Except that you accepted it and let the stupid thing burn a part of your world. I'd also like to point out that 2 had more effective mod support than 4.
As was my perogative. And mod support is as good as the mods you have; we'd have the same mods as STGOD2.
My point, however, is that by clearly stating expectations and rules, even a shitty player can become moderately skilled, rather than flailing wildly.
Not a SINGLE STGOD with those clearly stated expectations and rules has gotten off the ground; your abortive effort on LA being a fantastic example.
Maybe for you because you were on the winning end of most of the arguments, but for the vast majority of players, it quickly got soured by the arguments for a lot of others.
Um, I was involved in almost no arguments over the course of the game, and moreover, the fact that dozens of players continued to actively contribute for the better part of a year pretty much proves the fact that your assertion that "it quickly got soured" applied really only to you, and really only to the last few weeks of the game.
Just because you had nothing but fun doesn't mean that other people did. You've got to make the game fun for most everyone that's playing in it, not just those that are winning the debates in the OOC thread.
Reference my previous note. Clearly, it was fun enough that large numbers of people kept playing. Apparantly, the argument and dissent was not as big a problem as you let on.
There are two problems being addressed here. You think the problem with STGODs has been the lack of hard and fast rules and the arguments which occur in the OOC thread. I think the problem so far has been over-legislation, which minimizes the size of the player's pool and keeps the game form getting large enough to become self-sustaining.
Let's evaluate this really quickly. The STGODs with the most OOC argument and fighting and the least structure were certainly STGODs 1 and 4, with 1 not even having a declared mod, with STGOD2 coming in a distant 3rd. The STGODs with the most structure were definitely the Steam and Steel STGOD, your STGOD on LA, and Spyder's STGOD 2k6. None of these had significant OOC argument; conversely, they also had almost no in-game dissent either, and I don't think any of them ran past 15 pages of game-thread.
So, which have been more successful? Should we try to build an STGOD around even MORE stringent legislation and mod power, or should we try to follow the trends which led to the longest, most involved STGODs rather than the shortest, least compelling (at least judging from participation) ones? I'd like a concrete answer to this question, please.