Re: The Old Republic: World of Star Wars?
Posted: 2010-04-29 02:50pm
"Breaking the system" when attempting to innovate is what innovation is about. You can't slavishly adhere to a formula and then talk about your blistering originality. Well, apparently Bioware can.Pint0 Xtreme wrote:What's wrong with re-using a proven formula? Mass Effect 2 didn't introduce anything fundamentally different from Mass Effect 1. It still didn't stop it from being a great game. The further you move away from that formula, the more you risk breaking the system.
Fair enough. I personally see it as showing how awesome the story-driven things are - which they did harp on about in the context of what was shown, to my mind - but I'm not about to claim my impression must trump yours.I don't really think they were showing off story content as much as they were demonstrating the medium at which the story is being delivered. What I got out of it was: "this game is KOTOR Online". To be frank, it's the only reason why it's captured my attention.
And while presenting their vaunted remedy they make mistakes basic enough to demonstrate zero knowledge of Star Wars, a problem that could have been averted by simply viewing the relevant entry on Wookieepedia. Their proposed panacea rings hollow for another reason: within the strictures they set up, adding single-player like party storylines is functionally identical to the techniques used in games like ME and KotOR. The difference is a simple question of volume, not innovation.Yes, it's clearly an admission of incompetence (in regards to story telling) from existing MMO developers, not from Bioware. They are promoting themselves as a remedy.
Except there's nothing to suggest this team have actually produced the above games. All I have seen of their storytelling ability was the Deceived trailer, and it was complete and utter crap - a hollow, fanservice-bloated B-movie trailer devoid of any emotional impact. The fact that they managed to fuck over canon multiple times during those few short moments were just icing on the failcake.If you can summarize what the Devs have been saying in one sentence, it would be this: We're making KOTOR multiplayer. Quite honestly, I don't know why you think they have no idea how to tell a story. The last I checked, their most successful titles were all story based games and they all were very satisfying to play. I have a bit more confidence in their ability to capture good story telling. It has nothing to do with what they're selling - I just need to point to KOTOR, Mass Effect and Dragon Age as clear examples of their competence in that field.
Luckily, I did not say anything of the sort. Knights of the Old Republic managed to be respectful towards canon. Your less-than-clever attempt to put words in my mouth is noted, however.You're insane if you think the story telling of The Force Unleashed is even at all comparable to Knights of the Old Republic.