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Posted: 2007-08-28 02:52pm
by Steve
Lord Pounder wrote:A three way split would be cool IMHO. The Forsaken betray the Horde and take the Blood Elves with them. It would certainly shake up the dynamic.
You'd need to equalize things. Perhaps have the NEs pull out of the Alliance at the very least.

Posted: 2007-08-28 04:04pm
by The Yosemite Bear
they could call them selves the "arrogant bastards"

Posted: 2007-08-28 07:04pm
by Archaic`
Steve wrote:
Lord Pounder wrote:A three way split would be cool IMHO. The Forsaken betray the Horde and take the Blood Elves with them. It would certainly shake up the dynamic.
You'd need to equalize things. Perhaps have the NEs pull out of the Alliance at the very least.
You'd need to have class availability equalized as well. Horde would need one of their races allowed to use Paladins, and the Foresaken/Blood Elf split would need to gain one able to be Druids and Shamans at the very least (Furbolg?).

Posted: 2007-08-29 12:40am
by Lord Revan
It should be remembered that while while the Sin'dorei do work very closely with the Forsaken, they do not trust the Forsaken anymore then the rest off the Horde does (but then due to what Dar'khan did the blood elves have problems in trusting anyone but themselves).
You'd need to have class availability equalized as well. Horde would need one of their races allowed to use Paladins, and the Foresaken/Blood Elf split would need to gain one able to be Druids and Shamans at the very least (Furbolg?)
well there are blood elf druids already though not playble in the Botanica

Posted: 2007-08-29 02:05pm
by mjn6172
I was thinking of joining up again and I had a quick question. I heard from a friend that Blizzard had increased the speed that characters level from 20-60, but I couldn't find any mention of it on the WoW website. Can anybody confirm that this has happened, or that it is actually planned for the future? I always seem to get bogged down around the late 30s - early 40s period, and anything that speeds that up would be nice.

As for the original question, I mainly played Horde because I liked the Orcs/Tauren from Warcraft III MUCH more than the humans. I never played very long as an Undead though, their starting area just didn't appeal to me.

Posted: 2007-08-29 03:06pm
by Molyneux
mjn6172 wrote:I was thinking of joining up again and I had a quick question. I heard from a friend that Blizzard had increased the speed that characters level from 20-60, but I couldn't find any mention of it on the WoW website. Can anybody confirm that this has happened, or that it is actually planned for the future? I always seem to get bogged down around the late 30s - early 40s period, and anything that speeds that up would be nice.

As for the original question, I mainly played Horde because I liked the Orcs/Tauren from Warcraft III MUCH more than the humans. I never played very long as an Undead though, their starting area just didn't appeal to me.
Tauren are seriously cool; I just wish the males looked a little less screwed-up.

Posted: 2007-08-29 03:24pm
by Kuja
Archaic` wrote:You'd need to have class availability equalized as well. Horde would need one of their races allowed to use Paladins, and the Foresaken/Blood Elf split would need to gain one able to be Druids and Shamans at the very least (Furbolg?).
Does anyone remember when unique classes were, you know, unique? BElfadins and draenei shamans remain far and away the dumbest thing blizzard's ever done to their own game.

Posted: 2007-08-29 05:57pm
by Stormin
Kuja wrote:Does anyone remember when unique classes were, you know, unique? BElfadins and draenei shamans remain far and away the dumbest thing blizzard's ever done to their own game.

Balancing realm unique classes is hard. Not matter what, people will complain and when its 100k people something has to be done.
Imagine trying to balance 45 unique classes across 3 realms in a game more based on realm warfare than PvE like WoW is ;P

Posted: 2007-08-29 06:21pm
by Ghost Rider
Kuja wrote:
Archaic` wrote:You'd need to have class availability equalized as well. Horde would need one of their races allowed to use Paladins, and the Foresaken/Blood Elf split would need to gain one able to be Druids and Shamans at the very least (Furbolg?).
Does anyone remember when unique classes were, you know, unique? BElfadins and draenei shamans remain far and away the dumbest thing blizzard's ever done to their own game.
Pshaw, you know the reason for raiders alone. And sadly, when each side got the other class the idiots still bitch about "Will of the Forsaken NERF IT!!!!!" or "FEAR WARD TOO P0W3RFUL!!!!".

