AA is for defense usually. I have alot of fun leading the AA into chasing me, until they are ambushed by my armor buddies.

Moderator: Thanas
Stop the enemy from advancing, and quickly capture other points in the map when then enemy is too distracted looking at the nuke. Send in choppers to stop them from counter-attacking. Since most attacks consist of some vechicles, and when most of the point has been captured by our team, they usually go for armor or infrantry.Stark wrote:Not that most people use nukes properly anyway, so they don't usually end the match anyway. Oh wow, you blew up some guys. Saving those points mean we have no control points held, so ... what?
Man, I hate that. After we've been overrun teammates go "man, I was only 20 points away from a nuke y didn't you give any to me" and they can't wrap their head around me saying "Why didn't you use the TA you had? Ever heard of the phrase 'a weapon not used is one that shouldn't have been built'?"Stark wrote:Not that most people use nukes properly anyway, so they don't usually end the match anyway. Oh wow, you blew up some guys. Saving those points mean we have no control points held, so ... what?
Well...to some people, it's better if they get a nuke...because they are weak at using those TA. My brother did...well close to no damage with any TA.Lonestar wrote:Man, I hate that. After we've been overrun teammates go "man, I was only 20 points away from a nuke y didn't you give any to me" and they can't wrap their head around me saying "Why didn't you use the TA you had? Ever heard of the phrase 'a weapon not used is one that shouldn't have been built'?"Stark wrote:Not that most people use nukes properly anyway, so they don't usually end the match anyway. Oh wow, you blew up some guys. Saving those points mean we have no control points held, so ... what?
And then they call me "fag". I love online gaming.
When you are two minutes form the end of the game and he lobs 3 nukes, which means nothing because we can't get a hold of all the control points in that time remaining, someone is seriously misusing resources.ray245 wrote:
Well...to some people, it's better if they get a nuke...because they are weak at using those TA. My brother did...well close to no damage with any TA.
So you might as well let them do MORE damage with nuke.
I've seen people struggle with the idea of 'don't drive into the mushroom cloud'. Most of the nukes I see used are either dropped at arty sites or enemy concentrations (ie, the front line) where all it does is blast a pile of guys. The nuke is special because it 'neutralises' a controlled point, so you can use it to save yourself from total domination - but nobody does that. People drop where they think they'll get most points, not where they think it'll help the team. I've played so many games of seaside where nobody EVER captures the damn research centre that I doubt most players even cap points. Hell, I've played games where nobody caps points but me, and I do it by airdropping fucking jeeps. Even with the 'you're about to lose' warning, most idiots just throw their shit into the beach to get killed, even which the research centre is totally unheld.ray245 wrote:Stop the enemy from advancing, and quickly capture other points in the map when then enemy is too distracted looking at the nuke. Send in choppers to stop them from counter-attacking. Since most attacks consist of some vechicles, and when most of the point has been captured by our team, they usually go for armor or infrantry.
Well...that is if your team has any sense to make full use of the nuke. The only effective nuke is to get 3 or more nuke then nuked them to hell.
yes, but unfortunatly it costs points that could be spend on more firepower.Stark wrote:Holy shit yes, the recon TA is great (the warmup is a bit long, but it's not really that important). I don't use it much, because it turns out people are so stupid if you park a scout chopper right over the opposite edge of the bay nobody shoots it down, even though you can see half the enemy spawn area.![]()
I'm to afraid of Heavy AA to do that.Stark wrote:As air I usually want to immediately get into the enemy spawn area and start fucking them up, so I spawn as soon as I can.
people will complain about anything. I have had people cry for air cover while being in the middle of five Heavy AA and not even shooting at them...Stark wrote:Ironically, people will complain at you if you don't spawn as quickly as you can: particularly after being wiped out, it's worth waiting 20-30s to get a larger load than deploy a useless two-chopper squad... but everyone cries 'zomg where is teh air defence'.
hm, I'm going to try that right now...Stark wrote:To force-fire you use the 'attack ground' option, which I think is 'T'. There's a button on the bottom-right UI for it. And parking a unit in a control point is a constant stream of TA, which can be very useful - as air I often invest in airborne units to hold some rear-area, just to get TA for fortification. They quickly pay for themselves, and god knows nobody else on a pub server will do it.
It especially annoys me when they ignore requests for repairs. Last round I played some support player was trundling around a group of no less than three repair vehicles. But, of course, those were his own private repair vehicles and you can bet my medium choppers (the only thing keeping them alive) nor the heavy armour player nearby were getting any help from them at all. If I'm armour or air I usually end up TA requesting a couple of light transports just so I can repair my vehicles with any reliability.Stark wrote:Has anyone noticed that in the demo very few people use the Q-menu, or acknowledge or even notice the Q-menu request/indicators? You can be supporting armour with choppers, and some heavy AA will rumble up. You can drop an 'attention' or 'need ground assault' or 'need arty' on that AA: nobody will kill it. Even when the armour guy is screaming about the choppers killing him, they won't take a second to pop the AA so I can support them.
Well usually, it takes too long for AA vechicles to reach the tanks, unless t here is some medium choppers around.Stark wrote:Has anyone noticed that in the demo very few people use the Q-menu, or acknowledge or even notice the Q-menu request/indicators? You can be supporting armour with choppers, and some heavy AA will rumble up. You can drop an 'attention' or 'need ground assault' or 'need arty' on that AA: nobody will kill it. Even when the armour guy is screaming about the choppers killing him, they won't take a second to pop the AA so I can support them.
I've seen people derided for moving their 5-medium choppers away from a group of 3-mediums. This was right after the 5-squad used their stingers to wipe out some heavies: they had no A2A missile and had taken damage. Apparently, he should have let his squad get wiped out - those mediums were clearly a huge threat to in infantry down there, after all!
I personally cant understand that mentality amongst some support players. When I play support, going for the AA/Repair option instead of Arty, I repair every single allied vehicle I come across. The TA flow from fixing allied units is so goddamn juicy that I gladly spend some of my time to fix 'em.Aaron Ash wrote:It especially annoys me when they ignore requests for repairs. Last round I played some support player was trundling around a group of no less than three repair vehicles. But, of course, those were his own private repair vehicles and you can bet my medium choppers (the only thing keeping them alive) nor the heavy armour player nearby were getting any help from them at all. If I'm armour or air I usually end up TA requesting a couple of light transports just so I can repair my vehicles with any reliability.
Oh yeah, it's good fun if you can time dropping flares early enough so that the opening volley of AA missiles from enemy medium choppers all impotently spiral past your own medium choppers.