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Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-13 10:11pm
by Master_Baerne
By all means, then, take them.
EDIT: Shady, you and your Shadow Empire!

Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 03:01am
by RogueIce
Fingolfin_Noldor wrote:The same could be said of Any ship greater than 1km in length. We have only shipyards up to 1km in length remember?
True. Perhaps we could open up the 1600km ones.
I dunno, throwing Star Dreadnoughts into the mix at the start just feels like emphasizing wars and such, which there is a consensus is not the main point of the game. Given what a bitch they probably are to take down, I suppose it'd be a wee bit imbalancing. Since most of us seem to be under ten planets, total.
I figure, by the time anyone gets to the 5 or whatever Major Worlds is required to build those things, we should probably have a better feel for how we're playing the game and it'd be better to wait until then, rather than just include them now.
Most importantly, a relative feel for "power level" (scale?) or however you want to put it. IE: a semi-EU feel, where squadrons of fighters can threaten some capital ships in enough numbers? Or the sort of scale the PSW enthusiasts normally go for? The latter, quite frankly, being out of my 'comfort zone' because most of my exposure was to the EU.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 03:14am
by Fingolfin_Noldor
RogueIce wrote:Fingolfin_Noldor wrote:The same could be said of Any ship greater than 1km in length. We have only shipyards up to 1km in length remember?
True. Perhaps we could open up the 1600km ones.
I dunno, throwing Star Dreadnoughts into the mix at the start just feels like emphasizing wars and such, which there is a consensus is not the main point of the game. Given what a bitch they probably are to take down, I suppose it'd be a wee bit imbalancing. Since most of us seem to be under ten planets, total.
I figure, by the time anyone gets to the 5 or whatever Major Worlds is required to build those things, we should probably have a better feel for how we're playing the game and it'd be better to wait until then, rather than just include them now.
Most importantly, a relative feel for "power level" (scale?) or however you want to put it. IE: a semi-EU feel, where squadrons of fighters can threaten some capital ships in enough numbers? Or the sort of scale the PSW enthusiasts normally go for? The latter, quite frankly, being out of my 'comfort zone' because most of my exposure was to the EU.
I'm willing to forfeit the Star Dreadnaughts at the start of the game really. Currently, one needs about 5 Major worlds to be able to construct these things. The question is whether or not that is enough. BUt I would prefer a non-EU feel where.. fighters could be a threat a la Stackpole.
And yeah, perhaps we should open up shipyards up to 2000m or more. Seeing that some among us feel like having Allegiance class ships which are about that length.
Could we have some Tector SDs though? I notcied they aren't on the list.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 03:38am
by RogueIce
Fingolfin_Noldor wrote:I'm willing to forfeit the Star Dreadnaughts at the start of the game really. Currently, one needs about 5 Major worlds to be able to construct these things.
Well, when we get there we could always say, "No it's not" and bump it up if we felt there was a good consensus for it.
If the game lasts awhile (certainly the five years or whatever of the SpaceBattles version) Star Dreadnoughts will happen, sooner or later. Though we can always decide when that moment comes for ourselves.
The question is whether or not that is enough. BUt I would prefer a non-EU feel where.. fighters could be a threat a la Stackpole.
Little confused here. EU feel would be Stackpole's "fighters are a threat" wouldn't it? Granted he and Allston seemed to be the only ones who went into detail like that.
I like it because, for me, it's easier to write for. I have no problem in principle with the upper-level PSW crowd, but it would be more difficult for me to write on if we want the big technological scale.
Plus, I like my heroic X-wing jokes making runs on Star Destroyers. It appeals to me.
And yeah, perhaps we should open up shipyards up to 2000m or more. Seeing that some among us feel like having Allegiance class ships which are about that length.
True.
Could we have some Tector SDs though? I notcied they aren't on the list.
Probably. Even with the supposedly non-SB designs off the list, I'm unclear on what some of those designs are, especially in the TIE listings and some of the Star Destroyers (Overlords?).
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 04:11am
by Mr Bean
I prefer modified Aaron Allston where fighters can gum a cruiser or higher level cap-ship by going for local shield penetrations and seeking to wipe out weapon instillation and turn a Capital ship into a un-armed heavily armored frieghter. Also fighters being used to "keep em honest" so Capital ships can not angle shields but be forced to maintain 360 shield coverage least a ship captain be able to leave the side away from the enemy shield less to make his threaten sided that better protected.
Thus Capital ship combat without fighters/bombers becomes a slugging dance off which each side aims to point as many guns at the enemy as possible while giving him as little as possible to shot at. However with no fighters the options become much more flexible as each side aims to curve inside the other and increase the amount of threatened area and to keep hitting the same side of the ship.
Large enough fighter/bomber squadrons can bring down shields on their own however it is temporary and location specific. And ships can quickly(few minutes) to rebuild those shields and get another salvo into the ship possibly causing massive damage, without anti-ship torpedo's however a fighter can never kill a Capital ship. And thus when one Cap-ship shoots another and that shield failure happens, considering turbo laser strength, it's all over but the crying as the next shots tear holes through the hull while a torpedo spread will be much less uniformed and much less strength.
Make sense?
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 06:58am
by DarthShady
Master_Baerne wrote:
EDIT: Shady, you and your Shadow Empire!

