You're insane.
However, it may also imply that whatever the natural advantages of one form of locomotion over another, SW tech allows them all to be relatively competitive in terms of capability.
Did Star Wars tech allow the AT-AT to walk any faster than the miserably slow pace they proceeded at? Did Star Wars tech allow the AT-AT to avoid getting tripped over by a piece of rope?
While non-mecha have their strengths, terms of achieving results, somewhat overkill is still quite dead but one has to get to the party first.
The AT-AT
can't reach the party first because it is miserably slow because of its legs.
. Legs are the most flexible form of ground locomotion. Even with the greater speed or stablility of treads and wheels, SW robotics are good enough to overcome whatever shortcomings legs 'should' have. Rarely on screen are the means of propulsion destroyed by conventional means, and an explosion needed to knock down a walker could arguably just as easily disable a more conventional vehicle. There was no on-screen indication that being in a downed walker is not survivable. There are also indications that the best and most sophisticated SW robotics are not invested in walkers, and only the minimum requirements are met in this area.
Tracks are better.
Did SW robotics make the AT-AT any faster in ESB? Did SW robotics make the AT-AT immune from being tripped by a piece of rope? A downed walker may be survivable, but it's still a downed and combat-ineffective vehicle. It's inefficient.
Also, actually a tank will be more survivable than an AT-AT or a mecha. Since the tracks are a stabler platform and can bear weight more effectively, you can put more armor on the tank than the mecha.
Hell, tracks can bear more weight effectively than wheels too. There's a reason why we don't see massive 70 ton tanks that use wheels.
Not surprisingly nearly every Star Destroyer ground compliment is composed of walkers instead of large vehicles utilizing tracks, wheels or repulsors. Navy ground forces can then function passably in a broader spectrum of environments with the least cost, as opposed to having vehicles specialized to excel in a narrower set of environmental variables and not in another, or having a breadth of vehicles covering every environment but no depth of force in any one. With AT-ATs, no worries about grounding repulsorlifts, or spare sets of wheels, tracks and other add-ons to enable tanks to match their environment.
Bullshit. So the AT-AT is immune from maintenance, and don't need add-ons or fixes for their stupid legs whenever it breaks down? The AT-AT's already shitty against rough environment precisely because its feet concentrate pressure on the ground - whereas tracks would spread the pressure out - so an AT-AT would be performing
worse on soft ground than a tank.
PS - this is why when you're trapped in quicksand, you try to spread your arms and legs and try to float by spreading your weight - because if you just stand there, your weight becomes concentrated on just your stupid mecha feet and you SINK
Also: The AT-AT legs occupy useless space. A tank with similar mass to the AT-AT would not be as tall as the AT-AT because it won't have any tall-ass giant giraffe legs to stand on. An AT-AT-sized tank would be as tall as an AT-At in kneeling position. If it was sensibly designed, the tank would even have a LOWER profile than a kneeling AT-AT.
For example, Echo Base had been established for about a year, but the snowspeeders were just being adapted to the cold and tauntauns had to be used. AT-ATs apparently needed only a short amount of preparation and were ready to go the moment the fleet arrived in-system. While the Rebels were short supplied, a star destroyer isn't a floating warehouse and factory shop. 'All terrain, all weather' wheels and tracks may be possible, but the perfect tank also can't be too expensive to risk losing. A tank close to the ground is also closer to a thermal sink; this might cause problems. Jacking it up only increases the risk of rollover. Walker robotics do not appear to be the best robotics the SW universe can deliver, but they work.
You're talking about tank rollover when you're trying to defend fucking giant tall AT-ATs that TRIPPED AND FELL on a piece of rope?
Just because the Rebels were having problems fixing their shitty second-hand bargain bin vehicles doesn't mean tanks would have the same problems. Why would the AT-AT be exempt from adverse weather conditions? Because of LOL LEGS? So legs now automatically give us +1 environmental protection, but -1 in speed and -1 in falling over its ass?
Reason (3) makes a few very large tanks inflexible, but a few walkers with folding legs are an acceptable solution. If anything more is needed, then the Army and its fuller spectrum of ground vehicles is ferried in.
A tank on the same weight class as an AT-AT would actually be more flexible, because it doesn't have legs and would thus have a smaller vertical profile and thus conserve space easier. To make itself smaller, an AT-AT has to fold its tall legs. A tank, on the other hand, won't even have any legs to begin with.
The AT-AT carries the weapons and armour needed to be effective as a troop carrier, not a tank or anti-aircraft platform.
How can it be an effective troop carrier when it WALKS SO SLOW, thus increasing the travel time of the troops its carrying? Not only that, but to deploy its troops it has to either kneel down or the troops have to rope down. That's inefficient and stupid.