Personally it was nicer when sides had a tiny bit of difference other then a racial trait and how big my pauldrons loot.

Posted: 2007-08-29 06:22pm
by Ghost Rider
mjn6172 wrote:I was thinking of joining up again and I had a quick question. I heard from a friend that Blizzard had increased the speed that characters level from 20-60, but I couldn't find any mention of it on the WoW website. Can anybody confirm that this has happened, or that it is actually planned for the future? I always seem to get bogged down around the late 30s - early 40s period, and anything that speeds that up would be nice.
Next expansion or not for at least a year.

Posted: 2007-08-29 06:23pm
by Ghost Rider
Archaic` wrote:
Steve wrote:
Lord Pounder wrote:A three way split would be cool IMHO. The Forsaken betray the Horde and take the Blood Elves with them. It would certainly shake up the dynamic.
You'd need to equalize things. Perhaps have the NEs pull out of the Alliance at the very least.
You'd need to have class availability equalized as well. Horde would need one of their races allowed to use Paladins, and the Foresaken/Blood Elf split would need to gain one able to be Druids and Shamans at the very least (Furbolg?).
Why? All you need is each side able to have one class able to heal, one class to tank, and a class to DPS.

All Paladins added was a quickie healer, and Shamans added Melee/Magic DPS modifiers along with their respective buffs.

Posted: 2007-08-29 07:04pm
by Sharp-kun
Ghost Rider wrote: All Paladins added was a quickie healer, and Shamans added Melee/Magic DPS modifiers along with their respective buffs.
Shaman totems are not as useful as Blessings.

Posted: 2007-08-29 07:57pm
by Archaic`
mjn6172 wrote:I was thinking of joining up again and I had a quick question. I heard from a friend that Blizzard had increased the speed that characters level from 20-60, but I couldn't find any mention of it on the WoW website. Can anybody confirm that this has happened, or that it is actually planned for the future? I always seem to get bogged down around the late 30s - early 40s period, and anything that speeds that up would be nice.
Planned, might be in the next patch. Looking at quests giving 30% more experience, and 30% less experience being required for each level on top of that.

Posted: 2007-08-29 10:13pm
by Ghost Rider
Sharp-kun wrote:
Ghost Rider wrote: All Paladins added was a quickie healer, and Shamans added Melee/Magic DPS modifiers along with their respective buffs.
Shaman totems are not as useful as Blessings.
Your point? I said nothing about which ability buffer was better.

Posted: 2007-08-29 10:54pm
by GuppyShark
Your wording was ambiguous - it looks like you're suggesting all Paladins do is Flash Heal.

Even the most ardent "I fucking hate paladins" Horde player has had to admit Salvation has made a huge difference to their progression.

Posted: 2007-09-04 04:56pm
by Enforcer Talen
Archaic` wrote:
mjn6172 wrote:I was thinking of joining up again and I had a quick question. I heard from a friend that Blizzard had increased the speed that characters level from 20-60, but I couldn't find any mention of it on the WoW website. Can anybody confirm that this has happened, or that it is actually planned for the future? I always seem to get bogged down around the late 30s - early 40s period, and anything that speeds that up would be nice.
Planned, might be in the next patch. Looking at quests giving 30% more experience, and 30% less experience being required for each level on top of that.
lol, *after* I hit 68.

But yeah. 68 human lock on Cenarion Circle.

Posted: 2007-09-05 05:46am
by Zwinmar
70 Orc Hunter, on Skullcrusher.
Lycergus

I just hate the way the alliance skins look. Humans (male) look like they have a pole up their ass. Dwarves look like minature fat guys unable to move. Elves. bleh, hate the damn ears. Drano..need I say more? Gnomes, hate gnomes.

