SancheztheWhaler wrote:For those of you who played Galaxies; what was that game like compared with KOTOR or KOTOR II? I played Galaxies for all of a week, and then got bored.
Galaxies was a game that had gems of good in a giant sea of crap.
Combat? Crap
Exploration? Good to crap. The best places were stocked chock full with ultra strong monsters or bandits
Skills(Per "fix") great to crap, it was quick and easy to train skills, you could have a max of two and a half classes fully trained. Wanted to be a part time dancer, full time bountry hunter? Can do. Want to be a Ter-kasi(whatever) hand to hand fighter instead and a part time stylist? Takes you about a week to untrain all your skills and get fully trained on the new class and that's a causal, hour a day style playing. Switching classes took about two days if you did it in two four hour sessions. There were also a ton of classes which play totally differently from each other, and when combined togther made crazy hybrid classes.
Then they revamped everything and the one good SWG point(Free-form classes) got tossed out the window. Congradulations Bounty number number 119823 and Jedi 1999DZ
Housing and Towns:Awesome but no serious point. You could with enough credits place down a small to mansion sized house anywhere not within city limits(Note on shanty-towns in a moment) and change that house to your hearts content. It was kinda awkward to move things around but with an hour or so of practice you could get anything you wanted where you wanted (SWG had the "Galatic Showcase to show off the best ones, and I saw some rather impressive stuff folks had done
Like this Guild hall)
90% of the decorative stuff was cheap and easy to make yourself or buy off someone else.
Jump to Lightspeed was what killed the game for me. It was a point and click FPS. Piloting skill matter less than nothing and crafting for space equipment was 25X more expensive than anything ground side.
Craft:Crafting was hit or miss. Crafting things easy (Bioengineering was fucking crazy in it's complexity and randomness, lets put Rancor in Bunnies and add in a dash of Death snake! Some days you get a giant fully rancor which drools poison, some days you get a Rabbit with light pointy sharp poison teeth. Some days you get a fluffy snake),
It went like this, quality of parts+your skill+your tools=final product for 95% of crafting(Minus bio-engineering) crafting was great fun in SWG.
Lets get to the rest of the MMO
Bugs? Lots!
PVP? Broken! But team PVP was the name of the day and see how easy it was to change to the current flavor of the week class.
Servers? Ghost towns to so overloaded they crash every other night.