Darth Hoth wrote:Would the planetoids not have territory to defend, though? That puts limits on how far they can flee.
True. However, to a degree planets can take care of themselves to an extent - hypermissiles can be launched from the ground (or under it, presumably) - the launchers don't need to be space-based.
Unless they decide to just abandon their planets and flee, of course. Which is a possibility, of course; if I recall correctly, each planetoid was also a colony ship.
In effect - which is where the human population of Earth comes from in-universe.
How do the tracking mechanisms for the hyper-missiles work, again? They travel in hyper-space, but they should still require Einstein-space input in order to hit moving targets. Star wars has the technology to jam electromagnetic and gravitic sensors, as well as subspace and other technobabble ones.
They don't have any guidance. I'm not sure if it's possible to look from hyperspace into normal space (though IIRC the opposite is possible, that's how mines work), but it's moot, because when using Dahakverse hyperdrive the exit coordinates are determined when you enter hyperspace - they can't be changed en-route.
Luzifer's right hand wrote:They use electronic, gravitonic and fold space sensors/scanners IIRC. They also need to predict the course of the targets and adjust the fire accordingly at when they fight across light minutes(the missiles do not travel instantaneous).
Besides that, they usually spam missiles - both because of the targeting issue and to "catch" whichever hyper-band(s) is currently unshielded.
Connor MacLeod wrote:Honestly? It could be either. You're talking about an author who can create a universe that uses projectiles that could double as mutli-GT/TT kinetic kill projectiles in order to deliver multi-megaton warheads
Given the way technology is set up in the Honerverse (which is what I assume you're referring to) it's pretty much impossible to actually hit a powered target with a kinetic impactor (at least at anything beyond point-blank range).
but at the same time they have and are threatened by gigaton range antimatter missiles (The Achuultani use them, and I remember Armageddon Inheritance noting that millions of Achuultani missiles threatened the Planetoid fleet used against them.)
The number would be
high millions at least - there were at least half a million Achuultani ships in each of the major battles, and presumably they had more than a handfull of missiles each.
Core taps also seem to operate merely in the TT or so range (judging by Armageddon inheritance and the concerns if the one they used to power the earth shield lost control) so they aren't neccesarily on the uber-high end for powerplants either.
There might be a discrepency in core tap power given the off-screen destruction of that planetoid in Heirs of EMpire - continent-destroying power shouldn't have caused the loss of its entire crew (though, of course, in this case it was an internal explosion which may account for it). It's possible that core taps can be run at varying outputs.
Vehrec wrote:Look, you've obviously confused Technobabble, which is what Webber does, and what B&B did in startrek for Tech, which is the sensible way to do things. Let's look at han Solo repairing the Millennium Falcon. In Star Wars, this is done by having Han and Chewie crawl in and out of hatches with tools, covered in lubricant, and generally do work. In a Webber book, this would be done by talking about the problem, and describing the history of the hyperspace motivator, all of Han's modifications to the ship, and Chewie's apprenticeship as a hyperspacial mechanic. You see how much of a waste the later is, how it takes up space but does nothing?
That's not technobabble, that's padding - technobabble would be spending all those pages on the nature of the Whatdoyoucallem particles which let the drive run.