I just cant get into the Alliance side of things, annoys the hell out of me. Of course on Hordes side, I hate the look of the trolls and undead. I hate how the Tauren are out in the middle of no were, their quests so far apart, though I like the look.

I do hate how Orc males are all hunched over though.

I just hate the Belf male, the females are smokn though.

Posted: 2007-09-05 01:57pm
by RazorOutlaw
Male orcs used to just be stocky fellows. I'll admit being hunched over a bit always makes them look like they're ready to pounce/fight. Considering how stylized the world is, I'm not surprised that the once "evil race" still has a rough 'ead bashing side.

Posted: 2007-09-05 02:25pm
by Molyneux
RazorOutlaw wrote:Male orcs used to just be stocky fellows. I'll admit being hunched over a bit always makes them look like they're ready to pounce/fight. Considering how stylized the world is, I'm not surprised that the once "evil race" still has a rough 'ead bashing side.
They don't look just hunched over ready for a fight...they look like idiots. The character models are almost all given vacuous expressions; human males have the same problem.

Posted: 2007-09-05 08:52pm
by RazorOutlaw
True, but then that's what happens when your character models don't have any facial animation. Anyway I mentioned the position of the body, we tend to lean forward when we're ready to strike out against somebody. Upon reflection though, the orcs aren't leaning forward much either so I'm actually wrong about that. They're just hulking figures.

Posted: 2007-09-05 09:30pm
by Kuja
There's a reason the Horde goes by the nickname "Hunchback Brigade"

Hordie

Posted: 2007-09-07 03:17am
by Ligier
Soaringhawk, level 70 troll priestess, on Antonidas US.

Got my primal mooncloth set, now I'm (slowly) working on the primal mights for the whitemend stuff. (Guild doesn't run heroics yet, so no primal nethers, but I'll cross that bridge when I get to it.)

I use to D&D quite a bit when I was younger, so did the whole humans-elves-dwarves thing, plus the fantasy genre is stocked with such characters. Well, the Elder Scrolls series is kinda cool, but I only dabbled in that, and quit gaming shortly thereafter. Missed the whole Evercrack thing, so got back into gaming and picked up WoW.

Playing races conceived as 'evil' was novel to me, and I intended to play one of the wayward good 'evil' ones. The odd one out, if you will. A good troll! Lo and behold, the lore dashed that idea, and as I delved deeper into the lore, I was delighted to discover the whole 'good' or 'evil' thing is rather a tad more complicated.

That, and our Alliance are stocked with a disproportionate amount of assholes and jerks. It seems that way, at least. Mind you, the ration is 2.5:1 Alliance to Horde. Horde still managed to get some server firsts boss kills, open the AQ gates, and server first faction leader kill. Boy, does that last one have the Allies steamed, haha.

Posted: 2007-09-07 03:47am
by Raven
From a player perspective: having played both sides, I can't say either is better than the other as a community.

Aesthetically, I'll say the Alliance wins. Hands down.

The player models for the Horde aren't bad at all. Orc and Tauren warriors look scary. The cliche over-the-top badass fantasy armor works on them.

Their casters, though, look terrible.

Undead have the opposite problem. Their casters look okay, but an Undead rogue or warrior looks terrible with his bones and joints showing through open patches in his armor.

The Tauren Cat Form looks horrible, especially compared to the NE's nifty black one.
Horde flying mounts are absolutely ugly and boring next to the Alliance flying birds.

And I haven't even mentioned architecture. The Horde live in dilapidated shacks, rustic yurts, tents, etc. Their cities have a craptacular feel to them.
Contrast this with the much nicer looking Alliance towns and buildings.

The Blood Elves attempt to compensate by having an amazing capital city and starting zones, but past 20 you never see any of that again. So from there, it's the same old holey roofs and run down condemned properties.

Ideologically, I'll knee-jerk go with Alliance. Just because I started on Alliance, and have always hated those Undead jerks with their WOTF. Especially Undead rogues that hit 60 2 weeks after release and went around killing everybody.

