Page 3 of 3

Re: FEAR 2: Project Origin discussion

Posted: 2009-02-20 10:16am
by Vendetta
Stark wrote: Ps those bodies were just on top of an elevator, no huge stack required. :)
I quite like the elevator roof covered in bodies, it's a nice touch of gruesomeness.

Though I have to wonder about some of the tactics that FEAR tries to use to scare the player though. I mean great, smoking skeletons in pools of blood might be scary in a game where you're some powerless everyman, but in FEAR you have a gun that does that to people, and it is funny. (Though not as good as in Crusader: No Remorse, where there was a good deal of running around screaming and melting slowly first)

Also, you can blast people in half with a shotgun. So everyone except you is evidently made of papier mache anyway, so it's not surprising they get reduced to kibble by Alma.

Re: FEAR 2: Project Origin discussion

Posted: 2009-02-20 10:33am
by Big Orange
Peptuck wrote: Seriously. Armacham is now something like a vaguely competent ShinRa.

One has to wonder about the profit margins of all these ultra-expensive, state-of-the-art military-industrial bunkers. Maybe ATC conquers countries for profit.
Maybe Armacham is heavily subsidized and controlled by a complicated US Government conspiracy who want to rule the world through cloning and psychic powers, hence the bottomless funding for the underground towns and private armies.

Re: FEAR 2: Project Origin discussion

Posted: 2009-02-21 03:46am
by Ford Prefect
weemadando wrote:And the shooting in Condemned 2 was great fun, because the haziness of it accurately portrayed the "JESUS FUCK JESUS OH GOD THEY'RE COMING AT ME OHGODOHGODOHGOD THEY'RE GETTING CLOSER FOCUS DAMNIT FOCUS DON'T DIE DON'T DIE DON'T DIE!" aspect of being a lone guy in a city full of raving psychos w/2x4s.
Yeah, I found something similar. In the actual game I found guns kind of useless, simply because for whatever reason I could apparently not shoot straight and had a tendancy to totally waste ammo. Then I suddenly discover they're actually death beams firing concentrated kill power. It was like having the console open and typing 'kill' into it.
Maybe Armacham is heavily subsidized and controlled by a complicated US Government conspiracy who want to rule the world through cloning and psychic powers, hence the bottomless funding for the underground towns and private armies.
If anyone had paid any attention to Aristide's 'to do' list, it actually mentions her planning to talk to a Senator about furthering the Harbinger stuff. It's fairly obvious that this isn't just Armacham doign shit for the sake of it like Umbrella.
Seriously. Armacham is now something like a vaguely competent ShinRa.
Yeah, maybe if ATC's supersoldiers were able to run straight up the sides of skyscrapers and peel open those powered armour units with their bare hands, as opposed to failing to meet up to the brochures. :wink:

Re: FEAR 2: Project Origin discussion

Posted: 2009-02-22 11:35am
by Big Orange
Ford Prefect wrote: If anyone had paid any attention to Aristide's 'to do' list, it actually mentions her planning to talk to a Senator about furthering the Harbinger stuff. It's fairly obvious that this isn't just Armacham doign shit for the sake of it like Umbrella.
I think the background plot involving the Military-Industrial Complex conspirators is a bit buggered up though - why did Harlan Wade strongly discourage Aristide from getting into the underground vault holding Alma, but as soon as he was at the door to Alma's deep storage decided to open it anyway? And even though Aristide is the main antagonist behind the mess, why did ATC's chief of paramilitary security turn against her when she was wiping out evidence in the first game?

Re: FEAR 2: Project Origin discussion

Posted: 2009-02-22 02:47pm
by Peptuck
Big Orange wrote: I think the background plot involving the Military-Industrial Complex conspirators is a bit buggered up though - why did Harlan Wade strongly discourage Aristide from getting into the underground vault holding Alma, but as soon as he was at the door to Alma's deep storage decided to open it anyway?
The phone messages imply that Wade was telling Aristide to not open up the Vault in the first place, but once she did, he knew he couldn't stop Alma - especially after Fettel and Co. started their happy cannibalism time. From there, I got the impression that his guilt at what he did to his daughter was too much for him to bear, so he decided to just end it after all.

That and I think he just decided to release Alma to fuck Genevieve and Armacham over.

I think the turning point for Harlan Wade probably came when he got the message from Phil Veccio saying that Aristide was going to destroy the Vault. Wade went "No, that's it. Fuck all of you, she's my daughter." and decided to let her out. Even dead and simply a psychic ghost that was likely to kill him at first chance, she was still his daughter.
And even though Aristide is the main antagonist behind the mess, why did ATC's chief of paramilitary security turn against her when she was wiping out evidence in the first game?
The Board of Directors sent them to eliminate all evidence and capture her so she could be the fall-guy. The evidence in question went way past what was in the Vault, as the Harbinger and Paragon facilities indicated.

Re: FEAR 2: Project Origin discussion

Posted: 2009-02-22 04:09pm
by Big Orange
Peptuck wrote: The Board of Directors sent them to eliminate all evidence and capture her so she could be the fall-guy. The evidence in question went way past what was in the Vault, as the Harbinger and Paragon facilities indicated.
Armacham Technology Corporation must be a much bigger organization than advertised in the game (60, 000 employees) to keep on functioning on a international scale after its global headquarters was completely cleaned out by Fettel and his Replica forces, with the surviving facilities getting intentionally destroyed by Armachem's own forces.

Re: FEAR 2: Project Origin discussion

Posted: 2009-02-22 09:57pm
by Peptuck
Big Orange wrote:
Peptuck wrote: The Board of Directors sent them to eliminate all evidence and capture her so she could be the fall-guy. The evidence in question went way past what was in the Vault, as the Harbinger and Paragon facilities indicated.
Armacham Technology Corporation must be a much bigger organization than advertised in the game (60, 000 employees) to keep on functioning on a international scale after its global headquarters was completely cleaned out by Fettel and his Replica forces, with the surviving facilities getting intentionally destroyed by Armachem's own forces.
I get the feeling their private division-strength personal army isn't on the books. :P

Re: FEAR 2: Project Origin discussion

Posted: 2009-02-23 06:41am
by Vendetta
Armacham is desinged as one big front.

That's why their shiny corporate headquarters is a labyrinth of corridors, to pretend more than about fifteen people work there by taking up more real estate.