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Re: Minecraft Alpha
Posted: 2011-02-17 08:52am
by xthetenth
FaxModem1 wrote:A friend of mine and I built a giant Airship that's hovering over our server. It's so high that the clouds drift through the ship and give it a foggy feeling and give it a rather ethereal feeling.
Its a great game, for nothing else than its a way to let loose your creativity.
That sounds quite familiar actually, some guys put up an airship right by the castle I'm working on. I'm assuming you aren't the same, but it's a strange coincidence.
Re: Minecraft Alpha
Posted: 2011-02-17 12:48pm
by Executor32
I just finished building a huge glass dome at the bottom of a large sea. Humorously, because of how the game handles doors when they're underwater, I can leave the doors open and the place won't flood. Anyway, it's 36 blocks in diameter, 9 blocks tall, and contains a house and a pond. I was going to plant a tree, too, but it won't grow because there's no sunlight. If it weren't for the lava I embedded in the ceiling (conveniently lighting up the surface of the water above at night) and the torches scattered around the place, it'd be pitch black inside.
Re: Minecraft Alpha
Posted: 2011-02-17 01:10pm
by Dave
Executor32 wrote:I just finished building a huge glass dome at the bottom of a large sea. Humorously, because of how the game handles doors when they're underwater, I can leave the doors open and the place won't flood. Anyway, it's 36 blocks in diameter, 9 blocks tall, and contains a house and a pond. I was going to plant a tree, too, but it won't grow because there's no sunlight. If it weren't for the lava I embedded in the ceiling (conveniently lighting up the surface of the water above at night) and the torches scattered around the place, it'd be pitch black inside.
I've had zero problems growing trees in caves under lighting, you just need a fair amount of light and enough height. The other issue to watch for is the fact that the tree simply randomly appears, replacing glass (but not stone). It won't bust out the ceiling, but I've seen tree's leaves remove glass walls.
Re: Minecraft Alpha
Posted: 2011-02-17 03:36pm
by Imperial528
I usually grow trees using the tree tube method, it's a lot more compact. Just dig down 7 blocks, replace the seventh block with dirt, plant the tree on it, put a torch in a slot in the wall, dig a staircase out of it, and make sure there is two blocks clearance above the top of the tube. It's much easier than digging out a whole room to grow trees in.
Re: Minecraft Alpha
Posted: 2011-02-17 04:37pm
by Jaepheth
you can also now use bone meal on saplings to insta-grow trees
Re: Minecraft Alpha
Posted: 2011-02-18 10:08pm
by The_Saint
I created an undersea tree farm.
Castle wall is at the waters edge and I dug down and out under the water replacing the surface of the seabed with glass and digging a space out underneath.... about 8 or 9 blocks high and about 50 blocks square across...
Along with an underground wheat farm, mob trap and sprawling mine complex I have no shortage of resources.... at which point the server admin then gave me op status allowing me to spawn anything

On our server using spawned resources is restricted (by agreement) to a walled off "city" about a km across... mostly used as a sandbox/test area and for messing around making artful aculptures
My current major project is excavating a metro/subway throughout the map to connect each of the player created bases/areas (powered by the minecart booster bug). Assuming the 1 block = 1m concept the total track laid is now reaching ~7km
Re: Minecraft Alpha
Posted: 2011-02-19 12:48am
by Rekkon
Re: Minecraft Alpha
Posted: 2011-02-23 01:57pm
by Executor32
Sweet, ports for Android and iOS are in the works:
Kotaku wrote:Official Minecraft Coming to iPhone, iPad, Android
Brian Crecente — Rejoice miners! An official version of Minecraft is coming to the iPhone, iPad and even the Android.
Speaking with Kotaku earlier this month, Mojang's head of business development Danial Kaplan said that while the developer had discussions with third party developers, in the end they decided to "do the iOS/Android version of Minecraft inhouse."
The port is due out later this year.
This may be the first time a port of a game hits a mobile device before the game itself is done. Minecraft remains in beta, with nebulous plans for a full release perhaps later this year.
Re: Minecraft Alpha
Posted: 2011-02-23 11:29pm
by xthetenth
Re: Minecraft Alpha
Posted: 2011-02-24 12:52pm
by Molyneux
xthetenth wrote:*snip video of knockoff*
I wonder if this is why.
I hope that crashes, burns, and sinks without a trace. Knockoffs...

Re: Minecraft Alpha
Posted: 2011-02-24 01:02pm
by Dave
Executor32 wrote:Sweet, ports for Android and iOS are in the works:
Does this mean the devs will
unfuck improve the
horrific inelegant resource management?
Last I heard, the server didn't even have multithreading. This, predictably, lead to real bottleneck problems. Also, I've done (sorta mean) things, that hung the server, which in turned caused every client to hang. I'd prefer it if the client was bright enough not to do that.
Re: Minecraft Alpha
Posted: 2011-02-24 01:11pm
by Losonti Tokash
I'll get it. It's a dollar and looks to be slightly less hideous looking, plus with some features MC does not have. It's a knockoff, but Minecraft wasn't exactly an original idea either.
Re: Minecraft Alpha
Posted: 2011-02-24 01:13pm
by Chardok
Dave wrote:Also, I've done (sorta mean) things, that hung the server, which in turned caused every client to hang. I'd prefer it if the client was bright enough not to do that.
Umm...Why?
Re: Minecraft Alpha
Posted: 2011-02-24 02:18pm
by eion
Molyneux wrote:xthetenth wrote:*snip video of knockoff*
I wonder if this is why.
I hope that crashes, burns, and sinks without a trace. Knockoffs...

It is a knockoff with what appears to be superior graphics and physics (at least in the case of water). I'm sure Notch would love to improve the graphics of Minecraft (or at least offer it as an option to allow improved graphics for those who can support it)
I'd be very surprised if Fortresscraft can support worlds 8 times the size of the Earth as Minecraft can.
Re: Minecraft Alpha
Posted: 2011-02-24 02:50pm
by Dave
Chardok wrote:Dave wrote:Also, I've done (sorta mean) things, that hung the server, which in turned caused every client to hang. I'd prefer it if the client was bright enough not to do that.
Umm...Why?
I'd prefer to be able to close the (linux) client normally after the server crashes, rather than have to switch to a terminal login (because Minecraft won't let me interact with anything else), find the java process, kill it, and switch back to the GUI only to wait 10 seconds for X to catch its breath before moving on.
Why did I do mean things to the server? The other admin and I were messing around with a minecraft mod.