And of course in game, they are hardly the nicest people. Something about them wanting to kill everybody to bolster their numbers. And what is up with them wanting to poison everybody?
I recently discovered a delightful quest where some Undead send you on a mission to create a truth serum for the interrogation of a captured spy.
Upon administering the truth serum, it turns out it's a poison to silence him from spilling the Undead's betrayal to the Horde. Ooops.

Posted: 2007-09-07 04:00am
by Lord Revan
Well apart from the Forsaken and Sindorei all members of the horde were tribal communities, orcs and tauren being nomads before they were united to one nation, where as all Alliance nations (even the draenei) are rather old nations (compared to those of the Horde at least).

Re: To WoW players: Horde or Alliance?

Posted: 2007-09-25 07:06am
by haas mark
Steve wrote:I'm still somewhat new to the game; only started playing it in June and my primary is a Level 43 Dwarf Paladin. But now that I'm playing the game and have learned some of the topics and such for players, I figured I'd ask one myself.


Of the two, which do you prefer? From a player viewpoint, an aesthetic viewpoint, and a sympathy viewpoint (by which I mean, if it was real, which side would you favor supporting?).
I don't mean to necro this thread or anything, but I want to answer the question. >.>

As a fairly new player (I've only been playing for two months), I can't really say much about storyline since I haven't played any of the previous games and don't really know much about it. Though, I would have to say my sympathy actually goes toward the Horde characters (specifically, Blood Elves and Undead), from what I have learned about it.

Aesthetically, I also have to say Horde. The Blood Elves are bloody hot, really. Of course, I tend to think that the female characters from just about every race look better than the males (orcs and night elves being the exceptions, I think orcs look downright ugly male or female).

As a player, I do prefer the Alliance quests thus far, but my highest level Horde toon is only level 18 (EtiƩnne on Baelgun server), and it's a priest at that (thus making it a bit more difficult to level).

My main, however, is a human warlock, at this point level 41 (Roxanne on Runetotem server). I definitely like that class more than any other to this point. Alliance players typically talk more, too, but trade chat is vastly more amusing on the Horde side.

Re: PVP, though, it gets interesting. Because there are so many twinks in the Vengeance battlegroup, it does get hard to play a class like a rogue without being one prior to the level 30+ battlegrounds (however, I did frequently pwn with the warlock before I got her past level 29, almost always winning WSG). Arathi Basin is the one I hate more between the two battlegrounds I yet can play, though. >.> Plus it gives shit pvp rewards for Alliance. In WSG, however, Alliance players tend to suck balls like you wouldn't believe. I've seen exactly one twink healer on the Alliance side, but I've seen numerous twink priests on Horde side, and the holy ones are nasty. I don't like to think about the shadow priests... Bad mind flay, BAD....

Unfortunately, Runetotem seems to be a very, very old server (most people ever on are at least level 60, if not 70). Problem here is that for us n00bs, that makes *EVERYTHING* in the AH really fucking expensive.

Per beginning quests, I FUCKING HATE the quests necessary for humans. HATE them. Especially for warlocks. Bloody difficult. But only the Draenei ones are more annoying and just slow.

I haven't had the weirdness with fps for horde yet, outside the Blood Elf thing (though, having at least three fps in Barrens alone is definitely nice - especially if you've ever had to trek across the Barrens with an Alliance toon north to south on foot at a low level). I seriously only question, though, while Undead have the ability to be rogues (requiring much agility), as well as locks/mages/priests (Sta/Int/Spi), why they can't be hunters.

The one thing I hate *the most* about the Alliance, to this point, is the insane places one must go to get to the profession trainers. Why the Artisan Enchanter is in Tower of Azora, I'll never understand. And why the Master Enchanter is in Uldaman I'll understand even less (huzzah for having bought a port to Shatt, however).

On the note of class "uniqueness," also consider this: One Horde race can be Pally, but three can be shaman; on the other hand, Three Alliance races can be Pally, but only one can be Shaman. It balances just enough, just happens to make BEs and Draenei a little too popular, especially with their already attached racial bonuses.