucking hard core.
It's the same on mine.Guys, when you run the game, does it just show the EA logo with some Tiberium crystals sprouting out of it and then proceed to the menu? Or am I inexplicably missing out on some ungodly awesome cinematics?
You forgot to mention the wave of fanatics that charge your MCV:DChris OFarrell wrote: I'm having to defend this GDI fire base against constant attacks.
But wait, there's more!
I don't have an MCV, so I can't rebuild destroyed structures.
But wait, there's more!
I don't have enough power to run the base defenses all at the same time, so I have to shut down certain sides of the base defenses with NOD attacking almost non stop, so I can power the other side.
But wait, there's more!
The defenses outside are not layered like they should be! You either have two AT guns or two AP guns, never both, so you have to micromanage your meagre forces to cover when NOD occasionally throws grunts at your AT towers or tanks at your AP towers. And of course aircraft occasionally drop in to blow shit up and you have to shut down your front line defenses to knock them down quick.
But wait, there's more!
So I finally get a roving patrol of APC's with rocket troopers inside who are doing a pretty decent job of patrolling and knocking back the attacks, supplementing the defenses which I have to constantly repair and remember to power down and up, while hoards of NOD Jhiadists try their damnedest to run at high speed past the defenses and blow my powerplants, leaving my base wide open, while NOD tanks and rocket buggies jump at the chance to blow up my poor harvester whenever its outside my base trying to bring in money to keep the cycle going.
But wait, there's more!
The convoy with the MCV arrives with an absolutely pathetic escort. I mean we are trying to setup a base in NOD's backyard, to stage an assault on the Sarajevo temple (AGAIN, Jesus GDI why don't you just Nuke the place already!) and the MCV arrives with a couple of pitbals and a couple of tanks. They of course promptly stop because NOD have a trio of laser guns sitting at the next corner and instead of having some balls and fighting their way through with their sufficient firepower, calling for reinforcements, an air strike, whatever, they tell me to go and escort them in!
But wait, there's more!
NOD of course are not nice people and don't halt their assaults on my poor base while go and escort the convoy into position. So I have to split my razor thin defensive force. I decide 5 APC's with solid rocket troops inside should have enough speed and firepower to blast across the bridge to the city, run through anything NOD has and blast the defences. Then with control of the guard force, I should be able to blast back the other way.
Of course, 3 out of the 5 APC's are destroyed forcing the bridge crossing. Another is lost running the gauntlet of buildings garrisoned with nod troops (and no ability to build grenadiers to counter them of course) and the final one dies when he gets close to the laser pack to the troops who of course were guarding it and lurking just inside the 'Fog' so I didn't know they were there.
In the meantime because I havn't been paying attention to my base, one side of my base has lost its defences and rocket buggies are happily shooting up my precious two power stations, with the two tanks I have there busy holding back a vehicle swarm and my rocket troops cut down in seconds by those thrice cursed NOD buggies.
If I ever get my hands on the person who designed this level.
I don't think so.... Maybe its because I just came off DoW and CoH, but I do feel that the campaign as well as skirmishes are more fluid than the normal C&C game .While C&C isn't territorial like the Relics game, it does reward you for attacking first and attacking hard. Barring the Obelisks, its more beneficial to rely on mobile forces for defence anyway.DoW as well...I suspect it has to do with the fact that C&C3 has fallen back on the old "turtle and build a buncha planes" standby, while Relic's RTS Games are set up in such a way to encourage skirmishing outside of bases.
I have. They're... unusual. Their basic infantry is cheap and it's basically a melee squad that murders any infantry. They swim around like schools of fish, and are called swarms. Super cheap. They also clear out buildings, which the Scrin generally have no use for, so those little buggers are the best way to get crap out of buildings.General Schatten wrote:How so? Also, has anyone played as the Scrin in skirmish yet?Vympel wrote:The Australian Outback Nod mission is bullshit.
I agree. After playing SC for the past few days before getting C&C3, I was getting used to setting my settings from low to "ass" just to make it run well in a big map with lots of shit going on. C&C's as smooth as butter, even with all the fancy particle effects and such. I know some people say that DoW or CoH spoiled them, but I'm really liking the grapical goodies at the low system price this gives me, the glorious little cinematics, the short intro sequence, and the nice way it saves my settings between matches. SC makes playing lan an exercise in pain, as I need to reform the game from scratch each time, can't just go again from the setup window. Ah well.SiegeTank wrote: I think the game is actually remarkably fun to play so far. And the game runs insanely smoothly even at high resolutions with details to the max, so I'm a happy guy so far.
For the record I finished it on the third try. Just had to calm down a little and stop 'oohhhing' and 'aahhing' over the gameXon wrote: Infantry only come from the southwest(+ handfull of air), tanks only from the northeast. Build a bunch of infantry and build thier bunkers. Evict the infantry and put rocket guys inside instead.
Mass those in the north and you have a line which will slap down tanks. And you only need 4-5 on the bridges to annihilate the infantrywaves. Just make sure there is enough AA down there.
C&C3's system requirements are quite a bit higher than DoW, so no, not really.Shroom Man 777 wrote:Well, it runs DoW just fine. If C&C3 uses the Generals engine, then I shouldn't be having problems with running it, right?
At best, a 7600GT or wait for one of the newer 8600GTS/GT.Shroom Man 777 wrote:Okay...so what do I do?
Get a low end of middle range graphics card and stick that sucker in there. Right now you physically can't render the shit on the screen fast enough to make it move worth a damn, so the whole thing slows down and gets ugly.Shroom Man 777 wrote:Okay...so what do I do?
I'm running a ATI mobility Radeon x600 (256MB) and it's just fine...Fingolfin_Noldor wrote: At best, a 7600GT or wait for one of the newer 8600GTS/GT.
However, you might like to try it first to see if it runs somewhat. The game does demand a lot of shaders at the max detail level but tone it down and just maybe it will run.