Except that's not how Minovsky physics are treated or used in Gundam. Yes, there are numerous applications and technology that stem from Minovsky physics, but they all have their own specifically defined rules and guidelines of functionality: Minovsky particle jamming functions in only a certain way; mega particle weapons function in only a certain way; I-fields function in only a certain way, etc...Gil Hamilton wrote:Anything can be internally consistent and well defined if your definition is "does literally anything the plot requires of it".Destructionator XIII wrote:Gundam's Minovsky physics are reasonably well defined and internally consistant as well. I would put that as being more hard than random technobabble of the week.
It's not like Star Trek where you can literally do virtually anything with the warp nacelles or navigational deflector by playing connect-the-dots with nonsense technobabble terms.