Therefore its not necessary for it to have the punch and protection of those vehicles nor do those jobs. AT-ATs towered over and were effective against fixed light emplacements, infantry and other non-hardened defenses found at Echo Base. If there were any mines or pits, the AT-ATs never found them (a tank IFV covering more ground with its body could not have avoided them).
No. Just pieces of rope that tripped the crappy AT-ATs up and made them fall on their asses.
The full force of Rebel firepower couldn't down an AT-AT head on, so sniping at its hump over the horizon just tells an AT-AT or its support teams where to go next. AT-AT low-slung guns did what they were supposed to, suppress infantry threats at ground level, with the added bonus of elevation and flexibility to pick off low-flying aircraft and serve as ranged artillery. Gun mounts below the head also make it more difficult for aircraft or snipers to pick them off from above. A surprise first shot will not be a disarming one, and the hump seems more like an invitation to premature attack than a serious strategic weakness. Only after the Empire stalled were walkers given body emplacements so they could augment their support units in defending themselves.
A tank would have superior armor coverage, because it can bear and distribute weight better with its tracks compared to legs, and because a tank can be 'compacted' with a smaller surface area (thus increasing armor thickness) compared to an AT-AT that's HUEG for the sake of HUEG.
Also, the use of missiles would allow the tank to engage from beyond the line of sight.
And a turret would give a tank 360 degree coverage with a single main gun. How can an AT-AT engage an enemy that's shooting its ass? Can its head rotate like the fucking Exorcist and shoot back? No, its head can't even swivel properly. It probably needs fucking butt-guns to defend its butt, and that wastes space and weight and armor.
The AT-AT is a bullshit vehicle. It's only advantage is A.) It's big and slow B.) It makes lots of noise C.) It's tall so the enemy can see it, and exchange fire with stupid line-of-sight weaponry D.) It's got line of sight weaponry that limits its range to the line of sight, and does not have beyond LOS weapons, so it must be stupidly TALL to have decent range E.) It's fucking tall, which makes it a huge target F.) It is used against enemies without serious anti-armor capability like shitty rebels, and against enemies with serious anti-armor capability it would be dead meat.
Screw it. Your argument even says that the AT-At is good because it faces no serious enemies. So, what if it faces serious enemies, then? It gets fucked. Serious anti-tank weapons would make the AT-AT's "awesome terror-inspiring Tarkin size" into a giant target, a giant bullseye. The AT-AT's crappy legs would make it a SLOW target too! A SLOW and BIG target! An easy target. The fact that it uses legs means that it's also got weight issues. It's lack of turret limits the coverage of its weapons. It's also restricted to line of sight engagements - so what if the enemy uses beyond-LOS missiles or projectiles? A bunch of Hailfire drones would fuck an AT-AT up!
Walkers were probably the only ground assault vehicles Vader has with him. This perhaps explains his rage at Admiral Ozzel for spoiling any chance of covert finesse from his Clone Wars experience or other subterfuge. Vader doesn't have enough ships for a seamless blockade, or time to wait for backup, and has no choice but to commit to a quick assault before the rebels can retreat. Veers need only disable the theatre shield so orbital weapons and troop transports can reach the surface. Only two AT-ATs survived to destroy the generator, but rebel-inflicted casualties were all 'lucky' results of unconventional attacks.
Rebel-inflicted casualties were all DEAD AT-ATs that got DESTROYED as a result of their SHIT design that made them vulnerable to attacks that would be ineffective against conventional vehicles. The AT-ATs also precluded Vader from committing a "quick assault before the rebels can retreat" precisely because the AT-ATs are fucking slow.
Walkers are the Empire's decisive edge in ground campaigns, because their unique locomotion, transportability, and durability allows flexible deployment in addition to, or the absence of, more conventional mechanized armoured units. This makes the AT-AT the most effective ground vehicle, the right tool for the job at that particular point in the conflict, and a platform that has not exhausted its potential for improvement.
Walkers are the Empire's crappy blunt edge in ground campaigns, because of their slow locomotion, bulky useless size, and the fact that their legs disallow them from carrying more armor (while something like tracks allows weight to be spread out on the ground) allows inflexible deployment and INEFFECTIVE deployment in the absence of more conventional mechanized armored unit. This makes the AT-AT the most ineffective ground vehicle because it was so slow, allowing the Rebels to escape, and is the wrong tool for the job at that particular point in the conflict (a right tool would've been a QUICK tool).
It is a platform that has not exhausted its potential for improvement because it's a shitty vehicle that can be improved in a hundred thousand million different ways. It's potential for improvement will NEVER be exhausted, because it's so crappy that amputating its feet and replacing them with rollerblades can be considered an improvement. There's lots of room for improvement - like a room big enough to fit an AT-AT in.