What can I say? I love playing the bad guy.
Also: Guys, I want the leader of my Empire to be a Sith Lord. Anyone have a problem with that? We never agreed on the whole jedi/sith thing.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 07:54am
by Master_Baerne
That's okay with me. Just no battle meditation.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 08:03am
by DarthShady
Master_Baerne wrote:That's okay with me. Just no battle meditation.
I'm not gonna use him in some wanktastic way to win battles or anything. Just for the awesome factor of having a Sith Lord Emperor.

Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 08:07am
by Master_Baerne
Jolly good. Be aware, though, my own Emperor thinks that having Sith rulers more concerned with their own arcane techniques than with the state of the galaxy is what caused the downfall of the Galactic Empire.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 08:44am
by Fingolfin_Noldor
Master_Baerne wrote:Jolly good. Be aware, though, my own Emperor thinks that having Sith rulers more concerned with their own arcane techniques than with the state of the galaxy is what caused the downfall of the Galactic Empire.
My own Emperor thinks that the best way to ensure peace is to follow the Revan way...
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 12:52pm
by Thanas
My leaders believe that the sith are to be blamed for the downfall of the empire and do not like sith a lot.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 02:28pm
by Master_Baerne
How many fighters does any Allegiance-class carry?
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 02:36pm
by DarthShady
Well then, this should make for quite an interesting political situation.

Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 02:44pm
by Mr Bean
Master_Baerne wrote:How many fighters does any Allegiance-class carry?
Standard Super Star Destroyers are clocked in at 144, however Allegiance class per wookie is bigger than a standard Star Destroyer, but smaller than an SSD. However unlike an SSD the allegiance is not a dedicated fleet carrier so no main large docking pays. It's speculated it has a Lusankya style side launching bays only which means each bay is it's own fighter squadron.
So say... 120? Five fighter bays along the side plus two main-bays for caring assault shuttles and light transports. Being a command ship it's AT/AT free.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 03:09pm
by Master_Baerne
Thanks!
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 03:26pm
by Coyote
This was what we used at SB.com, but it was a guess since there's not a lot of info on the Allegiance. We just treated it as an uprated ISD used primarily as a C3I ship.
Allegiance class Star Destroyer/Command Ship:
Name: Allegiance
Class: Star Destroyer
Type/Model: Deep Space Combat/Command Vessel
Dimensions:
Length: 2200 Meters
Width: 800 Meters
Height: 350 Meters
Crew: 51,500;
500 Gunners
500 Hangar Bay Technicians
20,000 (1 division) Ground Assault Personnel and Crews
5,000 General Technicians and Engineers
20,000 Utility Droids
100 Officers
5,000 Crewers
Defenses:
2 Novaldex Shield Generators/Projectors
Heavily Reinforced Durasteel Armour
Shields: 8000 SBD
Hull: 3100 RU
Powerplant:
1 KDY Large Reactor Core (50% power to propulsion, 25% to weapons, 20% to shields, 5% to life support systems)
2 Rerouter Stations
(each one can rerout up to 10% power from one area to another in a matter of seconds without burnout or overloards occuring)
Propulsion:
3 KDY SD Line Drive Engines
1 KDY Capital Ship Grade Hyperdrive
Hyperdrive Rating: Class 1
Sublight: 12 MGLT
Complement:
2 Squadrons + 1flight
4 Sentinel Assault Shuttles
10 Stormtrooper/War Droid Barges
Ground Assault:
20 AT-AT Walkers
30 AT-ST Walkers
10 XR-87 Tank Droids
20 AT-AA Walkers
10 MT-AT Walkers
12,000 Stormtroopers
-OR-
Passenger/Troop Capacity:
In lieu of walkers, maximum troop capacity is 2 divisions totalling 40,000 troops.
Armament:
90 Heavy Turbolaser Batteries
90 Heavy Turbolaser Cannons
50 Ion Cannons
15 Tractor Beam Projectors
5 Torpedo tubes
Special Systems:
Advanced Communications and Jamming Array: Situated on the Command Tower, the Advanced Communications array allows for holonet messages, and the ability to be in contact with up to ten different ground or naval commanders, in either audio or holo form at any one time. The Jamming array can either be used to pierce jamming signals the enemy emitters, or can jam enemy systems themselves.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 03:49pm
by Coyote
Mr Bean wrote:What is the status of Coruscant? Rubble field? Magma-town? A dieing world surrounded by the slowly de-orbiting hulks of star-ships?
Large parts of it are virtually untouched, while large parts of it are rendered uninhabitable. It's still a living world with population, but they're having a rough go of it right now. Sometimes, bigger starship chunks impact the surface, what the remaining defense stations cannot vape first.
Coruscant is a charity case right now, but if someone adopted it and started cleaning it up, it would eventually be restored to it;s former glory. If no one lifts a finger, it'll gradually pick itself back up, but it'll take longer, and it'll be a place of depression, refugees, and hard economic times.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 03:51pm
by Coyote
No problem with Tectors; I don't know why those never got listed. Probably due to a lack of data.
Originally, we put heavy fleet yards off-limits so that people couldn't start the gamne by spamming Star Destroyers; it also reflected the liklihood that shipyards capable of putting out heavy warships were targted for either destruction or sabotage by all sides. They had to be rebuilt, making things like Star Destroyers precious, valuable assets to start with.
But we can open up heavy yards if we want.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 04:10pm
by RogueIce
Fingolfin_Noldor wrote:Master_Baerne wrote:Jolly good. Be aware, though, my own Emperor thinks that having Sith rulers more concerned with their own arcane techniques than with the state of the galaxy is what caused the downfall of the Galactic Empire.
My own Emperor thinks that the best way to ensure peace is to follow the Revan way...
I'm not familiar with KOTOR, so what's the Revan way?
Anyway, my Empire is probably not going to like Jedi much (unless everybody and their grandmother starts having them, since I don't want to be a pariah), probably blaming them (even the good guys...hey, it takes two to tango!) for the state of the galaxy. In probably a similar way to Baerne and Thanas.
So there will be likely a good deal of anti-Jedi sentiment. Though my Emperor might be willing to overlook that (at least in a backroom, hush-hush kind of way) if the offer is good enough.
Or I may change that. Since there are some at least anti-Sith people around I could probably keep it up. Though keep in mind mine is anti-Jedi in general, including but not limited to Sith.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 04:23pm
by Thanas
Coyote wrote:Mr Bean wrote:What is the status of Coruscant? Rubble field? Magma-town? A dieing world surrounded by the slowly de-orbiting hulks of star-ships?
Large parts of it are virtually untouched, while large parts of it are rendered uninhabitable. It's still a living world with population, but they'r ehaving a rough go of it right now. Somewtimes, bigger starship chunks impact the surface, what the remaining defense stations cannot vape first.
Coruscant is a charity case right now, but if someone adopted it and started cleaning it up, it would eventually be restored to it;s former glory. If no one lifts a finger, it'll gradually pick itself back up, but it'll take longer, and it'll be a place of depression, refugees, and hard economic times.
In that case, I'll take it. My faction is prone to adopt charity cases.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 04:26pm
by RogueIce
Thanas wrote:Coyote wrote:Coruscant is a charity case right now, but if someone adopted it and started cleaning it up, it would eventually be restored to it;s former glory. If no one lifts a finger, it'll gradually pick itself back up, but it'll take longer, and it'll be a place of depression, refugees, and hard economic times.
In that case, I'll take it. My faction is prone to adopt charity cases.
Don't be too quick on that. Coruscant being a place of depression, refugees, and hard economic times, as well as the "scarred city" is a pretty cool dynamic. I might like to play with that a bit, and perhaps others would too?
Not saying don't do anything there. Heck you might even work alongside me, because I'd be a kinder, gentler Empire. Just don't fix it up too fast. Leave
some GRIMDARK for us for a bit.

Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 04:32pm
by Thanas
RogueIce wrote:Thanas wrote:Coyote wrote:Coruscant is a charity case right now, but if someone adopted it and started cleaning it up, it would eventually be restored to it;s former glory. If no one lifts a finger, it'll gradually pick itself back up, but it'll take longer, and it'll be a place of depression, refugees, and hard economic times.
In that case, I'll take it. My faction is prone to adopt charity cases.
Don't be too quick on that. Coruscant being a place of depression, refugees, and hard economic times, as well as the "scarred city" is a pretty cool dynamic. I might like to play with that a bit, and perhaps others would too?
Not saying don't do anything there. Heck you might even work alongside me, because I'd be a kinder, gentler Empire. Just don't fix it up too fast. Leave
some GRIMDARK for us for a bit.

Oh, I'll claim it alright but I don't think I'll be able to fix it up real soon. That will take several years, as I have other problems in my empire to fix as well.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 04:38pm
by Coyote
Should we charge points for Jedi & Sith?
Say...
10 points for a Padawan or Dark Apprentice
15 points for a Knight
20 points for a Master?
That'll keep Jedi proiliferation down a bit.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 05:18pm
by Coyote
Story thread posted; let's keep up the momentum. If we sit around and hack out rules for weeks, it'll wither. If there's something you are not sure about because it isn't covered in the rules yet, keep it vague and make no soilid statements until the issue is clarified. Otherwise, let's start building.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-14 06:42pm
by DarthShady
Coyote wrote:Story thread posted; let's keep up the momentum. If we sit around and hack out rules for weeks, it'll wither. If there's something you are not sure about because it isn't covered in the rules yet, keep it vague and make no soilid statements until the issue is clarified. Otherwise, let's start building.
Damn it Mang, I havent't finished my OOB yet. I'm such a lazy bastard sometimes. *grumbles*
Coyote wrote:Should we charge points for Jedi & Sith?
Say...
10 points for a Padawan or Dark Apprentice
15 points for a Knight
20 points for a Master?
That'll keep Jedi proiliferation down a bit.
This works for me. I'll get a master and a knight to serves as a General.
Arise Lord *insert Sith name here*
